|Landing Pad Size||Small|
|Dimensions||31.5m x 28.8m x 9.6m|
|Hull Mass||35 t|
|Mass Lock Factor||7|
|Top Speed||220 m/s|
|Boost Speed||321 m/s|
|Unladen Jump Range||9.12 ly|
|Cargo Capacity||6 t|
|Fuel Capacity||8 t|
|Hardpoints||2x Utility Mounts|
2x Small Hardpoints
1x Medium Hardpoint
|Internals||3x Size 1 Compartments|
2x Size 2 Compartments
2x Size 3 Compartments
|Maximum Non-Engineered Specs|
|Top Speed||255 m/s|
|Boost Speed||372 m/s|
|Unladen Jump Range||32.96 ly|
|Cargo Capacity||30 t|
The Adder is a small multipurpose ship, excellent as a bridge between the Sidewinder MkI and the Cobra MkIII. In addition to being a potentially viable dogfighter with proper equipment, the Adder has the distinction of being the least expensive ship capable of mounting a Class II Mining Laser, making it a potentially useful starting point for aspiring miners. The Adder's respectable jump range of over 30lys also makes it a capable exploratory vessel, and its maximum cargo capacity of 26t without shields makes it the largest cargo capacity trading vessel to cost less than 100,000 Credits.
The Adder is another classic design, tailored as a general utility vessel. The original model was first built in 2914 by Outworld Workshops and the type is now manufactured by Zorgon Peterson. Although lightly armed it has more cargo capacity than a Sidewinder and this ship can often be seen doing shuttle runs as well as light trading.
— In-Game Description
The Adder is a powerful multipurpose ship that can fit a variety of roles when outfitted correctly, having a high cargo capacity and good combat efficiency. It serves as an upgraded Hauler; and has a very similar appearance.
As a Trader the Adder is the best ship available until the Cobra MkIII becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading missions to become accessible. Unlike the Hauler, it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an interdiction with ease, and it is capable of mass locking several small ships.
As a combat vessel, the Adder is surprisingly effective in the role. When compared to the Eagle the Adder's manoeuvrability is far lesser but it has far better shielding, an additional utility slot and better armor. Because of this, it becomes a choice of mobility vs defense. The Adder also replaces the top small hardpoint with a medium one; greatly increasing its damage potential, however, it pales in comparison to the Viper MkIII so a Bounty Hunter or Pirate may find it more viable. The top hardpoint is very effective when turreted and can help deal with tricky nimble ships; especially as if the bottom hardpoints are also turreted the ship will have a full 360 range of its surrounding space due to its size, where an Eagle with its single Chaff Launcher will have little room to hide.
As a Miner the Adder is the best ship available at its price range and will do very well until the Cobra MkIII becomes an option. Its medium hardpoint lets it carry a class 2 Mining Laser, and the two small hardpoints can be swapped out for very fast mining speed; at the sacrifice of any offense. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without Collector Limpets to maximize cargo space.
For exploration, the Adder can reach heights of around 32LYs. While this is far smaller than the Hauler, keep in mind the Adder has a better FSD, which means it can take more weight without losing as much range; thus the Adder is a more appealing ship for long-range trading or Rare Goods trade. Additionally, the Adder has a better fuel tank and more compartment space; meaning the Adder can make more jumps without nearby fuel stars and needs refuelling less.
Its inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job needed with relative effectiveness. The Adder still performs well as an exploration vessel even late game or for rare goods trade.
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of the ship, 1 medium hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed. It is assumed to be to allow the Adder to fit onto small landing pads. The pilot's chair is offset to the right of the centerline. Additionally the Adder is capable of Multi-crew, and is the cheapest ship capable of such. A single seat is available adjacent to the pilots seat, in a fashion nearly identical to a modern automobile.
The Adder is a very common ship and can be found at most major shipyards.
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.
|Category||Default System||Default Rating||Default Class||Max Class|
|Small Hardpoint||Pulse Laser (L)||F||1||1|
|Pulse Laser (L)||F||1||1|
|Reactor Bay||Power Plant||E||3||3|
|Frame Shift Drive Housing||Frame Shift Drive||E||3||3|
|Environment Control||Life Support||E||1||1|
|Power Coupling||Power Distributor||E||2||2|
|Fuel Store||Fuel Tank [x8]||C||3||3|
|Internal Compartments||Cargo Rack [x4]||E||2||3|
|Cargo Rack [x2]||E||1||2|
|Advanced Docking Computer||E||1||1|
|Planetary Approach Suite (H)||I||1||1|
- (L) = Loaned Module
- [x#] = Capacity
- (H) = Requires Elite Dangerous: Horizons, reserved solely for Planetary Approach Suite
|Ships marked with H can only be purchased & used by pilots who own Horizons.|
The Cobra MkIV is only available to pilots who preordered Horizons.
Ships by type
|Flight Operations Carrier||