The Advanced Plasma Accelerator is a Plasma Accelerator capable of a greater rate of fire at the cost of dealing less damage per shot. This weapon type is a Power-specific reward for Denton Patreus supporters. It is available for Class 3 hardpoints only.
A faster firing plasma accelerator that sacrifices per shot damage to achieve the increased fire rate.
— In-Game Description
Like the Plasma Accelerator, it projects relatively slow moving plasma projectiles from a fixed mount and can be challenging to hit with, but is compensated for by relatively high damage that ignores Armour Hardness and is highly effective against shields and hull alike - even if protected by specialist Bulkheads. The Advanced Plasma Accelator's increased fire rate may make it easier to hit with each shot, and pilots who can keep every shot on target will be rewarded by more overall DPS than its Plasma Accelerator equivalent.
Compared to the class 3 Plasma Accelerator, the Advanced Plasma Accelerator has 41% damage per shot, 286% ROF, and a resultant 124% DPS; but has a distributor draw that is 116% and a thermal load of 145% over sustained fire. It has an ammo clip size of 20 and a maximum ammo of 300 compared to the Plasma Accelerator's clip size of 5 and maximum of 100. Given its ROF, this means it will be able to fire longer than the Plasma Accelerator before exhausting its ammunition.
It is a very expensive weapon which quickly goes through expensive ammunition, so pilots hoping to get access to it should ensure they have sufficient credits to purchase it before reaching the required rank in Powerplay.
This weapon can be purchased once the player has pledged their allegiance to Denton Patreus for 4 or more weeks and has achieved a rating of rank 3 or higher.
|Power Draw (MW)||1.97|
|Distributor Draw (MW)||5.5|
|Armour Pierce Rating||100|
|Ammo Clip Size||20|
|Reload Time (s)||6.0|
|Damage Falloff Range (m)||2000|
|Maximum Range (m)||3500|
- Damage Type for all Plasma Accelerators is divided as follows:
- Absolute: 60%
- Thermal: 20%
- Kinetic: 20%
- Absolute Damage ignores shield resistances.
- Thermal load and distributor draw are given per shot. Multiply by the ROF to get per second for comparisons.