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The Alliance rose to defend independent worlds from the relentless exploitation of the Federation and Empire. It is the newest of the great powers, but dig deep and you will find that its roots are ancient indeed. Large sections of the galaxy were once under the sway of a tiny handful of worlds in the Galactic Cooperative. Gal Cop is long gone, but its ancient founder planets of Lave, Leesti, Zaonce and other Old Worlds have an important story to tell. It is a tale that the Empire and Federation would do well to hear...

— Alliance and Old Worlds Sourcebook, EDRPG[1]

The Alliance, officially the Alliance of Independent Systems, is a galactic superpower and a parliamentary democracy. It is the third largest major faction in the galaxy. Its historic and political center is the system of Alioth; Garden City on Turner's World, close to the old industrial and ship-building city of New Rossyth, is the seat of the Alliance government.[2]

The Alliance was established in 3230 in Alioth, and portrays itself as a beacon of human rights and democracy in an increasingly autocratic universe. It rejects the rigid hierarchy of the Empire and the extreme capitalism of the Federation, opting instead for a voluntary political association focused on the mutual prosperity of its members. The decentralized nature of this approach means that the Alliance's many member systems, represented by their respective Council Members on the Alliance Assembly, often struggle to come to an agreement on anything, however. The Alliance is led by the Alliance Prime Minister, who is elected by and heads the Alliance Assembly. The current Alliance Prime Minister is Edmund Mahon.

The independent systems that formed the Alliance also sought to defend against the encroachment of the other two superpowers through military cooperation and mutual defense. On this front, the Alliance is more cohesive, and each member system contributes a portion of its navy to the Alliance Defence Force. The Alliance Assembly appoints the leaders of the ADF's six largest fleets to the Council of Admirals, which heads the entire ADF and has the power to act swiftly without prior approval from the Assembly. Vessels of the ADF generally bear the decals of their own navies, but display an additional decal specific to the ADF while operating under its umbrella.

HistoryEdit

Born from conflictEdit

Alioth Donaldson and Turner's World

Donaldson and Turner's World. The birthplace of the Alliance of Independent Systems, the spindle of the first of the system's three huge Orbis Stations is in orbit of Turner's World (Alioth 5B)

The Alliance may champion the ideals of harmony and independence, but it is very much the product of violence. Alioth, the Alliance powerbase, was once a highly contested system. In the decades that followed its colonisation, it was the site of almost constant conflict between the Federation and the Empire. Naturally this made life difficult for the system's inhabitants, whose lives were impacted by generation after generation of war.[3]

The turning point came in 3228 CE, when the Federal corporations supplying one of Alioth's main population centres attempted to raise prices. This triggered a revolt. Federal and Imperial forces were dispatched to quell the uprising, but the resistance, bolstered by fighters from neighbouring independent systems, successfully repelled them. Ultimately the Empire chose to withdraw from the system, reluctant to commit to a potentially protracted campaign far from its centre of power. When the Federation realised how unpopular the war had become among Federal citizens, it followed suit.[3]

Events in 2380 - 3230 Edit

After the war between Achenar and the Federation concluded in 2380 CE, the Federation looked to find new resources elsewhere. In 2398, the first of a new wave of colonial missions was sent to the outermost sectors in the opposite direction to the Empire and Lave.[4]

Alioth was colonised in 2452. Survey data and reports had already indicated the rich resources of the system before settlement, but the resources proved richer than expected. The first colonial settlement in the system was known as 'Fruitcake', the name given owing to the loamy consistency of the planetary surface and its propensity for small mineral deposits.[4]

In 2559, the tourist liner Everichon, full of Imperial nobles was hijacked by a Caker group who planned to crash it into one of the gas giants. The attempt was thwarted by the Imperial commandos. The holo-vid broadcast and subsequent fictional dramatisation 'Rebel Madness', went some way to diverting popular opinion from the insurrection.[5]

Having smuggled weapons into the system, the tension between the Cakers and the authorities was always going to spill over eventually. In 2617, the death of Tom Quaterson, a munitions worker who had been convicted of selling food coupons to the poor, was the spark that lit the flame of revolt. Workers on the gas platforms seized control of the facilities and planetside, the general populace stormed the Governor's residence.[6]

Quentin Deviseses wasn't just a revolutionary. He had a long term strategy for the system and as soon as the planet was secure, used every means he could to get the word out that Alioth would become a free trade port.[6]

The resource implication of Alioth's independence was too much for either the Empire or the Federation to take.[6]

In 2853, the science research outpost of Nesbitt Landing was founded. Initially this was to be a joint venture between the Empire and Federation, but when a detailed study into the genetic problems on New California linked the issue with the terraforming of the planet in 2612, the Imperials withdrew from the project.[7]

The matter remained a local issue until, in 2854, responding to pressure from Achenar, Imperial soldiers instigated martial law and attempted to impose a genetic correction programme on the planet. This was prevented by a coup against the military garrison by a new Caker sect. Within days, the planet had been secured and an appreal was sent to the Federation for assistance.[7]

A fierce battle ensued; Imperial forces from the orbital refineries began a planetary bombardment, but the arrival of a Federal fleet escalated the conflict. Eventually, the Imperial ships pulled back and Admiral Kracer landed with his marines to cheering crowds in the capital. Kracer retired three years later, settling in New California and later became the colony leader.[7]

In 2924, a further conflict started up in the Alioth system, initiated by a squabble over its hydrocarbon resources. The Durn and Resnar Corporation applied for Imperial assistance to enforce its claim over a large swathe of the system's mining rights. A small force of Imperial cruisers and their support ships arrived in the system and rapidly deployed to enforce these claims. They vastly outnumbered the mustered Federal units, and forced them out of the entire system within a year. But then, without warning in 2925, the Imperial battle group disappeared. Federal vessels returned and Hassoni-Kruger appropriated the system's mining rights. Within months all assets of the Durn and Resner Corporation were seized by the Emperor. The reason for the strange events has never been discovered. Federal intelligence sources were later to accuse the Duvals of instigating a cloning programme to breed specialised infantry units.[8]

In 3184, the election of Federation President Loric Trander saw a renewal of hostilities over Alioth. This time, conflict was instigated by corporate rivalry in the system's vast gas mining sector. After the discovery of a murdered official named Riley Dain who was investigating the abuse of permitted quotas, the situation quickly escalated. Trander authorised a force of privateers. In response Hesketh Duval sent in the Imperial XV fleet.[9]

The conflict avoided the settlement of New California owing to the previous treaty, but the settlers there found themselves all but cut off until a further ceasefire was established in 3198. Neither side achieved anything but line the pockets of the industries who fueled and powered their fleets. It also served to stir further resentment amongst the settlers. At this time, the Caker insurrection became more organised and received substantial financial support from unknown sources.[9]

The Alliance of Independent Systems (usually referred to as just 'Alliance') was founded on Alioth in early 3230 CE. Over the next two decades, more than twenty system went on to join. Some were independent, other revolted from Imperial and Federal control. For nearly a thousand years, colonial settlements could only choose between Imperial tyranny or Federal interference. Alioth and the Alliance provided a third way, more supportive and less conditional on cultural alignment.[10]

A third superpowerEdit

Mic Turner and his life-long partner Meredith Argent were the first to propose a safe political unit for those who wished to exist outside the protection of the Federation or the constraints of the Empire. They were the main driving force behind the creation of the Alliance.

In the wake of the conflict, the idea of an independent socio-political body rapidly gained popularity among the people of Alioth and in 3230 CE the Alliance of Independent Systems was established. Its founding principles were simple: to protect and support those who wanted to remain independent of the Federation and the Empire, and to empower its member systems while simultaneously preserving their independence. Over the next two decades, more than twenty systems joined the Alliance.[3]

Recent events - 3300 onEdit

The Alliance was "watching keenly" as events escalated around the Imperial succession and a junior aide had hinted at frustration in its administration,[11] but little news had filtered out of GalNet regarding the region.

By 3303 CE, the Alliance had largely avoided disputes with the Federation and Empire as tensions escalated between the latter two superpowers.

On June 19, 3303, following an apparent attack by Thargoids on a Federal fleet, Prime Minister Edmund Mahon called for caution, arguing that it had not yet been proven that the destroyed Federal ships were the victims of Thargoid attacks, and that much could be learned from an advanced alien race.

The Alliance joined together with the Federation and the Empire to established Aegis, a scientific organization dedicated to researching the Thargoids that utilized the shared resources and knowledge of all three superpowers, on August 4, 3303.[12]

Following a second attack by Thargoid ships that destroyed a Federal fleet in Pleiades Sector IR-W d1-55 on September 21st, the Alliance and the other two superpowers widened Aegis' remit to focus on both research and defence. The organization's budget was dramatically increased, and it recruited the Engineers Liz Ryder and Professor Palin to produce a new anti-Thargoid weapon and a scanner for Thargoid ships, respectively.[13][14]

On December 17, 3303, following a series of unprecedented attacks by Thargoids against Stations, the Alliance commissioned Lakon Spaceways to develop and produce a new ship on an accelerated basis to combat the escalating alien threat: the Type-10 Defender. This marked the first overtly military response from the Alliance to the ongoing Thargoid conflict.[15] The Type-10 was released to the public the following week.[16] After the success of the Type-10, further collaboration with Lakon resulted in the creation of a line of Alliance military vessels that were released throughout 3304: the Alliance Chieftain, the Alliance Challenger, and the Alliance Crusader.[17][18]

On August 31, 3304, Alliance President Gibson Kincaid confirmed that he would run for re-election and campaign to invest his office with executive powers above those of both the Alliance Assembly and the Alliance Prime Minister.[19] While the proposed restructuring of the Alliance bureaucracy was criticized as a risky move that could imbue the presidency with emperor-like authority, the Assembly agreed to hold a vote on it on the same day as the next Alliance presidential election, October 16.[20][21] Kincaid faced two opponents in the election: Fazia Silva, a successful entrepreneur who lacked political experience and intended to leverage her business acumen to increase trade and boost economies throughout the Alliance, and Elijah Beck, a respected politician with over four decades of experience in the Alliance Assembly who was unlikely to propose any radical changes.[21] With Kincaid's proposal essentially riding on his chances for victory, political analysts commented that the 3304 presidential election could be the most consequential in Alliance history.[20] Fazia Silva was found poisoned to death on October 5; Alliance Interpol opened an investigation.[22]

On October 17, the day after the election, Kincaid was confirmed to be victorious over Beck by a narrow margin. Meanwhile, the Assembly opted to debate Kincaid's proposal for one additional week before putting it to a vote.[23] On October 26, the Assembly rejected Kincaid's proposal, but agreed on revising the role of Alliance President. As a result, the Office of the Alliance President was created, a non-political department consisting of a team of ambassadorial emissaries with a diplomatic focus which the Alliance President would oversee. The presidency's term was also increased from one year to three years.[24]

This was far from the end of controversy surrounding the presidency, however. Kincaid's second term became turbulent as he began promoting militarism and acting beyond the purview of his office, and this aggression took a toll on his reputation.[25][26] In May 3305, Councillor Beck accused Kincaid of campaign finance violations, and the Assembly approved a formal inquiry into the allegations.[27][28] Further complicating matters, Council of Admirals member Frederick Yamamoto granted command of the Zaonce Alliance Defence Force fleet to Kincaid, giving an Alliance President the unprecedented power to issue orders to an ADF fleet directly.[29] Alliance Prime Minister Edmund Mahon called on Kincaid to resign, but Kincaid rejected Mahon's demand.[30] A major blow was dealt to Kincaid on June 1, 3305, when his ally Admiral Yamamoto was arrested for bankrolling the murder of Fazia Silva, which authorities believed was carried out to aid Kincaid's reelection campaign. The Council of Admirals assumed joint command of the Zaonce ADF fleet in Yamamoto's absence.[31] On June 7, it came to light that Kincaid was behind a conspiracy involving Yamamoto and other influential individuals which sought to move the Alliance's capital to Zaonce and then establish Kincaid as the Alliance's supreme ruler.[32] Kincaid and several conspirators were apprehended by Alliance Interpol and charged with treason, murder, and corruption on June 13, and the Alliance Assembly voted to remove Kincaid from office.[33] On June 21, the Assembly voted to amend the constitution and abolish the Alliance presidency, citing Kincaid's crimes as proof that the position was vulnerable to abuse. Councillor Beck volunteered to resign from the Assembly to oversee the restructuring of the presidency's defunct diplomatic department, which would be mostly preserved.[34]

SocietyEdit

Elite-Dangerous-Alliance-City

An Alliance city

For additional information, see Alliance/Lore.

Today, the Alliance is widely seen as a paragon of democracy in an increasingly autocratic galaxy. It is governed by a body known as the Alliance Assembly, the primary function of which is to establish common policies and treaties among the Alliance's member systems, and act as an arbitration body when necessary. The notional head of the Alliance Assembly is the Prime Minister, but in reality it is the Council of Admirals that wields the greatest degree of power.[3]

The Council of Admirals is a six-person body comprising the leaders of the six largest military forces in the Alliance. In addition to selecting the prime minister, the Council also commands the Alliance Defence Force, a vast flotilla of ships contributed by each of the Alliance's member systems. The Council of Admirals is free to deploy the Defence Force without the approval of the Assembly, making it extremely powerful.[3]

"There can be no argument that the Alliance lacks the power-projection abilities of the Empire and the Federation. But it is more than capable of competing with them in economic and political terms, and of defending its member systems when necessary.[3]

What the future holds remains to be seen, but under the strong leadership of Prime Minister Edmund Mahon, it seems likely the Alliance will only continue to grow.[3]

Alliance Values Edit

On July 2, 3301, Prime Minister Mahon gave a speech about the values of the Alliance which he holds dear at the esteemed Alioth University, his alma mater:[35]

“The Alliance of Independent Systems is built upon a single defining principle and that is one of freedom. The freedoms we enjoy range from our personal freedoms as inscribed in the Bill of Human Rights to the freedom of societies and even planets within the Alliance.”[35]

“But we should not accept this grace blindly or assume that its existence continues by mere chance. The birth of the Alliance came from removing the burden of the Federation and the Empire who for centuries fought each other for our resources and we were caught helpless in the middle.”[35]

“Both of those organisations proudly describe their origins as being freedom from the tyranny of others. And yet now they are the tyranny and it is our duty to oppose them, while also ensuring that we don’t become them.”[35]

Political Variety and Controversy Edit

The Alliance is devoted to liberty and self-determination for both its citizens and the governments of its member systems. As a consequence of the Alliance granting member systems a greater degree of autonomy than the Federation and Empire, however, a small number of systems are controlled by Alliance-aligned dictatorship, feudalism, communism, theocracy, and anarchy minor factions. Permitting these government types to operate within the Alliance has been a point of controversy, as they are generally autocratic or even criminal, and some of them allow slavery with no restrictions. As such, these governments are arguably at odds with the Alliance's outspoken commitment to liberty.[36]

The Alliance's criminal and autocratic systems totals as of April 3305 are compared with those of the Federation and the Empire below:[37]

Allegiance Anarchy Systems Communism Systems Dictatorship Systems Feudal Systems Theocracy Systems
Alliance 24 45 39 24 13
Empire 9 0 656 369 0
Federation 4 0 0 0 22

A group calling itself the "Children of Liberty" accused the Alliance of "rampant hypocrisy" on August 7, 3301, claiming that a "huge gulf" exists between the Alliance's professed goals and values and the reality present in many of its member systems:[36]

"For an organization that purports to be devoted to the ideals of liberty and self-determination", the release stated, "the Alliance certainly tolerates a great deal of despotism and tyranny within its own borders. It's about time the Alliance addressed the rampant hypocrisy of allowing dictatorships – as well as other restrictive, undemocratic forms of government – membership into their supposed bastion of freedom and liberty."[36]

The statement went on to list a number of Alliance-sponsored autocracies in various systems, and called on the Alliance and its supporters to sponsor serious democratic reform in said systems by backing democratically-aligned factions over autocratic ones.[36]

Population Edit

Elite Dangerous Human City Concept Art

Alliance megalopolis

The Alliance has an estimated population of 491,477,277,221 (491 billion) as of February 3304 CE.[38] It is the third most populous superpower in the Milky Way galaxy. People of the Alliance populate 847 star systems, primarily in the Core Systems.[38] More Alliance systems are uninhabited.

Leading Population Centers Edit

The Alliance's ten most populous systems as of June 3305 are:[39]

Rank System Allegiance Population
1 He Bo Alliance 24,383,243,322
2 Alioth Alliance 14,900,071,500
3 24 Iota Crateris Alliance 13,335,441,350
4 Esien Ming Alliance 13,071,787,953
5 VZ Corvi Alliance 11,829,349,398
6 Vamm Alliance 11,475,993,394
7 LTT 13125 Alliance 10,896,065,831
8 78 Ursae Majoris Alliance 10,387,920,737
9 Mullag Alliance 10,161,396,861
10 BD-22 3573 Alliance 9,795,262,157

Law Edit

Every Alliance member system has an independent government that makes its own laws. The Alliance Assembly lacks lawmaking powers. It mainly functions to establish common policies and treaties among its members.[40]

There are various security forces that enforce the law in Alliance space.

  • The Allied Police Forces are the police forces of the Alliance.
  • Alliance Interpol provides multi-jurisdictional investigation, particularly across Alliance worlds, but also when an investigation strays beyond.[41]
  • The Alliance Defence Force is essentially a small rapid deployment force consisting of ships from the Alliance member navies. Additional forces can be provided by member system's navies.[42]

GovernmentEdit

LeadershipEdit

Edmund Mahon

Prime Minister Edmund Mahon

The Alliance Prime Minister serves as the Alliance's head of government and head of state; the current Prime Minister is Edmund Mahon. The Prime Minister is elected by the Councillors of the Alliance Assembly for a term of six years, and plays an important role in corralling the fractious Assembly into considering and passing legislation, although real power within the Alliance rests with the Civil Servants and the Council of Admirals. There is no term limit, so it is theoretically possible for a Prime Minister to be re-elected and serve multiple terms, but frequent disputes within the Assembly usually preclude any individual from completing their first term. Prime Ministers who fail to win Assembly votes on key policy issues for their platforms often resign, or occasionally are ousted by a vote of no confidence. Since the formation of the Alliance in 3230, no Alliance Prime Minister has yet been elected to a second term.[2]

From 3230 to 3305, the Alliance's head of state was a separate office, the President of the Alliance. For most of its history, the presidency was a largely ceremonial role with little practical power. Alliance Presidents were elected to a one-year term, and were limited to no more than two terms. This changed in October 3304 following the re-election of Gibson Kincaid to the presidency. Kincaid had run for a second term on a platform that demanded the Assembly transfer executive powers from the Prime Minister to the President and expand the term length to six years.[43] The Assembly rejected this proposal, but did make some changes: the President would from then on serve a single term of three years, and would also oversee a new diplomatic department called the Office of the Alliance President, which took on the ambassadorial duties that Councillors had previously managed individually.[44] These changes were short-lived. In June 3305, President Gibson Kincaid was exposed as the mastermind of a far-reaching conspiracy to move the Alliance's political center from Alioth to Zaonce so that Kincaid could eventually establish himself as the supreme ruler of the Alliance with absolute power.[45] Kincaid was removed from office, he and his co-conspirators were charged with treason,[46] and on June 21, 3305, the Assembly voted to abolish the presidency to prevent the position from being abused ever again.[47]

Council of AdmiralsEdit

The six members of Council of Admirals are responsible for commanding the Alliance Defence Force. The Council wields power independently from the Alliance Assembly and can issue orders to the ADF fleets without the Assembly's prior approval for the sake of rapid-response capability. However, the Assembly decides which admirals sit on the Council, and the Council is required to report and account for its decisions to the Assembly after any military action. Each admiral on the Council is the commander of one of the ADF's largest contributing fleets; members have been appointed from the navies of Lave, Zaonce, and Tionisla.[2]

Alliance AssemblyEdit

The Council Members of the Alliance Assembly are elected by the people of each member state. Some Member States have slightly different electoral rules based on their history. The number of Council Members within the Alliance Assembly is based on the size of each member state's respective populations; some only have one. The Council Members represent their member system politically in Parliament. The Meetings of the Alliance Assembly are conducted virtually but run on Turner's World in Alioth. The Prime Minister is elected by the Council Members, and it is his or her job to corral them into some sort of consensus which is generally a slow process. There is much less tradition than in the other powers, and processes within the Alliance Assembly are still subject to change – generally when arguments break out, as they frequently do. In practice the Alliance is largely run by Civil Servants – salaried officials that look after day to day running of the Alliance, generally not getting involved in the political struggles. Due to much cultural variation the Alliance Assembly rarely gets anything done.[2]

The Alliance Assembly is the central body for the Alliance as a whole. While parallels can be drawn with the European Union in the 21st century, the Assembly lacks the law making powers of the EU. It mainly functions as a means for establishing common policies and treaties rather than laws. It also acts as an arbitration body between member states and depending on Assembly votes can enforce sanctions or corrective measures. However the politics of the member states often makes this a tricky process.[40]

When the ruling minor faction of a Member State changes, then depending on the rules of that Member State, it could change who represents them in the Assembly – but given that the Assembly rarely gets anything done, it is unlikely anyone will notice.[2]

Key Systems Edit

These are key Alliance star systems.

Faction informationEdit

RanksEdit

The Alliance does not have a navy auxiliary like the Federation and Empire. Consequently, none of the Alliance's ships or systems are locked behind a rank system. The only permit-locked system within the Alliance is its capital, Alioth, and its permit can be acquired by gaining reputation with the Alioth Independents minor faction.

Faction ships Edit

The Alliance has 3 faction ships.

Permits Edit

For a list of Permits, see Permits/Alliance.

Permits are required to access certain systems that are otherwise locked out by the computer of your Frame Shift Drive (FSD).

Such permits are rewarded by the controlling faction for that locked system, when you become allied with that faction. You can often find that faction on a station outside the main system they control.

Once allied, simply visit the Bulletin Board at any of the faction's stations to accept a job titled "Making Friends And Going Places". Accepting the job automatically adds the permit to your FSD computer.

Associated minor factionsEdit

Faction System Station
Alioth Independents 78 Ursae Majoris Rominger Dock
Alioth Independents 78 Ursae Majoris Read Gateway
Indaol Independents Indaol Wafer Landing

Videos Edit

Gallery Edit

See also Edit

ReferencesEdit

  1. Alliance and Old Worlds Sourcebook excerpt
  2. 2.0 2.1 2.2 2.3 2.4 Governments and politics in Elite Dangerous by Michael Brookes. Tourist Beacon 0116
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Galactic News: The Origin of the Alliance
  4. 4.0 4.1 Tourist beacon 0115 Alioth History
  5. Tourist Beacon 0117 Everichon Hijack
  6. 6.0 6.1 6.2 Tourist Beacon 0118 Tom Quaterson Death
  7. 7.0 7.1 7.2 Tourist Beacon 0119 Caker Coup
  8. Tourist Beacon 0135 Battlegroup's Disappearance
  9. 9.0 9.1 Tourist Beacon 0120 Riley Dain Murder
  10. Tourist Beacon 0007
  11. Newsletter 53: The Chancellor Speaks Out
  12. Galactic News: Joint Superpower Initiative Announced
  13. Galactic News: Aegis to Widen Remit
  14. Community Goal: Engineers Appeal for Thargoid Material
  15. Galactic News: Lakon Announces New Ship
  16. Galactic News: Type-10 Defender Now Available
  17. GalNet: Lakon Releases Alliance Chieftain
  18. GalNet: Lakon Releases Alliance Crusader
  19. GalNet: Alliance President Proposes Changes
  20. 20.0 20.1 GalNet: Assembly to Vote on Proposed Changes
  21. 21.0 21.1 GalNet: Candidates for Alliance Presidency Announced
  22. GalNet: Presidential Candidate Murdered
  23. GalNet: Kincaid Wins Election
  24. GalNet: Alliance Assembly Revises Presidential Role
  25. GalNet: Kincaid Raises Concerns after Nova Imperium
  26. GalNet: Kincaid and Mahon Clash in Alliance Assembly
  27. GalNet: President Kincaid Illegal Funding Allegations
  28. GalNet: President Kincaid Denies Corruption
  29. GalNet: Kincaid Granted Command of Zaonce Fleet
  30. GalNet: Mahon Demands End to Kincaid's Presidency
  31. GalNet: Admiral Yamamoto Arrested for Murder
  32. GalNet: President Kincaid's Conspiracy Exposed
  33. GalNet: President Kincaid Impeached
  34. GalNet: Alliance President Role Abolished
  35. 35.0 35.1 35.2 35.3 GalNet: Mahon speaks out on Alliance Values
  36. 36.0 36.1 36.2 36.3 Children of Liberty call out Alliance Hypocrisy, 07 AUG 3301
  37. Data gathered from EDSM on April 5, 2019
  38. 38.0 38.1 https://eddb.io/system Alliance populated systems
  39. Data gathered from EDDB on June 21, 2019
  40. 40.0 40.1 https://www.youtube.com/watch?v=0R8jZN2_tJU Tourist Spot 0113
  41. Tourist Beacon 0235
  42. Victoria Wolf VI and Commodore Stone launch Operation Augeas
  43. GalNet: Alliance President Proposes Changes
  44. GalNet: Alliance Assembly Revises Presidential Role
  45. GalNet: President Kincaid's Conspiracy Exposed
  46. GalNet: President Kincaid Impeached
  47. GalNet: Alliance President Role Abolished
  48. 48.0 48.1 48.2 48.3 48.4 48.5 In-Game Description
  49. Elite Dangerous Knowledge Base > Individuals > Edmund Mahon
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