Elite Dangerous Wiki
Register
Tag: Visual edit
No edit summary
(14 intermediate revisions by 10 users not shown)
Line 42: Line 42:
 
| maxjumprange = 41.45
 
| maxjumprange = 41.45
 
}}
 
}}
{{quote|The Anaconda is the pride of Faulcon deLacy's shipyards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder-size to be carried and launched, however most are only capable of supporting short-range fighters.|In-Game Description}}
+
{{quote|The pride of FauIcon deLacy's shipyards. the Anaconda is a versatile ship that can carry large cargos and pack a heavy punch. So hardy is the Anaconda, some smaller navies use It In lieu of a frigate or light cruiser. The ship can also be upgraded with a docking bay.|In-Game Description}}
The '''Anaconda''' is a ponderous yet highly versatile vessel that excels in multiple roles. With a base cost just shy of 147 million [[Credits]], it is the third most expensive ship available, behind only the [[Federal Corvette]] and the [[Imperial Cutter]]. While the Federal Corvette is specialized for combat, and the Imperial Cutter is a multipurpose ship with exceptional cargo capacity, the Anaconda can be competitively adapted for combat, mining, trading, or exploration as necessary. It also currently has the highest potential jump range of all ships after [[Engineers|Engineering]], making it the best choice for long-distance journeys.
+
The '''Anaconda''' is a ponderous yet highly versatile vessel that excels in multiple roles. With a base cost just shy of 147 million [[Credits]], it is the third most expensive ship available, behind only the [[Federal Corvette]] and the [[Imperial Cutter]]. While the Federal Corvette is specialized for combat, and the Imperial Cutter is a multipurpose ship with exceptional cargo capacity, the Anaconda can be competitively adapted for combat, mining, trading, or exploration as necessary. It also has the highest potential jump range after [[Engineers|Engineering]], making it the best choice for long-distance journeys.
   
 
==Overview==
 
==Overview==
Boasting an array of weapon [[hardpoint]]s, the Anaconda is a formidable [[combat]] ship. When customized/engineered for combat, it is one of the best combat ships in the game. A good hardpoint placement and the possibility of equipping a large amount of combat focused modules makes it a perfect Battleship. It, the [[Fer-de-Lance]], the [[Federal Corvette]], the [[Imperial Cutter]], and the [[Mamba]] are the only [[ships]] capable of equipping powerful Class 4 weaponry. The downside of the ship's low agility means it can struggle against nimbler ships since it suffers quite heavily with large blind spots. Turreted and gimballed mounts can help alleviate this problem.
+
Boasting 8 weapon [[hardpoint]]s, the Anaconda is a formidable [[combat]] ship. It, the [[Fer-de-Lance]], the [[Federal Corvette]], the [[Imperial Cutter]], and the [[Mamba]] are the only [[ships]] capable of equipping powerful Class 4 weaponry. Turreted and gimballed mounts are recommended due to the ship's low manoeuvrability.
   
Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, tied for the highest of any ship in the game, and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously whilst still having enough output leftover to comfortably power the weapons and other systems. Even if the shields fail, the Anaconda has a base armor strength of 945, second only to the Type-10 Defender, and a large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package|Hull]] or [[Module Reinforcement Package]]s to stack even more protection. Optimizing for hull/armour strength allows a maximum of 6,137.5 without [[Engineers|Engineering]], or 10,755 with, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda's mass lock factor of 23 means it can be masslocked only by itself, a Federal Corvette, Imperial Cutter or a Type-10, so it can escape from other vessels with relative ease.
+
Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, tied for the highest of any ship in the game, and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously whilst still having enough output leftover to comfortably power the weapons and other systems. Even if the shields fail, the Anaconda has a base armor strength of 945 and a large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package|Hull]] or [[Module Reinforcement Package]]s to stack even more protection. Optimizing for hull/armour strength allows a maximum of 6,137.5 without [[Engineers|Engineering]], or 10,755 with, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda's mass lock factor of 23 means it can be masslocked only by itself, a Federal Corvette, Imperial Cutter or a Type-10, so it can escape from other vessels with relative ease.
   
Statistically speaking, the Anaconda is the single best exploration ship in the game. With a staggering jump range of 41.45lys before engineering, it can easily jump massive distances. What puts it above ships like [[Diamondback Explorer]] is its larger optional internal capacity (allowing more freedom in terms of AFMUs and SRVS) and its ludicrous jump range, topping out at 84lys if every possible measure is taken to maximize its range. It has a large supply of internal compartments as well and can also equip very small shields, letting explorers take along a bit of protection from bumps and scratches. Its large fuel tank and ability to fit a Class 7 [[Fuel Scoop]] top it off as an impressive vessel for exploration. However, the Diamondback Explorer has slightly better range without engineering, as well as a much lower price and rebuy, and a much smaller footprint for landing in rough terrain. Some [[trader]]s make use of the Anaconda due to its high jump range and decent cargo capacity; however, at only 468T of cargo, it is surpassed by several other large ships such as Lakon's [[Type-9 Heavy]] & [[Type-10 Defender]], the [[Federal Corvette]], and the [[Imperial Cutter]], making it the least effective ship in its price range.
+
Statistically speaking, the Anaconda is the single best exploration ship in the game. With a staggering jump range of 41.45lys before engineering, it can easily jump massive distances. What puts it above ships like [[Diamondback Explorer]] is its larger optional internal capacity (allowing more freedom in terms of AFMUs and SRVS) and its ludicrous jump range, topping out at 84lys if every possible measure is taken to maximize its range. It has a large supply of internal compartments as well and can also equip very small shields, letting explorers take along a bit of protection from bumps and scratches. Its large fuel tank and ability to fit a Class 7 [[Fuel Scoop]] top it off as an impressive vessel for exploration. However, the Diamondback Explorer has slightly better range without engineering, as well as a much lower price and rebuy, and a much smaller footprint for landing in rough terrain. Some [[trader]]s make use of the Anaconda due to its high jump range and decent cargo capacity; however, at only 468T of cargo, it is surpassed by several other large ships such as Lakon's [[Type-9 Heavy]] and [[Type-10 Defender]], the [[Federal Corvette]], and the [[Imperial Cutter]], making it the least effective ship in its price range.
   
The Anaconda makes for a fantastic [[miner]]; with a large amount of potential [[Mining Laser]]s as well as lots of space for Limpets and cargo holds not to mention the ability to mount a Fighter Hangar and great self defense, the Anaconda fits the role very well.
+
The Anaconda makes for a fantastic [[miner]], able to fit a large amount of potential [[Mining Laser]]s as well as plenty of space for Limpets and cargo holds. Its ability to mount a [[Fighter Hangar]] coupled with great self defense means the Anaconda fits the role very well.
   
 
Overall, the Anaconda fulfills its purpose as a multi-role ship extremely well, and is only surpassed by ships dedicated to a role. The major downsides of the ship are its sub par speed and maneuverability, as well as the cost for outfitting and maintenance: prices for less essential modules will easily exceed 1 million credits, and the most expensive modules (particularly the power plant) can run you upwards of a hundred million credits. The repair fees for the Anaconda are also relatively high, since repair costs are calculated based on the purchase price of the ship and its modules, and so it is usually cheaper to repair an Anaconda's modules using an Auto Field-Maintenance Unit. As total outfitting costs can exceed half a billion credits, hunting for discounts is strongly recommended.
 
Overall, the Anaconda fulfills its purpose as a multi-role ship extremely well, and is only surpassed by ships dedicated to a role. The major downsides of the ship are its sub par speed and maneuverability, as well as the cost for outfitting and maintenance: prices for less essential modules will easily exceed 1 million credits, and the most expensive modules (particularly the power plant) can run you upwards of a hundred million credits. The repair fees for the Anaconda are also relatively high, since repair costs are calculated based on the purchase price of the ship and its modules, and so it is usually cheaper to repair an Anaconda's modules using an Auto Field-Maintenance Unit. As total outfitting costs can exceed half a billion credits, hunting for discounts is strongly recommended.
   
The Anaconda's bridge is located on the top of the ship roughly at its midpoint. The pilot's seat is positioned in the center of the bridge, with co-pilot seats on either side. The canopy offers a wide horizontal field of view (more than 180 degrees), however the canopy's widths are tapered off to either side, limiting vertical field of view. The ship's nose also obstructs view underneath the ship. In a combat scenario, 2 large hardpoints and 2 utility mounts are deployed directly in front of the bridge, which can obstruct the pilot's view when they fire.
+
The Anaconda's bridge is located on the top of the ship roughly at its midpoint. The pilot's seat is positioned in the center of the bridge, with co-pilot seats on either side. The canopy offers a wide horizontal field of view (more than 180 degrees), however the canopy's widths are tapered off to either side, limiting vertical field of view. The ship's nose also obstructs view underneath the ship. In a combat scenario, 2 large hardpoints and 2 utility mounts are deployed directly in front of the bridge, which can obstruct the pilot's view when they fire.
   
 
The weapon hardpoint locations are as follows: two Class 3 hardpoints are mounted parallel on the top of the bow; the third is located underneath the nose. Its Class 4 hardpoint is mounted behind the bottom Large, and the two Class 2 hardpoints are embedded in the sides of the ship, hidden beneath sliding panels emblazoned with the Faulcon DeLacy emblem. Finally, two additional Class 1 hardpoints are mounted on the underside of the ship, far back. With the release of ''[[Elite Dangerous: Horizons]]: The Guardians'', the Anaconda gained the ability to mount a [[Fighter Hangar]] to launch [[Ship-Launched Fighters]].
 
The weapon hardpoint locations are as follows: two Class 3 hardpoints are mounted parallel on the top of the bow; the third is located underneath the nose. Its Class 4 hardpoint is mounted behind the bottom Large, and the two Class 2 hardpoints are embedded in the sides of the ship, hidden beneath sliding panels emblazoned with the Faulcon DeLacy emblem. Finally, two additional Class 1 hardpoints are mounted on the underside of the ship, far back. With the release of ''[[Elite Dangerous: Horizons]]: The Guardians'', the Anaconda gained the ability to mount a [[Fighter Hangar]] to launch [[Ship-Launched Fighters]].
Line 66: Line 66:
 
! System
 
! System
 
! Station
 
! Station
{| class="article-table"
 
!
 
!
 
!
 
!
 
|-
 
|
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|
 
|}
 
 
! Date Seen
 
! Date Seen
 
! Discount
 
! Discount
Line 122: Line 101:
 
|Ebor
 
|Ebor
 
|Morris Enterprise
 
|Morris Enterprise
|Mar. 30, 2019
+
|Sep. 9, 2019
 
|15% discount
 
|15% discount
 
|-
 
|-
Line 128: Line 107:
 
|Jensen Gateway
 
|Jensen Gateway
 
|Mar. 30, 2019
 
|Mar. 30, 2019
 
|15% discount
 
|-
 
|HIP 8859
 
|Apgar City
  +
|Jul. 6, 2019
  +
|15% discount
 
|-
  +
|Kebel Yeh
  +
|Ohm Orbital
  +
|Aug. 24, 2019
  +
|15% Discount
 
|-
  +
|Gliese 9106
  +
|Abernathy City
  +
|Sep. 22, 2019
 
|15% discount
 
|15% discount
 
|-
 
|-
Line 160: Line 154:
 
|
 
|
 
|-
 
|-
  +
|Mahimata
|Apgar City
 
  +
|White City
|HIP 8859
 
|July. 6, 2019
+
|Jul. 24, 2019
 
|
|15% discount
 
 
|}
 
|}
   
Line 275: Line 269:
 
==Notes==
 
==Notes==
 
* The Anaconda is somewhat unusual in that it features two [[Cargo Hatch]]es; the primary Cargo Hatch is located towards the front of the vessel, whilst the secondary is located towards the rear of the vessel, behind the Fighter Bay. The forward/primary Hatch is used to manually scoop items from space and to deploy [[SRV]]s, whilst the rear/secondary Hatch is used by [[Limpet Controller/Collector|Collector Limpets]] when retrieving canisters or materials; when the Cargo Scoop is toggled, only the forward/primary Hatch will be lowered.
 
* The Anaconda is somewhat unusual in that it features two [[Cargo Hatch]]es; the primary Cargo Hatch is located towards the front of the vessel, whilst the secondary is located towards the rear of the vessel, behind the Fighter Bay. The forward/primary Hatch is used to manually scoop items from space and to deploy [[SRV]]s, whilst the rear/secondary Hatch is used by [[Limpet Controller/Collector|Collector Limpets]] when retrieving canisters or materials; when the Cargo Scoop is toggled, only the forward/primary Hatch will be lowered.
* Due to the location of the Cargo Hatch on the Anaconda, deploying an SRV will cause the SRV to fall the distance to the ground, or in the case of boarding it will cause the SRV to float upwards. Due to the Hatch location, it can also be difficult to get the SRV in the correct position to board, transfer cargo, etc. and using the handbrake may be necessary on uneven terrain.
+
* Due to the location of the Cargo Hatch on the Anaconda, deploying an SRV will cause the SRV to fall the distance to the ground, or in the case of boarding will cause the SRV to float upwards. Due to the Hatch location, it can also be difficult to get the SRV in the correct position to board, transfer cargo, etc. and using the handbrake may be necessary on uneven terrain.
 
* Prior to a patch, the Anaconda's cargo hatch would open directly in front of one of its lower hardpoints, causing clipping issues.
 
* Prior to a patch, the Anaconda's cargo hatch would open directly in front of one of its lower hardpoints, causing clipping issues.
* The Anaconda is one of the only ships in the game to visually show damage to its hull, with pieces of its armour coming off and more damage being shown as its hull health lowers. This is purely cosmetic and it is unknown why the Anaconda has this feature, nor if it is planned to be added to other ships.
+
* The Anaconda is the only ship in the game to visually show damage to its hull, with pieces of its armour coming off and more damage being shown as its hull health lowers. This is purely cosmetic and it is unknown if it is planned to be added to other ships.
 
* When using a [[Standard Docking Computer]] at starports the ship will sometimes scratch against the entrance slot. This doesn't seem to cause damage, however.
 
* When using a [[Standard Docking Computer]] at starports the ship will sometimes scratch against the entrance slot. This doesn't seem to cause damage, however.
 
* An [[Anaconda Graveyard]] is located on HD 76133 (Elysium's Rest) ~ Planet 1 C ~ 23.488 / 81.934 ~ 0.18G. There's also an Anaconda [[Shipwreck]] turned into a base on HR 5906 AB.
 
* An [[Anaconda Graveyard]] is located on HD 76133 (Elysium's Rest) ~ Planet 1 C ~ 23.488 / 81.934 ~ 0.18G. There's also an Anaconda [[Shipwreck]] turned into a base on HR 5906 AB.
 
== Guides ==
 
<gallery>
 
File:CUTTER_VS_CORVETTE_VS_ANACONDA_ELITE_DANGEROUS
 
</gallery>
 
   
 
==Videos==
 
==Videos==
Line 294: Line 283:
 
File:Beyond_the_stars
 
File:Beyond_the_stars
 
File:I_Feel_Good_(Ctrl%2BAlt%2BSpace_Competition)
 
File:I_Feel_Good_(Ctrl%2BAlt%2BSpace_Competition)
 
File:CUTTER_VS_CORVETTE_VS_ANACONDA_ELITE_DANGEROUS
 
File:Elite_Dangerous_-_Adrepticius
 
File:Elite_Dangerous_-_Adrepticius
 
File:The Anaconda -Elite Dangerous-
 
File:The Anaconda -Elite Dangerous-
Line 346: Line 336:
 
==References==
 
==References==
 
<references />
 
<references />
  +
 
{{ShipNavbox}}
 
{{ShipNavbox}}
  +
{{ShipTypeNavbox}}
 
 
[[ru:Anaconda]]
 
[[ru:Anaconda]]
[[Category:Multipurpose]]
 
[[Category:Pilotable]]
 
 
[[Category:Faulcon DeLacy]]
 
[[Category:Faulcon DeLacy]]
 
[[Category:Multipurpose Ships]]

Revision as of 22:33, 14 November 2019

The pride of FauIcon deLacy's shipyards. the Anaconda is a versatile ship that can carry large cargos and pack a heavy punch. So hardy is the Anaconda, some smaller navies use It In lieu of a frigate or light cruiser. The ship can also be upgraded with a docking bay.

— In-Game Description

The Anaconda is a ponderous yet highly versatile vessel that excels in multiple roles. With a base cost just shy of 147 million Credits, it is the third most expensive ship available, behind only the Federal Corvette and the Imperial Cutter. While the Federal Corvette is specialized for combat, and the Imperial Cutter is a multipurpose ship with exceptional cargo capacity, the Anaconda can be competitively adapted for combat, mining, trading, or exploration as necessary. It also has the highest potential jump range after Engineering, making it the best choice for long-distance journeys.

Overview

Boasting 8 weapon hardpoints, the Anaconda is a formidable combat ship. It, the Fer-de-Lance, the Federal Corvette, the Imperial Cutter, and the Mamba are the only ships capable of equipping powerful Class 4 weaponry. Turreted and gimballed mounts are recommended due to the ship's low manoeuvrability.

Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, tied for the highest of any ship in the game, and its potent Class 8 power plant allows a Shield Generator, a Shield Cell Bank and multiple Shield Boosters to be activated simultaneously whilst still having enough output leftover to comfortably power the weapons and other systems. Even if the shields fail, the Anaconda has a base armor strength of 945 and a large number of optional internal compartments give plenty of room to install Hull or Module Reinforcement Packages to stack even more protection. Optimizing for hull/armour strength allows a maximum of 6,137.5 without Engineering, or 10,755 with, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda's mass lock factor of 23 means it can be masslocked only by itself, a Federal Corvette, Imperial Cutter or a Type-10, so it can escape from other vessels with relative ease.

Statistically speaking, the Anaconda is the single best exploration ship in the game. With a staggering jump range of 41.45lys before engineering, it can easily jump massive distances. What puts it above ships like Diamondback Explorer is its larger optional internal capacity (allowing more freedom in terms of AFMUs and SRVS) and its ludicrous jump range, topping out at 84lys if every possible measure is taken to maximize its range. It has a large supply of internal compartments as well and can also equip very small shields, letting explorers take along a bit of protection from bumps and scratches. Its large fuel tank and ability to fit a Class 7 Fuel Scoop top it off as an impressive vessel for exploration. However, the Diamondback Explorer has slightly better range without engineering, as well as a much lower price and rebuy, and a much smaller footprint for landing in rough terrain. Some traders make use of the Anaconda due to its high jump range and decent cargo capacity; however, at only 468T of cargo, it is surpassed by several other large ships such as Lakon's Type-9 Heavy and Type-10 Defender, the Federal Corvette, and the Imperial Cutter, making it the least effective ship in its price range.

The Anaconda makes for a fantastic miner, able to fit a large amount of potential Mining Lasers as well as plenty of space for Limpets and cargo holds. Its ability to mount a Fighter Hangar coupled with great self defense means the Anaconda fits the role very well.

Overall, the Anaconda fulfills its purpose as a multi-role ship extremely well, and is only surpassed by ships dedicated to a role. The major downsides of the ship are its sub par speed and maneuverability, as well as the cost for outfitting and maintenance: prices for less essential modules will easily exceed 1 million credits, and the most expensive modules (particularly the power plant) can run you upwards of a hundred million credits. The repair fees for the Anaconda are also relatively high, since repair costs are calculated based on the purchase price of the ship and its modules, and so it is usually cheaper to repair an Anaconda's modules using an Auto Field-Maintenance Unit. As total outfitting costs can exceed half a billion credits, hunting for discounts is strongly recommended.

The Anaconda's bridge is located on the top of the ship roughly at its midpoint. The pilot's seat is positioned in the center of the bridge, with co-pilot seats on either side. The canopy offers a wide horizontal field of view (more than 180 degrees), however the canopy's widths are tapered off to either side, limiting vertical field of view. The ship's nose also obstructs view underneath the ship. In a combat scenario, 2 large hardpoints and 2 utility mounts are deployed directly in front of the bridge, which can obstruct the pilot's view when they fire.

The weapon hardpoint locations are as follows: two Class 3 hardpoints are mounted parallel on the top of the bow; the third is located underneath the nose. Its Class 4 hardpoint is mounted behind the bottom Large, and the two Class 2 hardpoints are embedded in the sides of the ship, hidden beneath sliding panels emblazoned with the Faulcon DeLacy emblem. Finally, two additional Class 1 hardpoints are mounted on the underside of the ship, far back. With the release of Elite Dangerous: Horizons: The Guardians, the Anaconda gained the ability to mount a Fighter Hangar to launch Ship-Launched Fighters.

The Anaconda has an available 16 piece cosmetic Ship Kit that can be purchased from the Frontier store, allowing you to "remodel your ship in your personal style". The ship kit is purely cosmetic and does not affect gameplay in any way.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Parenni Alvarez City Apr. 8, 2019 15% discount
109 Piscium Ising Dock Apr. 8, 2019 15% discount
LP 355-65 Barba Ring Mar. 30, 2019 15% discount
LTT 11478 Heng Port Mar. 30, 2019 15% discount
Ebor Morris Enterprise Sep. 9, 2019 15% discount
64 Ceti Jensen Gateway Mar. 30, 2019 15% discount
HIP 8859 Apgar City Jul. 6, 2019 15% discount
Kebel Yeh Ohm Orbital Aug. 24, 2019 15% Discount
Gliese 9106 Abernathy City Sep. 22, 2019 15% discount
Shenich Wafer Terminal Mar. 30, 2019
Luyten's Star Ashby City Mar. 30, 2019
Asphodel Saaviks Sanctuary Mar. 30, 2019
Gende Baliunas Hub Mar. 30, 2019
Meliae Whitson Hub Mar. 30, 2019
Zaraluvul Plexico Ring Mar. 30, 2019
Mahimata White City Jul. 24, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Medium Hardpoint Empty -- -- 2
Empty -- -- 2
Large Hardpoint Empty -- -- 3
Empty -- -- 3
Empty -- -- 3
Huge Hardpoint Empty -- -- 4
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 8 8
Thrusters Mounting Thrusters E 7 7
Frame Shift Drive Housing Frame Shift Drive E 6 6
Environment Control Life Support E 5 5
Power Coupling Power Distributor E 8 8
Sensor Suite Sensors E 8 8
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Cargo Rack [x64] E 6 7
Cargo Rack [x32] E 5 6
Shield Generator E 6 6
Empty -- -- 6
Cargo Rack [x16] E 4 5
Empty -- -- 5
Empty -- -- 5
Empty (M) -- -- 5
Empty -- -- 4
Empty -- -- 4
Empty -- -- 4
Cargo Rack [x2] E 1 2
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1

Notes

  • The Anaconda is somewhat unusual in that it features two Cargo Hatches; the primary Cargo Hatch is located towards the front of the vessel, whilst the secondary is located towards the rear of the vessel, behind the Fighter Bay. The forward/primary Hatch is used to manually scoop items from space and to deploy SRVs, whilst the rear/secondary Hatch is used by Collector Limpets when retrieving canisters or materials; when the Cargo Scoop is toggled, only the forward/primary Hatch will be lowered.
  • Due to the location of the Cargo Hatch on the Anaconda, deploying an SRV will cause the SRV to fall the distance to the ground, or in the case of boarding will cause the SRV to float upwards. Due to the Hatch location, it can also be difficult to get the SRV in the correct position to board, transfer cargo, etc. and using the handbrake may be necessary on uneven terrain.
  • Prior to a patch, the Anaconda's cargo hatch would open directly in front of one of its lower hardpoints, causing clipping issues.
  • The Anaconda is the only ship in the game to visually show damage to its hull, with pieces of its armour coming off and more damage being shown as its hull health lowers. This is purely cosmetic and it is unknown if it is planned to be added to other ships.
  • When using a Standard Docking Computer at starports the ship will sometimes scratch against the entrance slot. This doesn't seem to cause damage, however.
  • An Anaconda Graveyard is located on HD 76133 (Elysium's Rest) ~ Planet 1 C ~ 23.488 / 81.934 ~ 0.18G. There's also an Anaconda Shipwreck turned into a base on HR 5906 AB.

Videos

Gallery

References