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*Apex Interstellar shuttles have an unladen [[jump range]] of 21.68 ly.
 
*Apex Interstellar shuttles have an unladen [[jump range]] of 21.68 ly.
 
*When NPCs notice that a player is wanted, they will attack and destroy the Apex Interstellar ship, despite the ship being innocent.
 
*When NPCs notice that a player is wanted, they will attack and destroy the Apex Interstellar ship, despite the ship being innocent.
  +
*A future update for ''[[Elite Dangerous: Odyssey]]'' will add the option to redirect an Apex shuttle mid-flight. If the shuttle has sufficient fuel, it can be directed to either return to its departure point or diverted to a new destination.<ref>[https://forums.frontier.co.uk/threads/development-update-2-july.586703/ Frontier Forums: Development Update 2 - July]</ref>
   
 
== Videos ==
 
== Videos ==

Revision as of 00:49, 28 July 2021

The first step to everywhere.

— Apex Interstellar's slogan

Apex Interstellar Transport is a shuttle service that allows commanders to travel between starports and settlements in the Core Systems without the need to operate their own ship. Its services are available for a fee at any Concourse.[1]

Overview

Apex Interstellar Transport maintains franchise locations at most Concourses. Commanders at settlements can also remotely call for a shuttle in order to depart the area. Apex shuttles can be booked to transport commanders to designated "Drop Off Points", including starports, outposts, surface ports, and settlements throughout the Core Systems. Total costs for the shuttle service include a Supercruise Fee, for intra-system travel, and a Hyperspace Fee, for interstellar travel. The base Supercruise Fee is 100 Credits and the Hyperspace Fee is only applied if a route involves making hyperspace jumps to other systems.

Apex maintains a dedicated shuttle hangar at every port where they offer their services. The company's fleet consists of custom Adders with Apex-branded livery and a unique internal configuration with four pilot seats, one of which is reserved for the Apex pilot. Once a flight is booked, commanders have two minutes to enter the hangar and board the shuttle before it departs, or cancel the booking. Cancelled bookings are refunded in full. If a commander does not cancel and also fails to board their shuttle, it will depart as scheduled regardless, and the booking fee will not be refunded.

Notes

  • Apex shuttles transport their passengers to destinations in real time. If a player quits the game during transit, the shuttle will pause its journey, and resume it when the player logs back in.
  • Apex Interstellar Transport is only confirmed to be available within the Core Systems. There will be no shuttle services to and from the Core Systems and remote colony clusters such as the Colonia Region and Pleiades Nebula, but it is unknown if those remote colony clusters will offer shuttle services within their own boundaries.
  • Apex Interstellar shuttles have an unladen jump range of 21.68 ly.
  • When NPCs notice that a player is wanted, they will attack and destroy the Apex Interstellar ship, despite the ship being innocent.
  • A future update for Elite Dangerous: Odyssey will add the option to redirect an Apex shuttle mid-flight. If the shuttle has sufficient fuel, it can be directed to either return to its departure point or diverted to a new destination.[2]

Videos

Gallery

References