Elite Dangerous Wiki
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Revision as of 08:52, 27 June 2018

Lakon Spaceways unveiled the Asp Scout in late 3301 as a cheaper alternative to the well-regarded Asp Explorer, and in terms of market it sits between the Diamondback range and the Asp Explorer. It utilizes much of the same airframe as the Explorer, but the reduced hardpoint capacity (compared to its parent model) means it packs less of a punch. Test pilots reported that the mass reduction resulted in a vessel that handles better than the Asp Explorer while maintaining its impressive jump capability.

— In-game Description

The Asp Scout is a lighter and cheaper version of the Asp Explorer.[1] It is designed as the Asp version of the Diamondback Scout, being around two thirds the price of its full model.

Overview

The Asp Scout maintains its variants focus on being a multipurpose ship, being less effective but at a lower cost.

In combat the Scout is rather poor. It has awful shields and armour for its price range and its hardpoints are not very good; even the Cobra MkIII boasts comparable stats. The upside the ship has is its manoeuvrability; at an impressive 5 it can evade fire very easily and keep fixed mounts on targets easily. This would make it a good stealth ship; however, another glaring fault in the Scout makes this unviable; the utility mounts. With only two the ship cannot make very good use of Chaff Launchers; a mandatory asset for Stealth fighters, making it a questionable choice compared to cheaper ships.

With only 72t of cargo the ship is a rather poor trader. It also boasts around the same jump range as a Type-6 and less than a Dolphin making both much better options for trade. Even the Keelback has very similar jump ranges; but greater cargo space.

As an Explorer the Scout has about 31Lys of jump range without engineering. This is a rather average amount; around the same as the Type-6, Cobra MkIII and Diamondback Scout. Meanwhile, the Dolphin and Adder surpass this amount by a good margin and the Diamondback Explorer and Hauler eclipse it, and all of the above ships are significantly cheaper than the Asp scout. Combined with poor compartment space and sizes, while the Scout certainly isn't a bad Explorer, its price makes it very ill-sutied as a dedicated vessel, unlike the Asp Explorer.

Overall the Asp Scout doesn't quite live up to the power of the Asp Explorer and instead ends up a Master of None ship, and doesn't excel in any department. However, its sole advantage is the general lack of multi-purpose ships in the price range. The Scout can be a good option for a commander looking for a ship that can do everything, and finds the Keelback's low manoeuverability unappealing.

The weapon hardpoints are located as follows: One Top mounted Class 2 Medium hardpoints on each side of the cockpit (Total 2), and Two bottom mounted Class 1 Small hardpoints directly underneath the cockpit.

Unlike the Asp Explorer, the Asp Scout has a single centerline grouping of engines instead of the twin offset engine mountings of the Explorer. Compared to the Asp Explorer, the Scout is shorter, and wider than the original.

Purchase Locations

System Station Date Seen Notes
LHS 3447 Dalton Gateway May 12, 2016
LHS 215 Spring Gateway October 15, 2017
GD 219 McKee Ring May 12, 2016
Belarsuk Kurland Hub May 18, 2016
Lusonda Lee Orbital 29 June, 2016
Altair Solo Orbiter 30 June, 2016
Taotiges Yano Terminal 20 July, 2016
Kappa Phoenicis Flipchenko Hub 5 September, 2016
Fusang Cleve Vision December 9 2016
Ross 733 Strelakov Gateway December 29 2016
Cernobog Kirkwood Vision February 5 2017
LFT 625 Fox Enterprise June 19 2017
Congari Tendin station April 18 2017
Aulin Aulin Enterprise July 14 2016
Mu Koji Aksyonov Hub August 11 2017
Shinrarta Dezhra Jameson Memorial January 26, 2018 10% Discount, Founders Permit Needed

Outfitting

Main article: Outfitting

"class 4": Power Plant, Thrusters, Frame Shift Drive, Power Distributor, Sensors, Fuel Tank.

"3 class": Life Support.

Comparison with Asp Explorer

Weapon

Hardpoints

Stock Top

Speeds

Max Top

Speed*

Max Cargo Stock Jump

Range

Max Jump

Range

Asp Scout 4 111 at 0 pips

167 at 2 pips

223 at 4 pips

304 w/ boost

128 at 0 pips

192 at 2 pips

255 at 4 pips

348 w/ boost

72 T 11.69 Ly 31.47 Ly
Asp Explorer 6 122 at 0 pips

188 at 2 pips

245 at 4 pips

345 w/ boost

139 at 0 pips

215 at 2 pips

290 at 4 pips

395 w/ boost

128 T 13.12 LY 38.19 Ly

Max Top Speed* obtained with no weapons, no utility mounts, no modules fitted, smallest fuel tank, and lightest internals fitted.

Trivia

  • The Asp Scout length (54.8 m) is similar to a Boeing 747 SP (56.3 m).[2]

Videos

Gallery

References