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| large =
 
| huge =
 
| huge =
| size1 =
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| size2 = 2
 
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| maxjumprange = 31.47
 
| maxjumprange = 31.47
 
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}}
{{Quote|Lakon Spaceways unveiled the Asp Scout in late 3301 as a cheaper alternative to the well-regarded Asp Explorer, and in terms of market it sits between the Diamondback range and the Asp Explorer. It utilizes much of the same airframe as the Explorer, but the reduced hardpoint capacity (compared to its parent model) means it packs less of a punch. Test pilots reported that the mass reduction resulted in a vessel that handles better than the Asp Explorer while maintaining its impressive jump capability.|In-game Description}}
+
{{Quote|This versatile vessel uses the same frame as its sister ship the Asp Explorer, but is more manoeuvrable due to having less overall mass. The trade-off for this agility is a lower hardpoint capacity, which makes the Scout less suited to combat situations. But with the same jump range as the Explorer, the Scout still has something to offer the pioneer.|In-game Description}}
The '''Asp Scout '''is a lighter and cheaper version of the [[Asp Explorer]].<ref>[https://community.elitedangerous.com/node/291 Dev Update (17/09/2015)]</ref> It is designed as the Asp version of the [[Diamondback Scout]], being around two thirds the price of its full model.
+
The '''Asp Scout''' is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. It is a lighter and cheaper variant of the [[Asp Explorer]], and was designed to fill a similar niche with respect to the Asp Explorer as the [[Diamondback Scout]] filled for the [[Diamondback Explorer]].<ref>[https://community.elitedangerous.com/node/291 Dev Update (17/09/2015)]</ref> Although the Asp Scout remains a relatively versatile ship and can be tailored for any role with moderate success, there is a consensus among pilots that its price is too high for its limited capabilities, especially given that its beloved predecessor is not prohibitively more expensive. Nonetheless, the Asp Scout has developed a small, enduring base of supporters who defend its potential.
   
 
==Overview==
 
==Overview==
  +
The Asp Scout follows the [[Asp Explorer]]'s example as a multipurpose ship, but trades overall capability for a reduced price tag. The result is a cheaper ship that cannot perform any role particularly well, and has little to recommend it compared to the Asp Explorer.
The Asp Scout maintains its variants focus on being a multipurpose ship, being less effective but at a lower cost.
 
   
In combat, the Scout is rather poor. It has awful shields and armour for its price range and its hardpoints are not very good; even the [[Cobra MkIII]] boasts comparable stats. The upside the ship has is its manoeuvrability, at an impressive 5 it can evade fire very easily and keep fixed mounts on targets easily. This would make it a good [[stealth]] ship, however, another glaring fault in the Scout makes this unviable; the utility mounts. With only two the ship cannot make very good use of [[Chaff Launcher]]s and other utilities which are mandatory assets for Stealth fighters, making it a questionable choice compared to cheaper ships.
+
In [[combat]], the Scout is rather poor. It has awful shields and armour for its price range and its hardpoints are not very good; even the [[Cobra MkIII]] boasts comparable stats. The upside the ship has is its manoeuvrability, at an impressive 5 it can evade fire very easily and keep fixed mounts on targets easily. This would make it a good [[stealth]] ship, however, another glaring fault in the Scout makes this unviable; the utility mounts. With only two the ship cannot make very good use of [[Chaff Launcher]]s and other utilities which are mandatory assets for Stealth fighters, making it a questionable choice compared to cheaper ships.
   
With only 72t of cargo, the ship is a rather poor trader. It also boasts around the same jump range as a [[Type-6]] and less than a [[Dolphin]] making both much better options for trade. Even the [[Keelback]] has only slightly lower jump ranges, but greater cargo space.
+
With only 74t of cargo capacity at most, the ship is an inefficient trader. It also boasts around the same jump range as a [[Type-6 Transporter]] and less than a [[Dolphin]], making both much better options for trade. Even the [[Keelback]] has only slightly lower jump ranges, but greater cargo space.
   
As an [[Explorer]] the Scout has about 31Lys of jump range without engineering. This is a rather average amount; around the same as the [[Type-6]], [[Cobra MkIII]] and [[Diamondback Scout]]. Meanwhile, the [[Dolphin]] and [[Adder]] surpass this amount by a good margin and the [[Diamondback Explorer]] and [[Hauler]] eclipse it, and all of the above ships are significantly cheaper than the Asp scout. Combined with poor compartment space and sizes, while the Scout certainly isn't a bad Explorer, its price makes it very ill-suited as a dedicated vessel, unlike the [[Asp Explorer]].
+
As an [[Explorer]], the Scout has a middling potential jump range of 31 ly without engineering. This is around the same as the Type-6, Cobra MkIII and [[Diamondback Scout]]. Meanwhile, the Dolphin and [[Adder]] surpass this amount by a good margin, the [[Diamondback Explorer]] and [[Hauler]] both eclipse it, and all of the aforementioned ships are significantly cheaper than the Asp Scout. Combined with limited internal compartments and sizes, while the Scout certainly is not a bad explorer, its price makes it very ill-suited for specialization in that role, a marked difference from the Asp Explorer.
   
Overall the Asp Scout doesn't quite live up to the power of the [[Asp Explorer]] and instead ends up a Master of None ship, and doesn't excel in any department. However, its sole advantage is the general lack of multi-purpose ships in the price range. The Scout can be a good option for a commander looking for a ship that can do everything and finds the [[Keelback]]'s low manoeuverability unappealing.
+
Overall, the Asp Scout does not quite live up to the legacy of the Asp Explorer and fails to excel in any field. However, its sole advantage is the general lack of multi-purpose ships in the price range. The Scout can be a good option for a commander looking for a ship that can do everything and finds the Keelback's low manoeuverability unappealing.
   
  +
[[File:Convergence asps.png|thumb|250px|Asp Scout hardpoint convergence]]
The weapon hardpoints are located as follows: One Top mounted Class 2 Medium hardpoints on each side of the cockpit (Total 2), and Two bottom mounted Class 1 Small hardpoints directly underneath the cockpit.
 
 
The weapon hardpoints are located as follows: one Class 2 hardpoint on either side of the cockpit, and two Class 1 hardpoints directly underneath the cockpit. The ship has two pilot seats and is [[Multicrew]] compatible. Compared the Asp Explorer's design, the Asp Scout has a single centerline grouping of engines instead of the twin offset engine mountings of the Explorer, and the Scout is also shorter and wider than the original.
 
Unlike the Asp Explorer, the Asp Scout has a single centerline grouping of engines instead of the twin offset engine mountings of the Explorer. Compared to the Asp Explorer, the Scout is shorter and wider than the original.
 
   
 
==Purchase Locations==
 
==Purchase Locations==
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! Discount
 
! Discount
 
|-
 
|-
| Shinrarta Dezhra
+
|Shinrarta Dezhra
| Jameson Memorial
+
|Jameson Memorial
| Always available
+
|Always available
| 10% Discount
+
|10% discount
 
|-
 
|-
| Brestla
+
|Brestla
| i Sola Prospect
+
|i Sola Prospect
| Always available
+
|Always available
| 20% surcharge
+
|20% surcharge
 
|-
 
|-
  +
|KP Tauri
| LHS 3447
 
 
|Spedding Orbital
| Dalton Gateway
 
| May 12, 2016
+
|Mar. 14, 2019
  +
|15% discount
|
 
 
|-
 
|-
  +
|G 35-15
| LHS 215
 
 
|Cugnot Terminal
| Spring Gateway
 
  +
|Mar. 14, 2019
| October 15, 2017
 
  +
|15% discount
|
 
 
|-
 
|-
  +
|Hel
| GD 219
 
  +
|Jones Orbital
| McKee Ring
 
| May 12, 2016
+
|Mar. 14, 2019
  +
|15% discount
|
 
 
|-
 
|-
  +
|Maikoro
| Belarsuk
 
  +
|Hawking Port
| Kurland Hub
 
| May 18, 2016
+
|Mar. 14, 2019
  +
|15% discount
|
 
 
|-
 
|-
  +
|Eravate
| Lusonda
 
 
|Russell Ring
| Lee Orbital
 
| 29 June, 2016
+
|Mar. 14, 2019
 
|
 
|
 
|-
 
|-
 
|Altair
 
|Altair
 
|Solo Orbiter
 
|Solo Orbiter
|30 June, 2016
+
|Mar. 14, 2019
 
|
 
|
 
|-
 
|-
  +
|Nehet
|Taotiges
 
  +
|Xuesen Orbital
|Yano Terminal
 
|20 July, 2016
+
|Mar. 14, 2019
 
|
 
|
 
|-
 
|-
  +
|CF 464
|Kappa Phoenicis
 
 
|Bartini Enterprise
|Flipchenko Hub
 
  +
|Mar. 14, 2019
|5 September, 2016
 
 
|
 
|
 
|-
 
|-
  +
|78 Ursae Majoris
|Fusang
 
  +
|Rominger Dock
|Cleve Vision
 
  +
|Mar. 14, 2019
|December 9 2016
 
 
|
 
|
 
|-
 
|-
  +
|Tarbi
|Ross 733
 
  +
|Alvarado City
|Strelakov Gateway
 
  +
|Mar. 14, 2019
|December 29 2016
 
|
 
|-
 
|Cernobog
 
|Kirkwood Vision
 
|February 5 2017
 
|
 
|-
 
|LFT 625
 
|Fox Enterprise
 
|June 19 2017
 
|
 
|-
 
|Congari
 
|Tendin station
 
|April 18 2017
 
|
 
|-
 
|Aulin
 
|Aulin Enterprise
 
|July 14 2016
 
|
 
|-
 
|Mu Koji
 
|Aksyonov Hub
 
|August 11 2017
 
|
 
|-
 
|Eracate
 
|Russell Ring
 
|Always available
 
 
|
 
|
 
|}
 
|}
  +
 
==Outfitting==
 
==Outfitting==
 
{{main|Outfitting}}
 
{{main|Outfitting}}
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| [[Fuel Tank]] [x16] || C || 4 || 4
 
| [[Fuel Tank]] [x16] || C || 4 || 4
 
|-
 
|-
| rowspan="7" |[[Internal Compartment]]s
+
| rowspan="8" |[[Internal Compartment]]s
 
| [[Cargo Rack]] [x8] || E || 3 || 5
 
| [[Cargo Rack]] [x8] || E || 3 || 5
 
|-
 
|-
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|-
 
|-
 
| ''Empty'' || -- || -- || 2
 
| ''Empty'' || -- || -- || 2
 
|-
  +
| [[Supercruise Assist]] || E || 1 || 1
 
|-
 
|-
 
| [[Planetary Approach Suite]] (H) || I || 1 || 1
 
| [[Planetary Approach Suite]] (H) || I || 1 || 1
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File:Asp_Scout_Ship_Review_%E2%96%BA_Elite_Dangerous
 
File:Asp_Scout_Ship_Review_%E2%96%BA_Elite_Dangerous
 
File:Elite_Dangerous_1.5_Ships_-_Asp_Scout
 
File:Elite_Dangerous_1.5_Ships_-_Asp_Scout
  +
File:The Asp Scout Elite Dangerous
 
</gallery>
 
</gallery>
   
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== References ==
 
== References ==
 
<references />
 
<references />
  +
{{Clr}}
 
 
{{ShipNavbox}}
 
{{ShipNavbox}}
  +
{{ShipTypeNavbox}}
 
 
[[ru:Asp Scout]]
 
[[ru:Asp Scout]]
[[Category:Pilotable]]
 
[[Category:Ships]]
 
[[Category:Fighters]]
 
[[Category:Explorer]]
 
 
[[Category:Lakon Spaceways]]
 
[[Category:Lakon Spaceways]]
 
[[Category:Multipurpose Ships]]

Revision as of 02:28, 3 June 2020

This versatile vessel uses the same frame as its sister ship the Asp Explorer, but is more manoeuvrable due to having less overall mass. The trade-off for this agility is a lower hardpoint capacity, which makes the Scout less suited to combat situations. But with the same jump range as the Explorer, the Scout still has something to offer the pioneer.

— In-game Description

The Asp Scout is a ship manufactured by Lakon Spaceways. It is a lighter and cheaper variant of the Asp Explorer, and was designed to fill a similar niche with respect to the Asp Explorer as the Diamondback Scout filled for the Diamondback Explorer.[1] Although the Asp Scout remains a relatively versatile ship and can be tailored for any role with moderate success, there is a consensus among pilots that its price is too high for its limited capabilities, especially given that its beloved predecessor is not prohibitively more expensive. Nonetheless, the Asp Scout has developed a small, enduring base of supporters who defend its potential.

Overview

The Asp Scout follows the Asp Explorer's example as a multipurpose ship, but trades overall capability for a reduced price tag. The result is a cheaper ship that cannot perform any role particularly well, and has little to recommend it compared to the Asp Explorer.

In combat, the Scout is rather poor. It has awful shields and armour for its price range and its hardpoints are not very good; even the Cobra MkIII boasts comparable stats. The upside the ship has is its manoeuvrability, at an impressive 5 it can evade fire very easily and keep fixed mounts on targets easily. This would make it a good stealth ship, however, another glaring fault in the Scout makes this unviable; the utility mounts. With only two the ship cannot make very good use of Chaff Launchers and other utilities which are mandatory assets for Stealth fighters, making it a questionable choice compared to cheaper ships.

With only 74t of cargo capacity at most, the ship is an inefficient trader. It also boasts around the same jump range as a Type-6 Transporter and less than a Dolphin, making both much better options for trade. Even the Keelback has only slightly lower jump ranges, but greater cargo space.

As an Explorer, the Scout has a middling potential jump range of 31 ly without engineering. This is around the same as the Type-6, Cobra MkIII and Diamondback Scout. Meanwhile, the Dolphin and Adder surpass this amount by a good margin, the Diamondback Explorer and Hauler both eclipse it, and all of the aforementioned ships are significantly cheaper than the Asp Scout. Combined with limited internal compartments and sizes, while the Scout certainly is not a bad explorer, its price makes it very ill-suited for specialization in that role, a marked difference from the Asp Explorer.

Overall, the Asp Scout does not quite live up to the legacy of the Asp Explorer and fails to excel in any field. However, its sole advantage is the general lack of multi-purpose ships in the price range. The Scout can be a good option for a commander looking for a ship that can do everything and finds the Keelback's low manoeuverability unappealing.

Convergence asps

Asp Scout hardpoint convergence

The weapon hardpoints are located as follows: one Class 2 hardpoint on either side of the cockpit, and two Class 1 hardpoints directly underneath the cockpit. The ship has two pilot seats and is Multicrew compatible. Compared the Asp Explorer's design, the Asp Scout has a single centerline grouping of engines instead of the twin offset engine mountings of the Explorer, and the Scout is also shorter and wider than the original.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
KP Tauri Spedding Orbital Mar. 14, 2019 15% discount
G 35-15 Cugnot Terminal Mar. 14, 2019 15% discount
Hel Jones Orbital Mar. 14, 2019 15% discount
Maikoro Hawking Port Mar. 14, 2019 15% discount
Eravate Russell Ring Mar. 14, 2019
Altair Solo Orbiter Mar. 14, 2019
Nehet Xuesen Orbital Mar. 14, 2019
CF 464 Bartini Enterprise Mar. 14, 2019
78 Ursae Majoris Rominger Dock Mar. 14, 2019
Tarbi Alvarado City Mar. 14, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Asp Scout.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Medium Hardpoint Empty -- -- 2
Empty -- -- 2
Utility Mount Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 4 4
Thrusters Mounting Thrusters E 4 4
Frame Shift Drive Housing Frame Shift Drive E 4 4
Environment Control Life Support E 3 3
Power Coupling Power Distributor E 4 4
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank [x16] C 4 4
Internal Compartments Cargo Rack [x8] E 3 5
Cargo Rack [x8] E 3 4
Shield Generator E 3 3
Empty -- -- 3
Empty -- -- 2
Empty -- -- 2
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1

Trivia

  • The Asp Scout length (54.8 m) is similar to a Boeing 747 SP (56.3 m).[2]
  • According to INARA, the Asp Scout has the lowest usage of any ship that has been available for more than two months.[3]

Videos

Gallery

References