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Bonds can be earned and redeemed for merits or credits.

Powerplay Bonds[]

Powerplay bonds can be redeemed for Merits. They can be handed in at the Power contact in the starport services menu in systems controlled by your Power.

They are earned by destroying ships belonging to an enemy Power in certain contexts:

  • You earn 30 Powerplay bonds for destroying enemy Power NPC ships in their control systems or systems they are trying to expand to.
  • Within Powerplay conflict zones such as Military Strikes you will earn 10 Powerplay bonds for each enemy ship killed. This includes both NPCs and players.

Powerplay bonds can be seen in the transactions window on the left HUD panel. Unlike bounty vouchers or combat bonds, no alert appears in the top right panel to tell you you have earned one.

Not to be confused with Bounty Voucher.

Combat-Bonds-ED

Combat Bonds

Combat Bonds[]

Combat Bond Vouchers are monetary rewards earned through faction combat in Conflict Zones.

Overview[]

Upon dropping from Supercruise into a Conflict Zone, the player can select their preferred minor faction in a special tab that appears in the Comms panel. Ships belonging to the selected faction become allied, while ships belonging to the other faction become hostile and begin targeting the player.

Combat Bond Vouchers are earned with each ship that the player destroys. They can be redeemed for credits through the Contacts section of the station services menu at stations controlled by the minor faction that issued the bond. As with Bounty Vouchers, bonds are also awarded for assisted kills.

Combat Bond Vouchers are also earned in On-Foot Conflict Zones for killing enemy combatants. The rewards vary depending on the zone's intensity. On-Foot Combat Bond Vouchers can only be redeemed at Frontline Solutions in the concourse of a station.

Bond values[]

The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable.

Ship Reward (CR)
F63 Condor 20,000
Gu-97 23,000
Eagle MkII 40,000
Cobra MkIII 80,000
Imperial Courier 80,000
Thargoid Scout 80,000
Viper MkIII
Viper MkIV
100,000
Asp Scout 120,000
Asp Explorer 140,000
Vulture 180,000
Imperial Clipper 220,000
Federal Dropship 220,000
Federal Assault Ship 220,000
Python 260,000
Anaconda 360,000
Federal Corvette 400,000
Imperial Cutter 505,000
Farragut-Class Battle Cruiser
Majestic-Class Interdictor
750,000
Thargoid Interceptor Hydra 60,000,000
Thargoid Interceptor Medusa 40,000,000
Thargoid Interceptor Basilisk 24,000,000
Thargoid Interceptor Orthrus 15,000,000
Thargoid Interceptor Cyclops 8,000,000
Thargoid Hunter 4,500,000
Thargoid Banshees 1,000,000
Thargoid Scout I 75,000
Thargoid Scout II 65,000
Thargoid Revenant 25,000

Tips and Tactics[]

  • The reward range for combat bond vouchers seems meager compared to bounty vouchers. However note that you are in a co-operative battle.
    • Prioritize Federal Corvettes, Imperial Cutters, Anacondas and Pythons. If there are none in scanner range, use "Select highest threat" targeting control to find your next target, regardless of their Combat Bond value - at least one or more Friendlies will engage same target, giving you a wingman - this makes fighting bigger ships much easier. Because this is a co-operative battle it is acceptable to get in on kills etc.
    • By continuously eliminating the same target as NPC Friendlies, you will be able to establish a power ball of friendly ships, which will steamroll around your Conflict Zone. It occasionally breaks up when it comes on a fresh spawn of Hostile ships. Watch your radar for large concentrations of hostile ships, and if you spot your Friendlies heading in that direction, simply let them charge in, then go in for assist on heaviest Hostile ship and start over.
  • Newer commanders should focus on planetary conflict zones, especially if they are veterans of other first-person shooters; this should be done via Frontline Solutions due to the ability to respawn back into battle. Low-intensity zones can yield around 500,000 credits, while high-intensity zones can yield around 5-8 million credits, depending on player skill and weapon and suit grade.

Notes[]

  • Combat Bond Voucher rewards were doubled in the Powerplay (1.3) update.[1]
  • Combat Bond Voucher values were further increased in a balancing pass on December 8, 2020.[2][3]
  • Combat Bond Voucher values for all Thargoid Interceptors were increased (except the Orthrus variant which was decreased) in update 18.06[4]

References[]

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