A Power is a powerful individual or organization who strive to control inhabited space for their own agendas in Powerplay. Each power attempts to expand into systems, extracting resources from them in order to pay for continued expansion and protect systems already being exploited.
Powers are distinct entities compared to minor and major factions. Each Power can control a vast amount of systems that is aligned to both major and minor factions.
While many powers are aligned directly with major factions, it is not necessary to be a Power and some are independent entities. More importantly, even when a Power is aligned with a major faction this does not prevent them from scheming against its fellow allies within the same faction, ultimately every Power stands alone.
List of Powers
Name | Headquarters | Allegiance | Preparation Ethos | Expansion Ethos | Control Ethos |
---|---|---|---|---|---|
A Lavigny-Duval | Kamadhenu | Empire | Social | Combat | Combat |
Aisling Duval | Cubeo | Empire | Social | Finance | Social |
Archon Delaine | Harma | Independent | Combat | Combat | Social |
Denton Patreus | Eotienses | Empire | Finance | Combat | Combat |
Edmund Mahon | Gateway | Alliance | Finance | Finance | Finance |
Felicia Winters | Rhea | Federation | Social | Finance | Finance |
Li Yong-Rui | Lembava | Independent | Social | Finance | Finance |
Pranav Antal | Polevnic | Independent | Social | Social | Covert |
Zachary Hudson | Nanomam | Federation | Combat | Combat | Combat |
Zemina Torval | Synteini | Empire | Finance | Finance | Covert |
Table of Rating Rewards
In the table below "P.N." are preparation nominations; "P.C." are power commodities. Ship components, awarded at rating 3 can be obtained after being pledged to the respective power for 4 weeks.
-> Information needed: Can you gain/loose multiple rating levels per week?
Power |
Rating 1 |
Rating 2 (100 Merits) |
Rating 3 (750 Merits) |
Rating 4 (1,500 Merits) |
Rating 5 (10,000 Merits) |
---|---|---|---|---|---|
All Powers |
1,000Cr 0 P.N. 10 P.C. per half hour |
50,000Cr 2 P.N. 15 P.C. per half hour |
500,000Cr 5 P.N. 20 P.C. per half hour |
5,000,000Cr 10 P.N. 25 P.C. per half hour |
50,000,000Cr 25 P.N. 50 P.C. per half hour |
A Lavigny-Duval |
+20% bounty payout (increasing to 30/40/50%) |
Imperial Hammer: a multi-shot railgun | +100% bounty payout | ||
Aisling Duval | +10% influence change (increasing to 15/20/25%) | Prismatic Shield Generators: stronger Shield Generators | +100% influence change | ||
Archon Delaine |
-20% Fines and bounties incurred (increasing to 30/40/50%) |
Cytoscrambler: a burst laser that is very effective against shields but ineffective against armour | -100% fines and bounties incurred | ||
Denton Patreus |
-10% weapons cost (increasing to 20/25/30%) |
Advanced Plasma Accelerator: a specialist plasma weapon | -90% munitions costs | ||
Edmund Mahon |
+5% trade profits (increasing to 10/15/20%) |
Retributor: a small beam laser with high heat damage | +50% rare goods profits | ||
Felicia Winters |
+10% positive influence (increasing to 15/20/25%) |
Pulse Disruptor: a medium pulse laser that also causes module malfunction | +100% influence change | ||
Pranav Antal |
+5% positive influence (increasing to 10/15/20%) |
Enforcer Cannon: a cannon with higher damage at a lower rate of fire | +100% bounty payout | ||
Li Yong-Rui |
-5% insurance costs (increasing to 10/15/20%) |
Pack-hound Rack: a medium seeker missile rack that fires a salvo of "drunk" missiles | +200% exploration data payout | ||
Zachary Hudson |
+20% bounty payout (increasing to 30/40/50%) |
Pacifier Frag-Cannon: a large frag-cannon with tighter spread and longer range but lower damage | +100% bounty payout | ||
Zemina Torval |
+5% trade profits (increasing to 10/15/20%) |
Mining Lance: a mining laser capable of inflicting combat damage | +50% rare goods profits |
Tables of Exploitation Effects
Possibly due to a bug in the 1.3 release, the exploitation effects of several powers are blank or missing in game and thus not produced below.
Effects on minor faction influence and control systems
Power | Minor Factions | Controlled Systems |
---|---|---|
A Lavigny-Duval |
Imperial inf + Federation inf - |
Fines and bounties x2 Bounty payout +20% Security + Black markets closed |
Aisling Duval | ||
Archon Delaine |
All weapons/slaves/narcotics legalized Huge production+consumption boost for narcotics and weapons Security halved Black markets opened if not present Black markets pay 15% extra for illegal goods | |
Denton Patreus | ||
Edmund Mahon | Alliance inf + Federation inf - Imperial inf - |
Hull reinforcements and cargo racks price -20% Agricultural goods and equipment consumption/production x4 Agricultural goods and equipment price -10% |
Felicia Winters | ||
Li Yong-Rui | All inf -, but more so for Federation and Empire | High tech goods consumption/production x2 High tech goods pay +20% All shipyards stock Cobra, Diamondback, Asp, and Python Outfitting prices -15% |
Pranav Antal | ||
Zachary Hudson | ||
Zemina Torval |
Effects on exploited systems
The following effects are applied in the exploited systems of each power, and affect all players (not just those at rating 2 or higher).
Power |
Empire |
Federation |
Independent |
Alliance |
---|---|---|---|---|
A Lavigny-Duval | Bounty payout +20%
|
Bounty payout +20%
|
Bounty payout +20%
|
Bounty payout +20%
|
Aisling Duval | ||||
Archon Delaine | ||||
Denton Patreus | ||||
Edmund Mahon | Agricultural goods consumption/production -50%
Agricultural goods price +10% |
Agricultural goods consumption/production -50%
Agricultural goods price +10% |
Agricultural goods consumption/production x4
Agricultural goods price -10% Agricultural equipment price -10% |
Agricultural goods consumption/production x4
Agricultural goods price -10% Agricultural equipment price -10% |
Felicia Winters |
Imperial slave cost +10% |
Basic foods and medicine consumption and production x2
Security +20% |
Basic foods and medicine consumption and production x2 | Basic foods and medicine consumption and production x2 |
Li Yong-Rui | ||||
Pranav Antal | ||||
Zachary Hudson | Security -40% | Weapon cost -10%
|
Security -40% | Security -40% |
Zemina Torval | Imperial slave production/consumption x2 | Mined materials price -10% | Mined materials price -10% |
All items (11)