FANDOM


(Adding categories)
(explanatory link for erf() function - can't speak for the validity of the other formula components)
Line 3: Line 3:
 
Rare goods can be found throughout the galaxy and increase in price based upon how far away from the originating system the goods are.
 
Rare goods can be found throughout the galaxy and increase in price based upon how far away from the originating system the goods are.
   
The price increase can be best approximated by this function <code>SP(x) = p1 + p2 * ERF( ( x * p3) / p4)</code> illustrated in the graphs below<ref>[https://forums.frontier.co.uk/showthread.php?t=66538 Distance Behavior of Rare Commodities (The Quest of the Lavian Brandy) by p2k]</ref>
+
The price increase can be best approximated by this function <code>SP(x) = p1 + p2 * [http://mathworld.wolfram.com/Erf.html erf]( ( x * p3) / p4)</code> illustrated in the graphs below<ref>[https://forums.frontier.co.uk/showthread.php?t=66538 Distance Behavior of Rare Commodities (The Quest of the Lavian Brandy) by p2k]</ref>
 
<gallery>
 
<gallery>
 
File:Lavian_Brandy_Price_Increase.png
 
File:Lavian_Brandy_Price_Increase.png

Revision as of 21:57, December 27, 2014

Rare goods increase in value the further you travel from their point of purchase.

— In-Game Description

Rare goods can be found throughout the galaxy and increase in price based upon how far away from the originating system the goods are.

The price increase can be best approximated by this function SP(x) = p1 + p2 * erf( ( x * p3) / p4) illustrated in the graphs below[1]

References

  1. Distance Behavior of Rare Commodities (The Quest of the Lavian Brandy) by p2k

All items (142)

A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z
Community content is available under CC-BY-SA unless otherwise noted.