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Rare goods increase in value the further you travel from their point of purchase.

— In-Game Description

Rare goods can be found throughout the galaxy and increase in price based upon how far away from the originating system the goods are.

The price increase can be best approximated by the following function, illustrated in the graphs below. Note that the variables p0, p1, p2, and p3 differ for various commodities, see the thread for details.[1]

SP(x) = p0 + p1 * erf((x - p2) / p3)

Note that if your environment does not have an erf() function for you to use, you can use a trigonometric function instead at the cost of a bit more error - but the result should still be useful:[2]

SP(x) = p0 + p1 * tan−1((x - p2) / p3)

List of Rare Commodities

Rare Commodities [3]
System Station Commodity Allocation
39 Tauri Porta Tauri Chimes 17t
47 Ceti Glushko Station Aepyornis Egg
47 Ceti Kaufmanis Hub Ceti Rabbits 12t
Aegaeon Schweikart Station Chateau De Aegaeon 14t
Aerial Andrade Legacy Edan Apples of Aerial 15t

References

  1. Distance Behavior of Rare Commodities (The Quest of the Lavian Brandy) by p2k
  2. Distance Behavior of Rare Commodities (The Quest of the Lavian Brandy) by p2k (post #34)
  3. Frontier Forum Post by Patau82

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