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A targeted conflict zone waypoint in supercruise

Conflict Zones are temporary warzones that occur wherever factions are waging war or civil war against each other. Conflict zones come in three types — low intensity, medium intensity and high intensity — depending on the size of the ship spawn.

Upon entering conflict zones are randomly populated with NPC fighter ships of the warring factions and players can choose to fight for a side via a interface that will appear in the message pain of the comms panel.

Apart from normal bounty vouchers for wanted ships, players have the unique opportunity to collect combat bond vouchers in conflict zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.

As of update 3.4, Conflict Zones can now be won or lost. The status of the conflict is displayed by bars in the upper right had display. Upon all players departing the zone the conflict zone resets.

Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Corespondents in ships you have to protect, and Propagandist you have to destroy.

Missions Edit

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A combat mission with a conflict zone (warzone) as target type

During times of civil war some factions may also hand out special combat bond missions through the Mission Board which call for the destruction of opposing targets in conflict zones (referred to in combat missions as warzones).

Location Edit

Conflict zone

GalNet reports Quivira is the center of major conflict and thus a potent source for conflict zones in and around that system.

Conflict zones are rarer and more difficult to locate than resource extraction sites since they only appear in systems where a conflict between factions occurs. Star systems with a large population are more likely to become the center of conflict.

Any station which has its State marked on the system map as War or Civil War is guaranteed to have conflict zones. This also goes for a star system which has one of its local factions marked that way in system map view.

The GalNet news feed, accessible when docked at stations, usually has reports on which star system is currently the center of major conflict in the galaxy.


  • During supercruise conflict zones show up automatically as locations in the Navigation panel if they are within 1000Ls of the player. But they do not show up when a player is within a station.
  • For some reason conflict zones are referred to as Warzones in the in-game descriptions of combat missions.
  • Almost all NPCs spawning in conflict zones are fighters aligned with either of the warring factions.
  • When approaching an area with the war or civil war status, it is not uncommon for multiple conflict zones to appear. When more than one of this type of zone appears, it is likely that a major fleet battle is taking place. the victor of the battle is the one who controls the station near, or on the planet.

Videos Edit