A dumbfire missile that temporarily disrupts and reboots the target vessel's Frame Shift Drive.
— In-Game Description
The Containment Missile is a specialized variant of the Missile Rack and the Power-specific module rewarded by allegiance to Yuri Grom. It fires dumbfire missiles that force the target ship's Frame Shift Drive to reboot for an extended period.
To achieve the FSD inhibitory effect, each missile has a lower yield (80% damage), the rack has a lower ROF (66%) and therefore the weapon has an overall 53% DPS compared to the class 2 dumbfire missile rack. Shields do not protect against this effect, although they of course still protect against the physical damage, which is of the explosive type. A Point Defence Turret can still shoot down the missiles.
The inhibition of the FSD is not cumulative, and can only be applied every 29 seconds. When triggered with a successful strike, the target's FSD then has to reboot for 17 seconds. After that, the target's FSD must spend a minimum of 4 seconds charging for a low-wake jump, provided it is not mass locked. This leaves a small window within which the target can escape, even if it is continually struck by Containment Missiles.
The Containment Missile's FSD disruption effect can be replicated on standard dumbfire Missile Racks with the FSD Interrupt Experimental Effect, but the reboots caused by this are shorter in duration.
|Power Draw (MW)||1.20|
|Distributor Draw (MW)||0.24|
|Armour Pierce Rating||60|
|Ammo Clip Size||12|
This weapon can be modified by Engineers to enhance its abilities.
The following modifications can be applied to this module:
The following Experimental Effects can be applied to this module:
- Flow Control
- Emissive Munitions
- FSD Interrupt
- Overload Munitions
- Penetrator Munitions
- Stripped Down
- Thermal Cascade
- Elite Dangerous in-game journal log files refer to the Containment Missile as the "FSD Disrupter".