Elite Dangerous Wiki
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Damage Falloff is a feature of all kinetic or thermal weapons in the game. It sets in after a certain range and reduces the damage dealt by shots.

The range can be increased by engineers with the modification Long Range Weapon, or decreased with Short Range Blaster.

Values

Weapon Falloff Range (m)
Beam Laser 600
Burst Laser 500
Pulse Laser 500
Mining Laser 300
Multi-Cannon 2000
Fragment Cannon 1800
Cannon class dependant, same as range
Railgun 1000
Plasma Launcher 2000
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