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Pilgrim's Ruin

Pilgrim's Ruin, a Detention Centre

A Detention Centre, also known as a Judicial Facility, is a type of Flight Operations Carrier Megaship where criminal pilots are detained and forced to either pay off their accumulated fines and bounties or accept bankruptcy before they can be released.

When Security Forces detect criminal fines or bounties on a ship and then destroy it, the ship's pilot is apprehended and transferred to the nearest Detention Centre with jurisdiction. Crimes committed in independent systems are handled by Detention Centres under the Independent Detention Foundation; Federation systems are handled by the Federal Internment Corporation, Empire systems by the Imperial Detainment Company, and Alliance systems by the Alliance Incarceration Concern.[1][2]

Locations Edit

There are a total of 36 Detention Centres in operation across the galaxy as of May 16, 3305.

Name System Affiliation
Apollo's Vengeance Col 285 Sector QO-N b21-5 Imperial Detainment Company
Astur's Vault Scorpii Sector FM-V b2-5 Federal Internment Corporation
Detainment Centre Delta-7 Tascheter Sector AV-Y b5 Independent Detention Foundation
Detention Centre Wolfsegen Independent Detention Foundation
Detention Ship Alpha Crucis Sector ND-S b4-5 Alliance Incarceration Concern
Detention Ship Beta Bei Dou Sector DL-Y d76 Alliance Incarceration Concern
Detention Ship Gamma Herculis Sector YJ-A c16 Alliance Incarceration Concern
Detention Vessel Epsilon Hydrae Sector ON-T b3-1 Independent Detention Foundation
Grim Pioneer Stuemeae BA-A d955 Independent Detention Foundation
Mercy's Hammer Alrai Sector KH-V b2-7 Independent Detention Foundation
Mjolnir's Wrath Nyeajaae VU-Y a27-9 Independent Detention Foundation
Mother of Redemption Alrai Sector KN-S b4-4 Independent Detention Foundation
Odin's Crag Eol Prou LW-L c8-127 Independent Detention Foundation
Orbital Stockade N-65 Ross 640 Independent Detention Foundation
Penal Ship Omicron Stuelou AT-J c25-24 Independent Detention Foundation
Penal Ship Y-32 Arietis Sector ZF-O b6-1 Independent Detention Foundation
Pilgrim's Ruin HR 3005 Independent Detention Foundation
Rock of Isolation Omega Sector OD-S b4-0 Independent Detention Foundation
The Armoured Saint Capricorni Sector FM-V b2-0 Independent Detention Foundation
The Blood of Atonement Lyncis Sector QJ-Q b5-2 Independent Detention Foundation
The Champion of Piety Crucis Sector EQ-Y b4 Independent Detention Foundation
The Citadel of Justice Col 285 Sector YG-Y b16-1 Independent Detention Foundation
The Fist of the Empire ICZ KS-T b3-5 Imperial Detainment Company
The Fountain of Penance Hyades Sector LC-L b8-0 Independent Detention Foundation
The Heart of Orion Col 285 Sector IT-W b16-2 Independent Detention Foundation
The Heraklion HR 32 Imperial Detainment Company
The Iron Claw Scorpii Sector DB-X b1-8 Independent Detention Foundation
The Master of Courage Puppis Sector CQ-Y b1 Federal Internment Corporation
The Panopticon Synuefe BR-L c24-24 Independent Detention Foundation
The Penitent Pleiades Sector HR-W d1-79 Independent Detention Foundation
The Pillar of Fortitude SPF-LF 1 Independent Detention Foundation
The Quarry California Sector CQ-Y c5 Independent Detention Foundation
The Redeemer Col 285 Sector QT-E b13-4 Independent Detention Foundation
The Sepulchre Col 285 Sector YU-F c11-1 Independent Detention Foundation
The Seraph's Wing ICZ ZK-X b1-0 Independent Detention Foundation
The Shield of Resolve G 203-51 Federal Internment Corporation

Notes Edit

  • Ships that are destroyed unrelated to a crime will respawn at the nearest and safest Starport in the system if possible or revert to the last port docked.[2]
  • If you are at a Detention Centre, you are in a solo, private space until you engage your Frameshift Drive. This is so that other people can't wait around and gank you.[1]
  • When a ship is wanted (hot) and when you store it, then you can't transfer it to a system where it's wanted. Any modules that are in the ship are also hot. So if you take them out then you can't put them into other ships that aren't wanted. If you put any clean modules into a wanted ship then they become hot. This prevents loopholes to clean or launder a wanted ship.[1]
  • Detention Centres do not go into Lockdown, so CMDRs wanting to use a Detention Centre as their home station will not have trouble with them.
  • When respawning at a Detention Center the player must pay off their fines and bounties of the previous jurisdiction including rebuy costs if the ship was destroyed. All other bounties and fines remain attached to the ship. If you don't pay then you will be forced to choose the Sidewinder, and lose the old ship and its loadout.

Videos Edit

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 YouTube: Elite Dangerous: Beyond - Chapter One Content Livestream - Part 1
  2. 2.0 2.1 Content Recap - Beyond Chapter One Livestream (16.01.2018) - Part 1 Recap
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