|Landing Pad Size||Small|
|Dimensions||45.0m x 27.3m x 13.6m|
|Hull Mass||260 t|
|Mass Lock Factor||10|
|Top Speed||251 m/s|
|Boost Speed||328 m/s|
|Unladen Jump Range||15.70 ly|
|Cargo Capacity||12 t|
|Fuel Capacity||32 t|
|Hardpoints||4x Utility Mounts|
2x Medium Hardpoints
1x Large Hardpoint
|Internals||2x Size 1 Compartments|
2x Size 2 Compartments
2x Size 3 Compartments
2x Size 4 Compartments
|Maximum Non-Engineered Specs|
|Top Speed||282 m/s|
|Boost Speed||369 m/s|
|Unladen Jump Range||41.61 ly|
|Cargo Capacity||60 t|
The Diamondback Explorer is a combat exploration ship with good hardpoint placement, excellent heat efficiency, and a very long jump range, superior to the Asp Explorer and Anaconda. The larger brother of the Diamondback Scout, the Explorer boasts more internal space, better firepower, and greater mission flexibility via the extension of the ship's frame and replacement of two small hardpoints for a single large hardpoint. The Explorer is a useful stop-gap to fill the role of combat and/or exploration ship for those wanting to move beyond cheaper ships like the Cobra MkIII but more affordable than the Asp Explorer. The Diamondback Explorer is very effective in both exploration and combat roles, though limited internal space limits many multipurpose outfitting options (i.e. pirating/smuggling), in favor of a more dedicated single task. The ship is equipped with fully animated tilting-wing and engine assemblies which rotate in and out of position when the landing gear is deployed or retracted.
The Diamondback Explorer is a dual-role ship designed with both exploration and combat in mind. Sibling to the smaller Diamondback Scout, the Explorer's superior firepower and hardpoint array make it more flexible than its sister ship, while its long jump range and exceptional heat efficiency make it an excellent choice for explorers.
— In-game description
The Diamondback Explorer shares the same maximum powerplant class limitation as the Diamondback Scout, while having more internal compartments and a larger offensive armament. These factors lead to the Diamondback Explorer having more power management issues with some loadouts. Thanks to the ability to fit a class 5 FSD and a 32-ton Fuel Tank, this ship is excellent for exploration. Even with a full combat outfit, the ship maintains an impressive jump range. This allows the ship to undertake long distance travel while still being able to defend itself and thus ideal for long-range travel into hostile territory, for Missions, as a forward scouting ship, or as a rescue ship with fuel limpets. Power can be managed with module priority, or in some cases simply disabling the cargo hatch. Additionally, the Diamondback Explorer has excellent heat efficiency and power distribution. The low base heat output translates to better fuel scooping, longer firing cycles for thermal weapons before overheating, easier management of SCB's heat output, stealth & smuggling, or stealth combat with the ability to maintain silent running for long periods.
The weapon hardpoints are located as follows: One Class 2 Medium hardpoint is mounted on each side of the cockpit (total 2), and a single Class 3 Large hardpoint is mounted under the nose. The Large hardpoint has similar field of fire to the nose mount of the Python. Hardpoint locations are grouped together on the fore of the ship's hull, with placement allowing all weapons to be fired at the target simultaneously. If gimballed, the hardpoints provide a large vertical field of fire. Utility mounts are located on the dorsal side of both wingtips, one above the cockpit, and one on the rear tail of the ship, for a total of 4.
This ship is quite heavy for its size, and is currently the largest hull mass ship capable of utilizing small landing pads. While this has the benefit of making it harder to mass-lock than similar ships of its size, it makes the ship significantly less agile than its smaller brother, the Diamondback Scout, and even some ships larger than itself. However the Explorer isn't completely unwieldy - with gimballed weapons it can reliably keep weapons on target on all but the most agile of enemies. The Diamondback Explorer is not well suited for mining, as the lack of internal compartment space and higher price when compared to other ships make it a less than ideal mining platform.
As of build 2.0.03, the Diamondback Explorer still experiences a graphical bug with some of the large hardpoint weapons, causing clipping into docking platforms.
Purchase Locations Edit
|Shinrarta Dezhra||Jameson Memorial||Always available||10% discount|
|Brestla||i Sola Prospect||Always available||20% surcharge|
|Metzili||Shaw Station||Mar. 26, 2019||15% discount|
|Hel||Jones Orbital||Mar. 26, 2019||15% discount|
|Kalak||Nobel Terminal||Mar. 26, 2019||15% discount|
|Ix||Scully-Power Station||Mar. 26, 2019||15% discount|
|LP 205-44||Kaku horizons||Sep. 23, 2019|
|Gendalla||Clervoy City||Mar. 26, 2019|
|Wolf 562||Hopkins Port||Mar. 26, 2019|
|Azrael||Extra Refinery||Mar. 26, 2019|
|Sanna||Godfrey's Halt||Mar. 26, 2019|
|HDS 1879||Shaikh Dock||Mar. 26, 2019|
|G 122-60||Watts Enterprise||Mar. 26, 2019|
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Diamondback Explorer.
|Category||Default System||Default Rating||Default Class||Max Class|
|Medium Hardpoint||Pulse Laser (L)||F||1||2|
|Pulse Laser (L)||F||1||2|
|Reactor Bay||Power Plant||E||4||4|
|Frame Shift Drive Housing||Frame Shift Drive||E||5||5|
|Environment Control||Life Support||E||3||3|
|Power Coupling||Power Distributor||E||4||4|
|Fuel Store||Fuel Tank [x32]||C||5||5|
|Internal Compartments||Shield Generator||E||4||4|
|Cargo Rack [x8]||E||3||4|
|Cargo Rack [x4]||E||2||3|
|Advanced Docking Computer||E||1||1|
|Planetary Approach Suite (H)||I||1||1|
- (L) = Loaned Module
- [x#] = Capacity
- (H) = Requires Elite Dangerous: Horizons, reserved solely for Planetary Approach Suite
- The Diamondback Explorer's original default paintjob was a bright yellow-orange, contrasting sharply with the Diamondback Scout's gray paintjob with dark orange elements. At some point in early-to-mid 2016, the Explorer's default paintjob was altered, making it similar to the Scout's.