Elite Dangerous Wiki

The Diamondback Explorer is a dual-role ship designed with both exploration and combat in mind. Sibling to the smaller Diamondback Scout, the Explorer's superior firepower and hardpoint array make it more flexible than its sister ship, while its long jump range and exceptional heat efficiency make it an excellent choice for explorers.

— In-Game Description

The Diamondback Explorer is a ship manufactured by Lakon Spaceways. Envisioned as a combat-exploration ship that capitalizes on the strength of the smaller Diamondback Scout, the Diamondback Explorer can be specialized for either role reasonably well thanks to its clustered hardpoint placement, superior heat efficiency, and excellent jump range. It also boasts more internal space than the Diamondback Scout and exchanges two Class 1 hardpoints for a single Class 3 hardpoint. The Diamondback Explorer fills a useful niche between smaller, cheaper ships such as the Adder and Cobra MkIV, and larger, more expensive ships such as the Asp Explorer and Krait Phantom, and is a favorite of pilots seeking to begin a career in exploration. Despite these advantages, the ship's size restricts its internal compartments, making it inadvisable to outfit it for multitasking.


The Diamondback Explorer shares the same maximum power plant class limitation as the Diamondback Scout, while having more internal compartments and a larger offensive armament. These factors lead to the Diamondback Explorer having more power management issues with some loadouts. Thanks to the ability to fit a class 5 Frame Shift Drive and a 32t Fuel Tank, this ship is excellent for exploration. Even with a full combat outfit, the ship maintains an impressive jump range. This allows the ship to undertake long distance travel while still being able to defend itself and thus ideal for long-range travel into hostile territory, for Missions, as a forward scouting ship, or as a rescue ship with fuel limpets. Power can be managed with module priority, or in some cases simply disabling the cargo hatch. Additionally, the Diamondback Explorer has excellent heat efficiency and power distribution. The low base heat output translates to better fuel scooping, longer firing cycles for thermal weapons before overheating, easier management of a Shield Cell Bank's heat output, stealth and smuggling, or stealth combat with the ability to maintain silent running for long periods.

This ship is quite heavy for its size, and is currently the largest hull mass ship capable of utilizing small landing pads. While this has the benefit of making it harder to mass-lock than similar ships of its size, it makes the ship significantly less agile than its smaller brother, the Diamondback Scout, and even some ships larger than itself. The Explorer is not completely unwieldy, however; with gimballed weapons it can reliably keep weapons on target on all but the most agile of enemies. The Diamondback Explorer is not well suited for mining, as the lack of internal compartment space and higher price when compared to other ships make it a less than ideal mining platform.

Convergence dbexplorer

Diamondback Explorer hardpoints convergence

The weapon hardpoints are located as follows: one Class 2 hardpoint is mounted on either side of the cockpit, and a single Class 3 hardpoint is mounted under the nose. The Class 3 hardpoint has similar field of fire to the nose mount of the Python. Hardpoint locations are grouped together on the fore of the ship's hull, with placement allowing all weapons to be fired at the target simultaneously. If gimballed, the hardpoints provide a large vertical field of fire. Utility mounts are located on the dorsal side of both wingtips, one above the cockpit, and one on the rear tail of the ship, for a total of four.

As with the Diamondback Scout, the Diamondback Explorer is equipped with hydraulic, side-mounted thruster assemblies that also contain landing gear. The assemblies move back and rotate downwards when landing gear is deployed.

Purchase Locations[]

System Station Date Seen Date Checked Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Metzili Shaw Station Mar. 26, 2019 Apr. 26, 2024 (Not Avail.) 15% discount
Hel Jones Orbital Mar. 26, 2019 Apr. 26, 2024 (Not Avail.) 15% discount
Kalak Nobel Terminal Apr. 26, 2024 Apr. 26, 2024 15% discount
Ix Scully-Power Station Mar. 26, 2019 -- 15% discount
LP 205-44 Kaku horizons Sep. 23, 2019 --
Gendalla Clervoy City May 16, 2020 --
Wolf 562 Hopkins Port Mar. 26, 2019 --
Azrael Extra Refinery Mar. 26, 2019 --
Sanna Godfrey's Halt Mar. 26, 2019 --
HDS 1879 Shaikh Dock Mar. 26, 2019 --
G 122-60 Watts Enterprise Mar. 26, 2019 --
Ruchbah Griffiths Horizons Jan. 2, 2020 --


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Diamondback Explorer.

Category Default System Default Rating Default Class Max Class
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 4 4
Thrusters Mounting Thrusters E 4 4
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 3 3
Power Coupling Power Distributor E 4 4
Sensor Suite Sensors E 3 3
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Shield Generator E 4 4
Cargo Rack [x8] E 3 4
Cargo Rack [x4] E 2 3
Empty -- -- 3
Empty -- -- 2
Empty -- -- 2
Advanced Docking Computer E 1 1
Supercruise Assist E 1 1
(PAS) I 1 1


  • The Diamondback Explorer was added to Elite Dangerous in the 1.3 Powerplay update released on June 5, 2015.
  • The Diamondback Explorer's original default paintjob was a bright yellow-orange, contrasting sharply with the Diamondback Scout's gray paintjob with dark orange elements. At some point in early-to-mid 2016, the Explorer's default paintjob was altered, making it similar to the Scout's.
  • As of build 2.0.03, the Diamondback Explorer still experiences a graphical bug with some of the large hardpoint weapons, causing clipping into docking platforms.