Elite Dangerous Wiki
(→‎Distance: Quick modification reflecting the distance in which docking permission can be gained between a hub starport and a simple station.)
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(→‎Entering Station: clarified where to find rotational correction)
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To use a [[Station]]'s services, the player must first dock. '''Docking''' is a two stage process: [[File:31c3644eea8fadc88e930978e8280e6c_large.jpg|thumb|A Cobra Mk III entering the airlock of a space station.]]request docking permission then move to and land on the designated landing pad.
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[[File:Elite-Dangerous-Cobra-Docking-Artwork.png|thumb|300px|A Cobra MkIII entering the airlock of a space station, art]]
   
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To use a [[Station]]'s services, the player must first dock. '''Docking''' is a two stage process: request docking permission then move to and land on the designated [[Landing Pad|landing pad]].
==Request Permission==
 
   
  +
There's a [[Standard Docking Computer]] that automates docking with a space station or [[Surface Ports|Surface Port]].
[[File:DockingRequest.jpg|thumb|300px|Requesting docking clearance at Azeban City]]
 
   
 
==Request Permission==
Before entering a station, the player must first ask for permission from the station. Without docking permission the station will grant the player ninety seconds to exit the station otherwise it will destroy their ship; the player will only receive a fine if you transfer the station door.
 
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[[File:Elite-Dangerous-Request-Docking.png|thumb|250px|Request docking clearance]]
 
Before entering a station, the player must first ask for permission from the station. Without docking permission the station will grant the player ninety seconds to exit the station otherwise it will destroy their ship; the player will only receive a fine if the [[Access Corridor]] is crossed.
   
 
Docking permission can be requested via the Contacts tab in the left menu of your ship: enter the Target menu ("1" by default), move to the Contacts tab ('q' or 'e' to switch tabs), select the station (select by using the space bar), and highlight/select the "Request Docking Permission" (using the w, s, and spacebar keys).
 
Docking permission can be requested via the Contacts tab in the left menu of your ship: enter the Target menu ("1" by default), move to the Contacts tab ('q' or 'e' to switch tabs), select the station (select by using the space bar), and highlight/select the "Request Docking Permission" (using the w, s, and spacebar keys).
   
 
===Request Accepted===
 
===Request Accepted===
If the station acknowledges the docking request it will provide a landing pad number for the player to land at along with a ten minute landing timer.
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If the station acknowledges the docking request it will provide a [[Landing Pad|landing pad]] number for the player to land at along with a ten minute landing timer.
   
 
===Request Denied===
 
===Request Denied===
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====Distance====
 
====Distance====
If the player requested docking permission too far from the station then the request will be denied. Make sure to request docking within 7.5 km of a starport or 2.5 km of a station.
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If the player requested docking permission too far from the station then the request will be denied. Make sure to request docking within 7.5 km of the starport or outpost. If you forget to request permission, a fine will occur with a warning on entry to a station. The player must then move away from the station to a safe distance before docking request approval will be granted.
   
 
====Request from within the station====
 
====Request from within the station====
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====Landing pads are full====
 
====Landing pads are full====
This will quite often occur at popular stations. Either wait for someone to leave and resubmit a docking request, or travel to another station.
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This will quite often occur at popular stations, particularly [[outpost]]s with their limited number of docking pads. Either wait for someone to leave and resubmit a docking request, or travel to another station.
   
 
If in open mode a temporary fix is to switch to solo mode to dock.
 
If in open mode a temporary fix is to switch to solo mode to dock.
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==Entering Station==
 
==Entering Station==
It is recommended to keep landing gear deployed at all times when attempting to dock and when inside a starport to help prevent accidents.
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[[File:20170128182159 1.jpg|thumb|250px|A standard access port. If possible, always keep to the side marked with green lights.]]It is recommended to keep landing gear deployed at all times when attempting to dock and when inside a starport to help prevent accidents.
   
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If using [[Flight Assist]], ensure Rotational Correction is set to 'On' as this allows the ship to match the starport's rotation while it is inside the docking bay. This setting can be found in the Flight Assistance subsection of the systems menu.
===Stations===
 
All stations rotate to generate centrifugal force, which acts as gravity for its crew and citizens and as a hazard for docking pilots. As the player approaches the station's entry port, focus on centering the ship with the port first, so as not to crash into the starport's walls. Once the ship has been centered on the port, start rotating the ship to match that of the station's rotation - alternatively this can be accomplished by turning "rotational assistance" to "on" in the functions tab in the right menu. Keep in mind that most ships are wider than they are tall.
 
   
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===Starports===
The entry ports can be a congested location with ships passing in both directions. There is currently no traffic control and players should stay alert to avoid crashing into other ships. Some ship captains have adopted the protocol of turning on ship lights when docking to make themselves more visible as well as always traversing the side of the entry port marked by the green lights. Although, this is not always possible for some of the bigger ships as they can have a hard time fitting through the entrance slot.
 
 
All starports rotate to generate centripetal acceleration, which acts as gravity for its crew and citizens and as a hazard for docking pilots. As the player approaches the starport's entry port, focus on centering the ship with the port first, so as not to crash into the starport's walls. Once the ship has been centered on the port, start rotating the ship to match that of the starport's rotation. Keep in mind that most ships are wider than they are tall.
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  +
The [[Access Corridor]] can be a congested location with ships passing in both directions. There are currently no official protocols enforced within the entry ports, so pilots should stay alert to avoid other ships. There are, however, guidelines frequently given over stations' loudspeakers reminding pilots to reduce their speed and give way to larger vessels. In addition, lights are placed around the edge of the entry port, marking the centre line and indicating which side ships should pass on, although it is not always possible for two larger ships to fit side-by-side. Some pilots have also adopted the practise of turning on ship lights to make themselves more visible.
  +
  +
[[File:Anaconda-Underside-Landing-Station.png|thumb|250px|Anaconda docking in a station]]
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The 45 [[Landing Pad]]s of a starport are grouped in 12 lines on the inside of the docking bay. Assuming that one flies into a Starport with the green lights on the right side of the ship, Landing Pad 01 is the bottom-center landing pad closest to the Access Corridor. The remaining pads are numbered in this pattern: increasing first through the same line going away from the access corridor, then continuing to the next clockwise line starting with the pad closest to the access corridor. Thus, pads numbered in the teens are on the left, those in the 20s on the top, and those in the 30s on the right.
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The compass will indicate where your assigned landing pad is once you are through the access corridor, but remembering the above will help to avoid last-second panic when trying to locate a landing pad, especially if the pad is nearest to the access corridor within its line of pads, which is generally not visible immediately after entry.
   
 
===Outposts===
 
===Outposts===
Outposts do not rotate and do not require pilots to enter a docking area - instead they have structures with landing pads exposed to space - and thus are much easier to land at.
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Outposts do not rotate and do not require pilots to enter a docking area - instead they have structures with [[Landing Pad|landing pads]] exposed to space - and thus are much easier to land at.
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Outposts typically have 5 landing pads: 4 Small and 1 Medium. Unlike starports, the layout of the landing pads at outposts varies drastically by type of outpost. There are no Large landing pads, so Anacondas, Orcas, and similarly Large vessels will not be able to dock.
   
 
==Landing Ship==
 
==Landing Ship==
[[File:DockLanding.jpg|thumb|300px|Aligning and landing on a docking pad]]
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[[File:DockLanding.jpg|thumb|250px|Aligning and landing on a docking pad]]
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Landing gear should be deployed at this point. Slowly approach the designated pad - the pad should have a holographic number displayed above it and the [[HUD#Compass|compass]] also helps navigate to the appropriate pad. Once the ship is close enough to the [[Landing Pad|landing pad]] the radar will be replaced with a diagram showing the ship's position relative to the landing pad. Make sure that the ship is facing forward like in the image on the right (cockpit far and engines close to the pilot). In the diagram there will be a line extending from the ship to the pad (ending in a dot) - to dock the player must maneuver the ship so that the dot is centered in the pad's inner circle. Side thrusters (Q and E by default) as well as forward thrust (W and S by default) can be used to fine tune the ship's orientation and positioning. Once the dot is centered within the ship's inner circle slowly thrust down (F key by default) to complete the landing. If everything in the diagram has turned blue and the ship has "touched down", the docking is complete (generally the AI will notify the player).
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  +
[[File:Krait-Phantom-in-Station-Docked.png|thumb|250px|Krait Phantom in a station docked]]
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You can also use the forward and backward translation thrusters (I and K keys (possibly by default)) to more precisely align your ship without overshooting.
   
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When your ship is docked on the landing pad then you can select 'Starport Services' 'Enter Hangar' or 'Launch.' When selecting 'Enter Hangar' the landing pad goes downward like a giant elevator to move your ship into the hangar. Ship [[outfitting]] is possible there.
Landing gear should be deployed at this point. Slowly approach the designated pad - the pad should have a holographic number displayed above it and the [[HUD#Compass|compass]] also helps navigate to the appropriate pad. Once the ship is close enough to the landing pad the radar will be replaced with a diagram showing the ship's position relative to the landing pad. Make sure that the ship is facing forward like in the image on the right (cockpit far and engines close to the pilot). In the diagram there will be a line extending from the ship to the pad (ending in a dot) - to dock the player must maneuver the ship so that the dot is centered in the pad's inner circle. Side thrusters (Q and E by default) as well as forward thrust (W and S by default) can be used to fine tune the ship's orientation and positioning. Once the dot is centered within the ship's inner circle slowly thrust down (F key by default) to complete the landing. If everything in the diagram has turned blue and the ship has "touched down", the docking is complete (generally the AI will notify the player).
 
 
{{clr}}
 
{{clr}}
   
 
==Rules==
 
==Rules==
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[[File:Type-7-ship-docked-planetary-ring.png|thumb|250px|Type-7 docked on a planet]]
If station rules are not followed the player will be [[fine|fined]] and potentially destroyed (assuming they don't comply with the rules in time). If a violation occurs (and the ship wasn't destroyed) the station will deny docking for a period of time (depends on the length of the violation, generally up to thirty seconds or so).
 
  +
 
If station rules are not followed the player will be [[fine]]d and potentially destroyed (assuming they don't comply with the rules in time). If a violation occurs (and the ship wasn't destroyed) the station will deny docking for a period of time (depends on the length of the violation, generally up to thirty seconds or so).
   
 
Violations include:
 
Violations include:
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* airlock loitering
 
* airlock loitering
 
** ship destruction
 
** ship destruction
* being over a landing pad that is not designated to you
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* landing pad loitering (flying over a landing pad that is not assigned to you)
 
** fine then ship destruction
 
** fine then ship destruction
 
* failing to dock within the allotted time
 
* failing to dock within the allotted time
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* firing weapons within the docking bay
 
* firing weapons within the docking bay
 
** ship destruction
 
** ship destruction
* firing weapons within the fire zone
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* firing weapons within the no fire zone
 
** fine if shooting a wanted target
 
** fine if shooting a wanted target
 
** ship destruction if shooting a clean target
 
** ship destruction if shooting a clean target
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** fine
 
** fine
   
== Demonstration ==
 
[[File:Elite Dangerous- Do you dock like I do?|none|thumb|500x500px|A short clip that demonstrates a practiced docking technique.]]
 
 
==Tips==
 
==Tips==
* The docking port on a [[Coriolis Station]] is always positioned on the 'end' that is spinning anti-clockwise. Looking for the advertising holograms often helps.
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* The docking port on a [[Coriolis Station]] is always positioned on the 'end' that is spinning counter-clockwise. Looking for the advertising holograms often helps. The side of the station opposite of the side with the entry port will also have red lights in the corners that flash periodically.
* The ship's [[HUD#Compass|compass]] (to the right of the scanner) points towards the docking pad currently allocated to your ship. The indicator will be an outline if the target is behind you.
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* The ship's compass (to the left of the scanner) points towards the docking pad currently allocated to your ship. The indicator will be an outline if the target is behind you.
 
* When landing, you can't see the landing pad, because it has to be below your ship. However, while approaching the landing pad, you can fly on the back or head straight for the pad, so you can keep the pad in sight. You can then rotate when you are close enough.
 
* When landing, you can't see the landing pad, because it has to be below your ship. However, while approaching the landing pad, you can fly on the back or head straight for the pad, so you can keep the pad in sight. You can then rotate when you are close enough.
* Enabling the landing gear decreases your velocity. To speedup landing, you can keep it disabled until you are directly over the pad. However, enabling the landing gear will also make your ship more maneuverable at lower speed.
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* Enabling the landing gear decreases your velocity. To speedup landing, you can keep it disabled until you are directly over the pad. However, enabling the landing gear will also make your ship more manoeuvrable at lower speed.
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== Videos ==
  +
<gallery>
  +
File:Elite_Dangerous_-_The_Orbis_Starport
  +
File:Your_first_docking_attempt
  +
File:Elite Dangerous- Do you dock like I do?
  +
File:Flight_Assist_Off_docking_with_no_HUD_in_Elite_Dangerous
  +
</gallery>
  +
[[Category:Guides]]

Revision as of 18:25, 14 July 2019

Elite-Dangerous-Cobra-Docking-Artwork

A Cobra MkIII entering the airlock of a space station, art

To use a Station's services, the player must first dock. Docking is a two stage process: request docking permission then move to and land on the designated landing pad.

There's a Standard Docking Computer that automates docking with a space station or Surface Port.

Request Permission

Elite-Dangerous-Request-Docking

Request docking clearance

Before entering a station, the player must first ask for permission from the station. Without docking permission the station will grant the player ninety seconds to exit the station otherwise it will destroy their ship; the player will only receive a fine if the Access Corridor is crossed.

Docking permission can be requested via the Contacts tab in the left menu of your ship: enter the Target menu ("1" by default), move to the Contacts tab ('q' or 'e' to switch tabs), select the station (select by using the space bar), and highlight/select the "Request Docking Permission" (using the w, s, and spacebar keys).

Request Accepted

If the station acknowledges the docking request it will provide a landing pad number for the player to land at along with a ten minute landing timer.

Request Denied

There are multiple reasons why a docking request gets denied.

Distance

If the player requested docking permission too far from the station then the request will be denied. Make sure to request docking within 7.5 km of the starport or outpost. If you forget to request permission, a fine will occur with a warning on entry to a station. The player must then move away from the station to a safe distance before docking request approval will be granted.

Request from within the station

If the player aborted their landing for some reason they cannot make another docking request from within the station - they will need to exit the docking port and make another docking request.

Landing pads are full

This will quite often occur at popular stations, particularly outposts with their limited number of docking pads. Either wait for someone to leave and resubmit a docking request, or travel to another station.

If in open mode a temporary fix is to switch to solo mode to dock.

Ship is too large

If the player's ship is too large for the available landing pads the request will be denied. Note that Outposts do not appear to have large landing pads so any requests from ships that require a large pad will always be denied.

Entering Station

20170128182159 1

A standard access port. If possible, always keep to the side marked with green lights.

It is recommended to keep landing gear deployed at all times when attempting to dock and when inside a starport to help prevent accidents.

If using Flight Assist, ensure Rotational Correction is set to 'On' as this allows the ship to match the starport's rotation while it is inside the docking bay. This setting can be found in the Flight Assistance subsection of the systems menu.

Starports

All starports rotate to generate centripetal acceleration, which acts as gravity for its crew and citizens and as a hazard for docking pilots. As the player approaches the starport's entry port, focus on centering the ship with the port first, so as not to crash into the starport's walls. Once the ship has been centered on the port, start rotating the ship to match that of the starport's rotation. Keep in mind that most ships are wider than they are tall.

The Access Corridor can be a congested location with ships passing in both directions. There are currently no official protocols enforced within the entry ports, so pilots should stay alert to avoid other ships. There are, however, guidelines frequently given over stations' loudspeakers reminding pilots to reduce their speed and give way to larger vessels. In addition, lights are placed around the edge of the entry port, marking the centre line and indicating which side ships should pass on, although it is not always possible for two larger ships to fit side-by-side. Some pilots have also adopted the practise of turning on ship lights to make themselves more visible.

Anaconda-Underside-Landing-Station

Anaconda docking in a station

The 45 Landing Pads of a starport are grouped in 12 lines on the inside of the docking bay. Assuming that one flies into a Starport with the green lights on the right side of the ship, Landing Pad 01 is the bottom-center landing pad closest to the Access Corridor. The remaining pads are numbered in this pattern: increasing first through the same line going away from the access corridor, then continuing to the next clockwise line starting with the pad closest to the access corridor. Thus, pads numbered in the teens are on the left, those in the 20s on the top, and those in the 30s on the right.

The compass will indicate where your assigned landing pad is once you are through the access corridor, but remembering the above will help to avoid last-second panic when trying to locate a landing pad, especially if the pad is nearest to the access corridor within its line of pads, which is generally not visible immediately after entry.

Outposts

Outposts do not rotate and do not require pilots to enter a docking area - instead they have structures with landing pads exposed to space - and thus are much easier to land at.

Outposts typically have 5 landing pads: 4 Small and 1 Medium. Unlike starports, the layout of the landing pads at outposts varies drastically by type of outpost. There are no Large landing pads, so Anacondas, Orcas, and similarly Large vessels will not be able to dock.

Landing Ship

DockLanding

Aligning and landing on a docking pad

Landing gear should be deployed at this point. Slowly approach the designated pad - the pad should have a holographic number displayed above it and the compass also helps navigate to the appropriate pad. Once the ship is close enough to the landing pad the radar will be replaced with a diagram showing the ship's position relative to the landing pad. Make sure that the ship is facing forward like in the image on the right (cockpit far and engines close to the pilot). In the diagram there will be a line extending from the ship to the pad (ending in a dot) - to dock the player must maneuver the ship so that the dot is centered in the pad's inner circle. Side thrusters (Q and E by default) as well as forward thrust (W and S by default) can be used to fine tune the ship's orientation and positioning. Once the dot is centered within the ship's inner circle slowly thrust down (F key by default) to complete the landing. If everything in the diagram has turned blue and the ship has "touched down", the docking is complete (generally the AI will notify the player).

Krait-Phantom-in-Station-Docked

Krait Phantom in a station docked

You can also use the forward and backward translation thrusters (I and K keys (possibly by default)) to more precisely align your ship without overshooting.

When your ship is docked on the landing pad then you can select 'Starport Services' 'Enter Hangar' or 'Launch.' When selecting 'Enter Hangar' the landing pad goes downward like a giant elevator to move your ship into the hangar. Ship outfitting is possible there.

Rules

Type-7-ship-docked-planetary-ring

Type-7 docked on a planet

If station rules are not followed the player will be fined and potentially destroyed (assuming they don't comply with the rules in time). If a violation occurs (and the ship wasn't destroyed) the station will deny docking for a period of time (depends on the length of the violation, generally up to thirty seconds or so).

Violations include:

  • entering the docking bay without permission
    • fine then ship destruction
  • being in the airlock without permission
    • fine then ship destruction
  • airlock loitering
    • ship destruction
  • landing pad loitering (flying over a landing pad that is not assigned to you)
    • fine then ship destruction
  • failing to dock within the allotted time
    • fine
  • failing to exit the docking bay within the allotted time
    • fine then ship destruction
  • firing weapons within the docking bay
    • ship destruction
  • firing weapons within the no fire zone
    • fine if shooting a wanted target
    • ship destruction if shooting a clean target
  • transporting illegal or stolen goods
    • fine

Tips

  • The docking port on a Coriolis Station is always positioned on the 'end' that is spinning counter-clockwise. Looking for the advertising holograms often helps. The side of the station opposite of the side with the entry port will also have red lights in the corners that flash periodically.
  • The ship's compass (to the left of the scanner) points towards the docking pad currently allocated to your ship. The indicator will be an outline if the target is behind you.
  • When landing, you can't see the landing pad, because it has to be below your ship. However, while approaching the landing pad, you can fly on the back or head straight for the pad, so you can keep the pad in sight. You can then rotate when you are close enough.
  • Enabling the landing gear decreases your velocity. To speedup landing, you can keep it disabled until you are directly over the pad. However, enabling the landing gear will also make your ship more manoeuvrable at lower speed.

Videos