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[[ru:Eagle MkII]]
[[ru:Eagle MkII]]
[[Category:Core Dynamics]]
[[Category:Core Dynamics]]

Revision as of 05:27, October 13, 2019

Not to be confused with Imperial Eagle.
Eagle MkII
ManufacturerCore Dynamics
Years Produced3199-Present
Cost44,800 CR
Insurance2,240 CR
Default Specifications
Landing Pad SizeSmall
Dimensions31.2m x 29.7m x 7.1m
Pilot Seats1
Fighter HangarNo
Hull Mass50 t
Mass Lock Factor6
Armour Hardness28
Shields78 MJ
Top Speed240 m/s
Boost Speed350 m/s
Unladen Jump Range8.47 ly
Cargo Capacity2 t
Fuel Capacity4 t
Hardpoints1x Utility Mount
3x Small Hardpoints
Internals4x Size 1 Compartments
1x Size 2 Compartment
1x Size 3 Compartment
1x Size 2 Military Compartment
Maximum Non-Engineered Specs
Top Speed272 m/s
Boost Speed397 m/s
Unladen Jump Range25.47 ly
Cargo Capacity20 t

Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.

— In-Game Description

The Eagle MkII is an agile fighter sporting 3 weapon hardpoints. It is the most manoeuvrable ship currently in the game (excluding ship launched fighters), as well as being the cheapest combat-specialized vessel. However, it suffers from a short hyperspace range, as well as a tendency to overheat and run out of weapons power.


The Eagle is an extremely agile ship; in fact, it has the highest Manoeuvrability of any ship, excluding Ship Launched Fighters. Thus the Eagle is extremely viable for any commander looking to take advantage of mobility and even high tier ships like Anacondas might struggle against a well trained Eagle pilot due to its ability to stay on the rear of ships; where even Turreted hardpoints won't have any visibility of the ship. Be careful of bigger ships deploying the tiny fighters however and it is highly advised to prioritize these in combat.

Compared to the Sidewinder the Eagle is a strict upgrade in virtually every aspect. The sidewinder has slightly better base armour but the Eagle has much better combat ability, not to mention better cargo capacity, jump range, damage, hardpoints etc. The Eagle is a great second ship for players to jump to and some even prefer it over the Hauler for cargo jobs due to its respectable 16T of space.

The Eagle makes a fantastic Bounty Hunter or Pirate. With its manoeuvrability, the Eagle can take on most adversaries and with three class 1 hardpoints the Eagle is capable of dealing formidable damage and its high manoeuvrability means it is brilliant at both Interdicting and dodging Interdictions making it great for shieldless trading. Defensively, however, the eagle has paper thin armor, dying to sustained fire from even a Sidewinder. Thus, the manoeuverability of the ship is critical in avoiding hits. The best defense is not to get hit at all. Thus a shield is recommended and the low shield power encourages the use of a Shield Booster. The issue with this, however, is that Eagle has only one utility mount, which means going without a Kill Warrant Scanner. You may wish to instead use a Stealth build; the Eagle has good heat management and using Silent Running may make ships unable to ever get a hit on an Eagle; especially if they run Turreted and Gimballed mounts. Be careful as experienced commanders may know how to get around this. The other problem is this strategy requires a Chaff Launcher which again requires going without a Kill Warrant Scanner.

As a Trader or Miner, the Eagle is significantly better than the Sidewinder in both aspects. However, the Hauler may be better for traders if not wanting to touch combat, though you may be better off holding out until the Adder becomes affordable, as it is much better in both aspects while still being viable in combat.

The weapon hardpoints are located as follows: 2 small hardpoints on the underside of main body of ship, 1 small hardpoint on the top of the ship behind the cockpit. The cockpit is notable as it is incredibly small; very similar to that of the tiny ship launched fighters. Many players may find the space either enjoyable or rather claustrophobic and it makes the Eagle have rather poor visibility.

In September 2014 Frontier announced that the Eagle would become a second starting ship for all players who had pre-ordered Elite Dangerous, including existing Beta and Kickstarter supporters. This starting Eagle (known as the "Freagle") is located in a Station outside of the player's starting system and can be flown once the commander travels to the station where it is stored. The Free Eagle can be found by opening the Galaxy Map and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.

The Eagle MkII has an available 12 piece cosmetic ship kit that can be purchased from the Frontier store which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.

Purchase Locations

The Eagle is a very common ship and can be found at nearly any shipyard. If you are struggling to find it, the following (incomplete) list contains confirmed purchase locations.

System Station Date Notes
44 B Ophiuchi Feustel Gateway June 12, 2015 10% discount
Abukunin Reilly Hub April 6, 2015
AC +26 37030 Culbertson Port 2015-12-27
Alioth Irkutsk 1.06
Arjung Hiyya Orbital 10/3/2015
Asellus Primus Beagle 2 Landing
Aulin Aulin Enterprise June 16, 2016
Bolos Vizcaino Horizons 16May15
Cao Yans Nordenskiold Hub Feb 26, 2015
Cauani Hardy City 1 Jan, 2015
Dangtei Harrington Station Aug 17, 2015
Eravate Ackerman Market Jan 24, 2015
G 180-18 Alexandria Gateway
Gliese 563.1 Matteucci Ring Jul 23, 2015
I Bootis Chango Dock
Ki Laufey Fiennes Orbital July 20, 2015
Lambda-1 Tucanea Riess Hub Aug 17, 2015
Liaedin Kohl Terminal March 22, 2015
Lo Pegasi Garcia Station 12 Dec, 2014
LP 445-22 Trevithick Horizons Jul 23, 2015
Lwen Oliver Enterprise 1 Jan, 2015
Kelin Samba Bolkow City 9 Aug, 2015
Kremainn Wohler Station 23Mar15
Kurmodiae Virchow Dock Jul 23, 2015
Ross 780 Aristotle Gateway August 20, 2017
Sol Daedalus May 12, 2016 20% discount
Styx Chu Hub
Tauerni Rushworth Port 4 Jan, 2015
Ualapalor Preuss Station
Una Hoard Orbital Feb 19, 2015
Yanyan Morin City
Gateway Dublin Citadel July 29, 2015
Itza Ellison Station December 16, 2015
Freng Bear City April 03, 2016
Lethe Obruchev Bastion August 2, 2016
Shinrarta Dezhra Jameson Memorial January 26, 2018 10% Discount, Founders Permit Needed


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle MkII.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Empty -- -- 1
Utility Mount Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 2 2
Thrusters Mounting Thrusters E 3 3
Frame Shift Drive Housing Frame Shift Drive E 3 3
Environment Control Life Support E 1 1
Power Coupling Power Distributor E 2 2
Sensor Suite Sensors E 2 2
Fuel Store Fuel Tank [x4] C 2 2
Internal Compartments Shield Generator E 3 3
Cargo Rack [x2] E 1 2
Empty (M) -- -- 2
Empty -- -- 1
Advanced Docking Computer E 1 1
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1



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