Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.
— Elite Dangerous: Odyssey announcement
Elite Dangerous: Odyssey is the second paid expansion for Elite Dangerous. Frontier Developments described it as the biggest update yet and a defining moment in the history of the game. Development of Odyssey started in August 2018, and was officially announced on June 3, 2020.
Odyssey was originally scheduled to release in December 2020 simultaneously on PC, Xbox, and PlayStation, but was delayed to early 2021 due to the COVID-19 pandemic. It was then delayed a second time as COVID-19 restrictions in the United Kingdom were renewed. Odyssey finally released on PC on May 19, 2021.
After being delayed past the PC release, the Xbox and PlayStation releases of Odyssey were officially cancelled on March 10, 2022, along with all development of new Elite Dangerous content for consoles.
- 1 Features
- 2 Alpha
- 3 Compatibility
- 4 Editions
- 5 Development
- 6 Launch
- 7 Post-launch support
- 8 Performance
- 9 Mods
- 10 VR
- 11 Notes
- 12 Videos
- 13 Gallery
- 14 References
Atmospheric landings and on-foot activities
The landmark feature of Odyssey is the addition of the ability to explore planets on foot. This is permitted not only on all non-atmospheric landable planets, but Odyssey also opens planets with tenuous or thin atmospheres for landings for the first time, increasing the number of available landable bodies in the game by over 20%. Landing on planets with tenuous atmospheres requires the new Advanced Planetary Approach Suite module. On Foot activities require a suit to protect the player from the hostile environment, but some planets are so inhospitable that players cannot disembark from their ships even if their ships are able to land. In order to disembark from a ship on foot, the player must first land the ship on the ground. A planet's gravity is also a factor during On Foot activities, and can affect the player's movement, jumping, and their thrown grenades.
The first player to set foot on a planet will receive the "First Footfall" credit on the System Map. First Footfall credit can only be claimed on planets in systems with 0 population; inhabited systems have already been explored at some point in the Elite Dangerous universe's 1300-year history of interstellar exploration, and thus First Footfall credit in those systems is already long claimed. Unlike the "First Discovered" and "First Mapped" credits, "First Footfall" credit is recorded immediately upon a player dismebarking on a previously unclaimed body, and does not require selling scan data to Universal Cartographics.
Millions of older planets have refreshed visuals with new levels of detail. Each sunset feels unique with a new algorithm that factors in the composition of the planetary atmosphere, the color, distance of the nearby stars, and other variables. New living creatures are distributed across the galaxy based on complex, in-fiction rules and logic. These biologicals (flora and vegetation) can be located from orbit. The player can then land to sample their genomes, and return to a starport and exchange those discoveries for credits and buy upgrades. Player names are permanently attached to the things they discover.
Odyssey also introduces a multi-layered tactical environment in which commanders (on foot), SRVs, and ships can engage in combat with each other simultaneously. With Multicrew, multiple commanders aboard the same ship can deploy on foot, in an SRV, and in a Ship-Launched Fighter all at the same time. Ship weapons cannot target commanders because they are too small to target, but commanders can use certain handheld weapons to target ships. SRVs can damage commanders by running over them, but ships cannot ram commanders.
In the event a player is critically injured while on foot, where they redeploy is determined by their location and whether or not they own a ship. Players who do not own a ship will redeploy at the nearest Concourse. Players who own a ship and used it to travel to the planet where they were injured may choose to redeploy aboard that ship, which will be automatically relocated to a safe orbit above the planet, or the nearest Concourse. Players who own a ship but left it at a port will redeploy aboard that ship at that port. Players also lose any items in their suit's backpack when they are injured, but not equipped tools or weapons.
Starports, orbital Outposts, Asteroid Bases, and Planetary Ports are home to new Concourses, public common areas where players can meet with each other, take on missions, purchase equipment and ships, exchange or sell certain commodities, and redeem discoveries. All Concourses provide access to seven different vendors, each offering a unique service. Players can even travel from one Concourse to another, or to settlements, without the need for their own ship via Apex Interstellar Transport's shuttle service. Players can also participate in large ground battles through Frontline Solutions.
To facilitate footfall activities, players must make use of new footfall-specific equipment types: suits, consumables, and handheld weapons and tools. The player can change their suit and equipment while aboard their ship or inside their SRV. The player's suit includes a specialised HUD interface.
There are four different suit models, each optimized for a different type of activity. The basic Flight Suit used by pilots is the least versatile and resilient of the four, but is safe enough for venturing out of the ship. Premium suits include the Maverick Suit, designed for scavenging, the Artemis Suit, designed for exploration, and the Dominator Suit, designed for combat. All suits possess shields and life support systems which are maintained by a battery with a finite charge; the player can adjust the power distribution for these systems. Suits also have varying backpack capacities; the Maverick has the most amount of space, while the Dominator has the least. Lastly, suits can be cosmetically customized with different skins.
Handheld weapons and tools allow the player battle other players and NPC or defensive emplacements, and interact with the enviroment. Weapon types include assault rifles, rocket launchers, shotguns, sniper rifles, carbines, pistols, and three types of grenades, including Frag Grenades, EMP Grenades, and Shield Grenades. The first weapon that players receive is a pistol. Tools include the Genetic Sampler, which is used to take samples of organisms that can be sold to Vista Genomics, the Arc Cutter, which can open panels and carve new pathways inside settlement buildings, the Energylink, which can drain power from or overload devices, and the Profile Analyser, which can scan targeted individuals and clone security authorisation profiles. Tools are tied to the type of suit the player is wearing. The Maverick Suit is equipped with the Arc Cutter, Energylink, and Profile Analyser, the Artemis Suit is equipped with the Genetic Sampler, and the Manticore Dominator eschews tools in favor of carrying a second primary weapon and extra grenades.
The corporations Kinematic Armaments, Manticore, and Takada each specialize in handheld weapons that fire a certain type of projectile. Kinematic Armaments weapons fire kinetic rounds (very effective against armoured targets), Takada weapons fire lasers (very effective against shielded targets), and Manticore weapons fire plasma rounds (moderately effective against all targets). In addition, rocket launchers and grenades are explosive weapons that are especially effective against ships and SRVs.
All handheld weapons possess an aim-down-sight function. They can also be modified with a number of attachments, such as scopes, but replacing one attachment with another results in the loss of the old attachment. Players can own multiple copies of the same weapon, but can only carry a limited number of weapons when disembarking from their ships. Weapons have finite ammunition which can be replenished with consumable pickups found in the field. Players can drop ammunition and grenades for other players in their instance to pick up if desired. Other consumables include the Medkit and the E-Breach.
Settlements have an expanded range of functionality in Odyssey, as well as new layouts. There are over 16 new settlement types with distinct structures and room types. These are located on planets and moons with tenuous atmospheres. The type of settlement determines everything from its layout, the kind of NPCs present, the range of available activities and missions, and what items can be retrieved or stolen. The interiors of all settlement buildings have breathable atmospheres, which means players will not draw on their suit's life support while indoors. Players can interact with the local NPCs peacefully, such as through trade, or violently, such as by eliminating NPCs loyal to a hostile faction or engaging in piracy. Players with a neutral or positive reputation with the minor faction that controls a settlement will be permitted to land at a settlement's Landing Pad or in its vicinity without triggering the settlement's defence turrets.
Settlements can be found in one of nine different states, which further determine its contents. If a player attacks a populated settlement, the controlling minor faction will dispatch a squad of military-strength reinforcements. A player who massacres an entire settlement and manages to defeat all reinforcements will face severe consequences. Depopulated settlements will repopulate over time. Anti-ship defences also make aerial attacks on settlements dangerous to attempt unless players on the ground disable those defences first, either by deactivating them in a settlement's security center or shutting down a settlement's power plant. Players can also deactivate a settlement's power plant to unlock restricted areas that are normally sealed or steal the Power Regulator.
NPCs at settlements are classified as either guards, who are armed and will investigate disturbances or attack detected hostiles, or civilians, who lack personal shields to protect themselves but can alert guards to intruders. When intruders or illegal activities are detected by an NPC, the player can kill that NPC to try and prevent them from contacting other NPCs and alerting them. Certain actions such as shutting down a settlement's power plant will trigger a general alert across the settlement, but it still takes time for guard NPCs to gather at the reactor building to investigate the problem.
Odyssey added over 400,000 settlements to the game.
Stellar Forge improvements
The Stellar Forge (SF) has been upgraded with terrains and terrain materials of various different types and scales which are deterministically selected and blended together depending on the SF-driven properties of that planet. Landable planets are classified between rocky, icy, rocky ice, high metal content and metal rich depending on what emerges from the SF, but their terrains are dependent on those simulation values more than these discrete titles. Terrain shapes, styles, and combinations are mixed together, meaning there is a lot of variation within these classes.
Across a planet there is now a large scale mask processed which determines different zones of types of terrain based. The mask depends on things like how gravitationally stressed the planet is, the crust thickness and if the planet is, or has been, tectonically active. These zones mask out further subzones of terrain and material types, and follow the flow patterns laid out by the layer above it, creating a seamless landscape across the planet.
New occlusion systems. New tech will enable identifying areas and features of planets, the type of terrain, basins, craters, etc from orbit/space. Distinct regions are blended together such as flat and mountainous areas. Planets now use a mix of procedural features and pre-baked, hand-crafted assets, all blended together. Scatter system for rocks, flora, etc will be more systemic and deterministic for each planet, so that assets are in a more natural place. Multiple geomes are supported, so planets can have mixed-combinations of surfaces: dusty, rocky, icy, snowy, etc. Most of the game has has graphical changes, which includes the stars.
Use of a new Physically Based Rendering system throughout the game gives stars a new "light". Different planets' atmospheres will have different colours based on their primary composition. For example atmosphere colours/types: red, yellow, green, blue, lots of shades. Raleigh scattering for light refraction based on the star light's wavelength and planet atmosphere density. Mie scattering for light absorption based on atmosphere elements and composition. Oxygen, Argon, Neon, etc. absorb light differently. This produces a huge variety of visual possibilities.
Hints at more landable planets to come, only tenuous atmosphere planets have been unlocked for Odyssey's launch.
Other additions and changes
- A new tutorial sequence for On Foot gameplay.
- Two new Pilots Federation Ranks: Mercenary and Exobiologist.
- With Odyssey, the Standard Docking Computer and Advanced Docking Computer can detect suitable landing sites and automatically land ships on planetary surfaces. Previously, these modules were only capable of automatically docking ships with Landing Pads at Stations and Surface Ports, and landing on planetary surfaces required manual control from the player.
- Various ship-related visual enhancements, including exterior details and textures, shield impact cues, explosions resulting from a ship's destruction, the hyperspace jump animation, and Pulse Wave Analyser scanning graphics.
- Redesigns for the Mission Board, Galaxy Map, System Map, Shipyard, and the Redeployment interface.
- "Wings" are renamed to "Teams".
- The Detailed Surface Scanner gains a series of filters to allow players to isolate various geological and biological features on planetary surfaces.
- 9 new Engineers, and new modifications for Suits and Handheld Weapons.
- In addition to the new settlements, over 8,000 Surface Ports were added to worlds with tenuous atmospheres.
- 5 new post-Elite ranks called "Elite Stars" added to all six rank ladders (Combat, Trader, Explorer, CQC, Mercenary, Exobiologist).
Post-launch additions and changes
- Update 6
- Update 7
- Conflict Zones gain more anti-ship defence turrets, which On Foot players can optionally disable.
- Apex Interstellar Transport shuttles can be redirected mid-flight to return to the departure point or divert to another destination if there is sufficient fuel.
- Module storage limit is increased from 120 to 200.
- Galaxy Map bookmark limit is increased from 100 to 200.
- Update 8
- Multicrew player cap is increased from 3 to 4.
- 4 new Engineers with Pilot Equipment modifications are added to the Colonia Region.
- On Foot mission variety and objectives are increased.
- Horizons Flight Suit and Outfit cosmetics are made compatible for Odyssey suits.
- Concourses are added to all Flight Operations Carrier Megaships (Wells-class Carriers) except Rescue Vessels.
- Megaship Concourses contain a new function: Escape Pods. These allow players to directly enter Redeployment from a Megaship in rare situations where they cannot access their personal ships.
- Emotes are added, allowing On Foot players to make the following gestures: Wave, Applaud, Point, Agree, Disagree, Stop, Go, and Salute. Emotes are context-sensitive and can be directed to other players.
- Update 9
- The Scorpion SRV.
- Five Multi Limpet Controller modules, which combine multiple Limpet Controller types into one module, but at the cost of overall efficiency compared to high-rated individual Limpet Controllers.
- Further improvements to On Foot mission variety and objectives.
- Mission provider NPCs added to settlements.
- On Foot NPCs added to points of interest outside settlements to facilitate new mission and encounter scenarios.
- The cargo capacity of the Scarab SRV is increased from 2 tonnes to 4 tonnes.
- Update 10
- Changes to minor faction behavior and faction state behavior.
- The Pirate Attack faction state no longer trigger in systems where only Anarchy factions are present.
- Weapon commodities become legal when a Pirate Attack is active in a system.
- Local Anarchy factions no longer gain influence when a Pirate Attack is active.
- Anarchy factions no longer have security states.
- Odyssey settlements controlled by Anarchy factions prefer to export illegal commodities.
- When the faction controlling a station enters the Civil Unrest state, the Black Market service now becomes available.
- Buying and selling specific commodities is more beneficial for a faction's influence if those commodities have a high supply/demand rating at the station where they are sold.
- Changes to minor faction behavior and faction state behavior.
- Update 11
The Elite Dangerous: Odyssey PC alpha ran from March 29, 2021 to May 5, 2021. Access to the alpha could be obtained through purchasing the Odyssey Deluxe Alpha edition or owning the Lifetime Expansion Pass. Over the course of the alpha, Odyssey features were introduced incrementally in order to focus community feedback.
- Phase 1: First Steps (March 29 - April 8)
- During the first phase of the alpha, all participants were given a fresh commander profile and began at Armstrong's Legacy in the Adityan system. Players were restricted to Adityan for this phase to maximise player interaction and stress-test the game's network.
- The Maverick Suit, and Kinematic Armaments and Takada weapons could be purchased.
- Players did not have access to ships, but could travel using Apex Interstellar Transport to reach groundside mission locations.
- Salvage and collection/delivery missions were available.
- Phase 2: Combat (April 8 - April 15)
- The starting point of the alpha was moved to the Nervi system.
- A 20ly bubble of space surrounding Adityan, which included Nervi, was opened up for interstellar travel, and players could purchase ships. All players were granted a Cobra MkIII to start with.
- The Dominator Suit could be purchased.
- Faction conflicts were enabled and combat missions at Conflict Zones were available through Frontline Solutions.
- Several fixes and improvements based on Phase 1 feedback were added.
- Phase 3: Exploration (April 15 - April 28)
- Phase 4: Compatibility (April 28 - May 5)
- A snapshot of players' main commander profiles taken on April 23, 2021 was added to the alpha. Players had access to their owned ships and funds. Normal ship transfer costs and wait times were reduced so players could transfer their ships into the playable 50ly zone.
- All base game features were enabled to test their compatibility with Odyssey features. Fleet Carriers were enabled belatedly on April 30.
Between the PC launch of Odyssey on May 19, 2021 until the console launch later that year, players who own Odyssey and players who only own Horizons will be temporarily unable to instance with each other. Both groups will continue to share the same galaxy and background simulation, but Horizons players will not have access to any new content or improvements added by Odyssey. If an Odyssey owner wishes to play with a friend who only has Horizons, they have the option of switching to the Horizons version of the game via the PC launcher, but while playing Horizons they will not have access to any Odyssey-specific features or items.
After the console version of Odyssey becomes available, this bifurcation of the community will mostly end, and Elite Dangerous will be updated to reunite both branches of the game. Odyssey and Horizons players will be able to instance with each other, though Horizons players will not be able to land on planets with tenuous atmospheres because they will not be able to obtain the required Advanced Planetary Approach Suite. However, Horizons players will be able experience the graphical update and planet-generation improvements in Odyssey.
Due to the addition of first-person shooter gameplay in Odyssey, it was given a higher age restriction rating than the Elite Dangerous base game by the PEGI. As a result, players who own Odyssey will be blocked from instancing on non-atmospheric landable worlds with players who do not own Odyssey.
On May 4, 2022, Frontier confirmed that players can copy their profiles from console to PC. This process will be time limited and optional with a specific date. 
- Frontier Forums: Elite Dangerous: Odyssey Announcement
- Frontier Forums: Important Community Update (01/03)
- Frontier Forums: Community Update (01/05)
- Frontier Forums: Odyssey Update 2021
- Frontier Forums: Elite Dangerous: Odyssey Patch Notes
- Frontier Forums: Console Update
- Frontier talks about Elite's new on-foot exploration update, Odyssey
- Frontier Forums: Elite Dangerous: Odyssey Q&A- First Footfall
- Frontier Forums: Elite Dangerous: Odyssey Q&A - Ships and Vehicles
- YouTube: Elite Dangerous: Odyssey - Mission Playthrough
- Elite: Dangerous expansion aims to give players their own 'Neil Armstrong moment'
- Frontier Forums: EDO Q&A Notes - (Supercruise News #26)
- Polygon: New expansion for Elite Dangerous will add tens of thousands of locations to the game
- Frontier Forums: Elite Dangerous: Odyssey | The Road To Odyssey Part 2 - Forging Your Path
- Odyssey: Update on VR and Ship Interiors
- Frontier Forums: Elite Dangerous: Odyssey Q&A - Weapons
- Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion
- Frontier Forums: Elite Dangerous: Odyssey Q&A - Settlements
- Quick Notes from Livestream - Discovery Scanner: w/ Piers Jackson & Dr Kay Ross. - 27 April, 2021.
- Frontier Forums: Development Update 2 - July
- Frontier Forums: Camera Suite Improvements: Update Notes
- Frontier Forums: Developer Update 3 - August
- Frontier Forums: Development Update 4 - September
- Frontier Forums: Elite Dangerous: Odyssey Update 8 Notes
- Frontier Forums: Development Update 5 - October
- Frontier Forums: Arf's Holiday Message
- Frontier Forums: Elite Dangerous: Odyssey | Update 9 Notes
- Frontier Forums: Update 10 - Odyssey and Horizons
- Frontier Forums: Update 11 Patch Notes
- Frontier Forums: Elite Dangerous: Odyssey Alpha Extension
- Frontier Forums: Horizons/Odyssey Compatibility - Further Details
- Frontier Forums: Horizons / Odyssey Compatibility
- Frontier Forums: Horizons / Odyssey Compatibility, post #96
- Frontier Forums: CM Arf: Elite/Horizons (PEGI 7?) CMDRs won't instance with Odyssey (higher PEGI rating) CMDRs on non-atmos planets because of rating restrictions
- Console Profile Transfers and 2022 Updates
Elite Dangerous: Odyssey was made available in two editions on PC.
- Elite Dangerous: Odyssey (PC)
- Elite Dangerous: Odyssey - Deluxe Alpha Expansion (PC)
On 15 November 2019 Frontier described the new era of Elite in a Trading Statement and Roadmap Update:
"The future for Elite Dangerous is also exciting. Frontier is developing a major new paid-for release for the iconic space simulation which will dramatically expand gameplay and mark the beginning of a new era for Elite Dangerous. This will be characterised by significant new features to appeal to existing commanders, whilst being specifically designed to be a compelling, attractive and welcoming entry point for new players. Targeted for launch at the end of 2020, this major new release on multiple platforms will fall into financial year 2021."
Frontier said on 1 March 2019:"Back in August (2018), we mentioned that the team had begun work on the next major era of Elite. We believe this will be a defining moment in the history of the game and it will be our biggest update yet."
"In that post, we explained that the content was still very early in development, so we won’t be ready to announce it for a while. To give this more context, in order to realise the ambition for this update, and the size and scope of the content we wish to bring to the Elite Dangerous galaxy, we estimate this major milestone will be ready by the latter half of 2020."
"As development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite. We can understand that having a long wait for news can be frustrating, but we truly believe that this will be the single most impactful update for our community. Having a development team dedicated to this milestone is our continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world."
On October 22, 2019, Community Manager Will Flanagan said:"The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world."
On June 3, 2020, less than a week before the release of the Fleet Carriers Update, a trailer for the expansion containing in-engine pre-alpha footage and revealing its name as Elite Dangerous: Odyssey was accidentally uploaded to the official Elite Dangerous YouTube channel. Although the trailer was swiftly removed, copies of it were captured and uploaded by fans, and Frontier Developments eventually decided to advance their announcement plans and reveal Odyssey the same day.
The PC version of Elite Dangerous: Odyssey was released on May 19, 2021. The press reviews are generally mediocre at 55/100. On May 23, 2021, the user review score dropped to 30% positive out of 2,055 reviews. The main reasons users gave for their disapproval include a plethora of technical issues, poor optimization and performance, and bugs. By September 2021, the Steam user reviews score improved to 37%.
Frontier Developments CEO David Braben personally responded to the rocky launch of Odyssey in two posts on the Frontier Forums that outlined issues players were experiencing and the company's plans to address them:
In September 2021, Frontier Developments reported a 19% rise in revenue and its existing game franchise portfolio continued to perform well. Engagement has gradually improved in the player community for Elite Dangerous after the botched release of Odyssey.
Fixes and updates
Frontier Developments released a series of updates and hotfixes in the weeks after the Odyssey launch to correct the large number of issues reported by players, and address feedback about ways to improve Odyssey features and changes. A roadmap of patches was provided for the month of June 2021, ending with Update 5. From there, Frontier planned to turn its focus to the rollout of Odyssey on consoles, but would continue to provide improvements to the PC version.
On July 12, 2021, Frontier reiterated its post-launch priorities for Odyssey, explaining that they had decided to focus on further improvements to the PC version, and push the console release back indefinitely until the PC version had reached an acceptable state. More patches for the PC version were planned for the remainder of 2021, beginning with Update 6. It was confirmed on July 26 that beginning with Update 6, small content additions and gameplay changes were also planned for future Odyssey updates.
- 4.0.0 Hotfix 1
- 4.0.0 Hotfix 2
- 4.0.0 Hotfix 3
- Odyssey Update 1
- Odyssey Update 2
- Odyssey Update 3
- Odyssey Update 4
- Odyssey Update 5
- Odyssey Update 6
- Odyssey Update 7
- Odyssey Update 8
- Odyssey Update 9
- Odyssey Update 10
- Odyssey Update 11
Developer Updates and clarification posts
- Elite Dangerous: Odyssey BGS and crime details - May 2021
- Development Update 1 - June 2021
- Development Update 2 - July 2021
- Developer Update 3 - August 2021
- Updates to Powerplay In Update 7 - September 2021
- Development Update 4 - September 2021
- Development Update 5 - October 2021
- Console Update - March 2022
- Console Profile Transfers and 2022 Updates
On May 4, 2022, Frontier released a top-level roadmap for 2022. The three focuses are launching the next phase of the narrative, stability and optimisation with 3 updates. Within the narrative, human space balances on the precipice as tension mounts within the bubble. The Azimuth Saga will conclude in a grand finale event, the consequences of which will mark the beginning of the next stage of the Elite story in Update 14. Meanwhile, updates 12 and 13 will largely focus on quality-of-life changes, stability and optimisation. Work has also begun on a major feature overhaul for 2023 that will be discussed later this year. Additional game content will be revealed once it is confirmed.
- A new mission variant
- Narrative content
- Next major narrative phase
- Key feature overhaul
Odyssey has higher system requirements than Elite Dangerous and Horizons. Odyssey owners who experience low frames per second (FPS) or stuttering should first verify that their PC meets the system requirements and update their GPU drivers. Other possible solutions are listed below.
- Navigate to this file location: %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics
- Make a backup of every file in the graphics folder, and place it somewhere safe for future reference.
- Delete the original files in the Graphics folder.
- Restart the game.
Some CMDRs report considerable performance boosts in Odyssey by doing these:
- Nvidia GeForce: installing the latest drivers, v466.47 or newer.
- AMD Radeon: installing the latest drivers, v21.5.2 or newer.
- Set Vsync to off. The GPU does unnecessary extra work on rendering frames that are never shown to the user. If you do set VSync to off, make sure to set a FPS limit (or on NVidia, use the other VSync options, like 'fast'), otherwise you would fry your GPU.
- Turn FX to "OFF". Turn Volumetric effects quality to low.
- Put the shadows to medium or low.
For Odyssey owners who pre-ordered and played the alpha version, the alpha file PUBLIC_TEST_SERVER_0D can be deleted to free up 46 gigabytes of space.
Orange Sidewinder fix
- Open the Elite Dangerous Steam launcher.
- Select Options > Validate Game Files.
- You should now be able to play.
- AS AN ADDITIONAL step to try, some success has been found by disabling the Elite Dangerous Cache prior to validating:
- Steam > Settings from the top left client menu.
- In the Settings panel, select the Downloads tab and you'll find the "Clear Download Cache" button at the bottom.
- Then select "OK" to confirm and acknowledge that you'll need to login to Steam again.
We currently believe that the reason why loading screen timeouts and 'Orange Sidewinders' are occurring, is because some of the resource files for Odyssey appear to have initially deployed to Steam incorrectly, during the update process.
- Tip: Disable Virtual Cache in the options before verifying the files, not doing so can slow down the process a lot on slow PC's. Also, it may take a while for the launcher to get past "preparing for update" (20+ min on old hard disks (it's less than a minute on NVMe). I didn't disable the cache but I also have a very fast M.2 NVMe drive.
Check the graphics mods if you want to increase the planetary and space details beyond the highest settings in-game.
ED: Odyssey will not feature VR compatibility in footfall-related activities at launch. There are currently no definite plans to bring VR to Odyssey, but it has not been ruled out. VR remains available when piloting a ship.
- Get into Camera Suite
- Press the "Enter Free Camera" button in sequence but very quickly (called "plinking" if you're familiar with fighting game terminology).
- This will free up the camera, enable full VR walking with crouch and head bob.
- Contrary to alleged leaks and rumours, Odyssey does not include the ability explore the interior of one's ship on foot, nor the ability build custom planetside bases.
- Unlike Elite Dangerous: Horizons, the previous paid content addition for Elite Dangerous, Odyssey is not a season of new content and updates released over a period of time, but a single, feature-complete expansion. In other words, all features announced and confirmed to be included in Odyssey will be available at launch, rather than doled out over multiple post-launch updates.
- Odyssey and access to its alpha are both included in the Lifetime Expansion Pass.
- During development, Odyssey's internal codename was "Watson".
- Players experiencing problems with installing or activating the Odyssey expansion should check Frontier Support.
- Frontier Forums: Commander, this is Ground Control
- Frontier Sore
- Steam or EpicGames
- Frontier Trading Statement & Roadmap Update
- Frontier Forums: Important Community Update (01/03)
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- Metacritic ED: Odyssey reviews.
- Frontier forums https://forums.frontier.co.uk/threads/the-great-big-odyssey-mostly-negative-rating-thread.576799/
- Steam: Elite Dangerous: Odyssey - Customer Reviews
- Proactive Investors: Frontier Developments reports record results, 2021-09-08
- Frontier Forums: Optimisation/Performance and UI Feedback
- r/EliteDangerous: What Obsidian Ant's Video Gets Right, and this community gets wrong.
- Frontier Forums: Elite Dangerous | Odyssey: Roadmap
- Frontier Forums: Development Update 1
- Frontier Forums: Odyssey Going Forwards
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- Console Profile Transfers and 2022 Updates
- r/EliteDangerous: For anyone with awful FPS after getting Odyssey: here's how I fixed it
- Frontier Forums: Elite Dangerous: Odyssey Hotfix 1
- r/EliteDangerous: Commanders! Did you play alpha of #EliteDangerous #Odyssey? Then you should know that you have around 46GB of trash folder sitting in your game directory and you should remove it manually if you need that space back! Just saying! 07!
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