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Pilots will initially learn about some Engineers through rumors, but as they gain access to Engineers and build reputations, those Engineers will inform them of other Engineers with a wider variety of or more potent modifications. In order to obtain an invitation to an Engineer's workshop, their invite requirements (listed as "How to Get Invite" in table below) must first be met. These requirements vary and some Engineers are easier to obtain an invite from than others. Be aware that attempting to land at a workshop without an invitation is treated as trespassing, and offenders will be immediately attacked by the workshop's defences. Once invited and having traveled to their workshop, an Engineer's services can be unlocked by completing an additional task, ranging from providing a specific item to turning in bounties. |
Pilots will initially learn about some Engineers through rumors, but as they gain access to Engineers and build reputations, those Engineers will inform them of other Engineers with a wider variety of or more potent modifications. In order to obtain an invitation to an Engineer's workshop, their invite requirements (listed as "How to Get Invite" in table below) must first be met. These requirements vary and some Engineers are easier to obtain an invite from than others. Be aware that attempting to land at a workshop without an invitation is treated as trespassing, and offenders will be immediately attacked by the workshop's defences. Once invited and having traveled to their workshop, an Engineer's services can be unlocked by completing an additional task, ranging from providing a specific item to turning in bounties. |
||
− | + | === Ship Engineers === |
|
+ | There are a total of 25 Engineers who specialise in ship modifications. |
||
− | |||
{| class="article-table sortable mw-collapsible" style="font-size:10pt" |
{| class="article-table sortable mw-collapsible" style="font-size:10pt" |
||
!Engineer |
!Engineer |
||
!Base Name |
!Base Name |
||
+ | !Modifications offered |
||
!System |
!System |
||
!Planet |
!Planet |
||
+ | !Region |
||
|- |
|- |
||
|[[Tod "The Blaster" McQuinn]] |
|[[Tod "The Blaster" McQuinn]] |
||
|Trophy Camp |
|Trophy Camp |
||
+ | | |
||
+ | * Multi-cannon (G5) |
||
+ | * Rail Gun (G5) |
||
+ | * Cannon (G2) |
||
+ | * Fragment Cannon (G2) |
||
|[[Wolf 397]] |
|[[Wolf 397]] |
||
|Trus Madi |
|Trus Madi |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Selene Jean]] |
|[[Selene Jean]] |
||
|Prospector's Rest |
|Prospector's Rest |
||
+ | | |
||
+ | * Armour (G5) |
||
+ | * Hull Reinforcement Package (G5) |
||
|[[Kuk]] |
|[[Kuk]] |
||
|B 3 |
|B 3 |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Didi Vatermann]] |
|[[Didi Vatermann]] |
||
|Vatermann LLC |
|Vatermann LLC |
||
+ | | |
||
+ | * Shield Booster (G5) |
||
+ | * Shield Generator (G3) |
||
|[[Leesti]] |
|[[Leesti]] |
||
− | |1 |
+ | |1 a |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Bill Turner]] |
|[[Bill Turner]] |
||
|Turner Metallics Inc |
|Turner Metallics Inc |
||
+ | | |
||
+ | * Sensors (G5) |
||
+ | * Plasma Accelerator (G5) |
||
+ | * AFMU (G3) |
||
+ | * Detailed Surface Scanner (G5) |
||
+ | * Frame Shift Wake Scanner (G3) |
||
+ | * Fuel Scoop (G3) |
||
+ | * Kill Warrant Scanner (G3) |
||
+ | * Life Support (G3) |
||
+ | * Manifest Scanner (G3) |
||
+ | * Refinery (G3) |
||
|[[Alioth]] |
|[[Alioth]] |
||
− | |4 |
+ | |4 a |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Broo Tarquin]] |
|[[Broo Tarquin]] |
||
|Broo's Legacy |
|Broo's Legacy |
||
+ | | |
||
+ | * Beam Laser (G5) |
||
+ | * Burst Laser (G5) |
||
+ | * Pulse Laser (G5) |
||
|[[Muang]] |
|[[Muang]] |
||
− | |5 |
+ | |5 a |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Liz Ryder]] |
|[[Liz Ryder]] |
||
|Demolition Unlimited |
|Demolition Unlimited |
||
+ | | |
||
+ | * Missile Rack (G5) |
||
+ | * Seeker Missile Rack (G5) |
||
+ | * Torpedo Pylon (G5) Mine Launcher (G3) |
||
+ | * Hull Reinforcement Package (G1) |
||
+ | * Armour (G1) |
||
|[[Eurybia]] |
|[[Eurybia]] |
||
|Makalu |
|Makalu |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Hera Tani]] |
|[[Hera Tani]] |
||
|The Jet's Hole |
|The Jet's Hole |
||
+ | | |
||
+ | * Detailed Surface Scanner (G5) |
||
+ | * Power Plant (G5) |
||
+ | * Power Distributor (G3) |
||
+ | * Sensors (G3) |
||
|[[Kuwemaki]] |
|[[Kuwemaki]] |
||
− | |A 3 |
+ | |A 3 a |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Tiana Fortune]] |
|[[Tiana Fortune]] |
||
|Fortune's Loss |
|Fortune's Loss |
||
+ | | |
||
+ | * Manifest Scanner (G5) |
||
+ | * Collector Limpet Controller (G5) |
||
+ | * Frame Shift Wake Scanner (G5) |
||
+ | * Fuel Transfer Limpet Controller (G5) |
||
+ | * Hatch Breaker Limpet Controller (G5) |
||
+ | * Kill Warrant Scanner (G5) |
||
+ | * Prospector Limpet Controller (G5) |
||
+ | * Sensors (G5) |
||
+ | * Detailed Surface Scanner (G3) |
||
+ | * Frame Shift Drive Interdictor (G5) |
||
|[[Achenar]] |
|[[Achenar]] |
||
− | |4 |
+ | |4 a |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Felicity Farseer]] |
|[[Felicity Farseer]] |
||
|Farseer Inc |
|Farseer Inc |
||
+ | | |
||
+ | * Frame Shift Drive (G5) |
||
+ | * Detailed Surface Scanner (G3) |
||
+ | * Sensors (G3) |
||
+ | * Thrusters (G3) |
||
+ | * Power Plant (G1) |
||
+ | * Frame Shift Drive Interdictor (G1) |
||
+ | * Shield Booster (G1) |
||
|[[Deciat]] |
|[[Deciat]] |
||
− | |6 |
+ | |6 a |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Colonel Bris Dekker]] |
|[[Colonel Bris Dekker]] |
||
|Dekker's Yard |
|Dekker's Yard |
||
+ | | |
||
+ | * Frame Shift Drive Interdictor (G4) |
||
+ | * Frame Shift Drive (G3) |
||
|[[Sol]] |
|[[Sol]] |
||
|Iapetus |
|Iapetus |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Juri Ishmaak]] |
|[[Juri Ishmaak]] |
||
|Pater's Memorial |
|Pater's Memorial |
||
+ | | |
||
+ | * Detailed Surface Scanner (G5) |
||
+ | * Mine Launcher (G5) |
||
+ | * Sensors (G5) |
||
+ | * Frame Shift Wake Scanner (G3) |
||
+ | * Kill Warrant Scanner (G3) |
||
+ | * Manifest Scanner (G3) |
||
+ | * Missile Rack (G3) |
||
+ | * Seeker Missile Rack (G3) |
||
+ | * Torpedo Pylon (G3) |
||
|[[Giryak]] |
|[[Giryak]] |
||
− | |2 |
+ | |2 a |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[The Sarge]] |
|[[The Sarge]] |
||
|The Beach |
|The Beach |
||
+ | | |
||
+ | * Cannon (G5) |
||
+ | * Collector Limpet Controller (G5) |
||
+ | * Fuel Transfer Limpet Controller (G5) |
||
+ | * Hatch Breaker Limpet Controller (G5) |
||
+ | * Prospector Limpet Controller (G5) |
||
+ | * Rail Gun (G3) |
||
|[[Beta-3 Tucani]] |
|[[Beta-3 Tucani]] |
||
− | |2 |
+ | |2 b a |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Elvira Martuuk]] |
|[[Elvira Martuuk]] |
||
|Long Sight Base |
|Long Sight Base |
||
+ | | |
||
+ | * Frame Shift Drive (G5) |
||
+ | * Shield Generator (G3) |
||
+ | * Thrusters (G2) |
||
+ | * Shield Cell Bank (G1) |
||
|[[Khun]] |
|[[Khun]] |
||
|5 |
|5 |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[The Dweller]] |
|[[The Dweller]] |
||
|Black Hide |
|Black Hide |
||
+ | | |
||
+ | * Beam Lasers (G3) |
||
+ | * Burst Lasers (G3) |
||
+ | * Pulse Lasers (G4) |
||
+ | * Power Distributor (G5) |
||
|[[Wyrd]] |
|[[Wyrd]] |
||
|A 2 |
|A 2 |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Lei Cheung]] |
|[[Lei Cheung]] |
||
|Trader's Rest |
|Trader's Rest |
||
+ | | |
||
+ | * Shield Generator (G5) |
||
+ | * Detailed Surface Scanner (G5) |
||
+ | * Sensors (G5) |
||
+ | * Shield Booster (G3) |
||
|[[Laksak]] |
|[[Laksak]] |
||
|A 1 |
|A 1 |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Marco Qwent]] |
|[[Marco Qwent]] |
||
|Qwent Research Base |
|Qwent Research Base |
||
+ | | |
||
+ | * Power Plant (G4) |
||
+ | * Power Distributor (G3) |
||
|[[Sirius]] |
|[[Sirius]] |
||
|Lucifer |
|Lucifer |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Professor Palin]] |
|[[Professor Palin]] |
||
|Abel Laboratory |
|Abel Laboratory |
||
+ | | |
||
+ | * Thrusters (G5) |
||
+ | * Frame Shift Drive (G3) |
||
|[[Arque]] |
|[[Arque]] |
||
− | |4 |
+ | |4 e |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Zacariah Nemo]] |
|[[Zacariah Nemo]] |
||
|Nemo Cyber Party Base |
|Nemo Cyber Party Base |
||
+ | | |
||
+ | * Fragment Cannon (G5) |
||
+ | * Multi-cannon (G3) |
||
+ | * Plasma Accelerator (G2) |
||
|[[Yoru]] |
|[[Yoru]] |
||
|4 |
|4 |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Lori Jameson]] |
|[[Lori Jameson]] |
||
|Jameson Base |
|Jameson Base |
||
+ | | |
||
+ | * Detailed Surface Scanner (G5) |
||
+ | * Sensors (G5) |
||
+ | * AFMU (G4) |
||
+ | * Fuel Scoop (G4) |
||
+ | * Life Support (G4) |
||
+ | * Refinery (G4) |
||
+ | * Frame Shift Wake Scanner (G3) |
||
+ | * Manifest Scanner (G3) |
||
+ | * Shield Cell Bank (G3) |
||
|[[Shinrarta Dezhra]] |
|[[Shinrarta Dezhra]] |
||
|A 1 |
|A 1 |
||
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Ram Tah]] |
|[[Ram Tah]] |
||
|Phoenix Base |
|Phoenix Base |
||
+ | | |
||
+ | * Chaff Launcher (G5) |
||
+ | * ECM (G5) |
||
+ | * Heat Sink Launcher (G5) |
||
+ | * Point Defense (G5) |
||
+ | * Collector Limpet Controller (G4) |
||
+ | * Fuel Transfer Limpet Controller (G4) |
||
+ | * Prospector Limpet Controller (G4) |
||
+ | * Hatch Breaker Limpet Controller (G3) |
||
|[[Meene]] |
|[[Meene]] |
||
− | |AB 5 |
+ | |AB 5 d |
+ | |[[Core Systems]] |
||
|- |
|- |
||
|[[Etienne Dorn]] |
|[[Etienne Dorn]] |
||
|Kraken's Retreat |
|Kraken's Retreat |
||
+ | | |
||
+ | * Detailed Surface Scanner (G5) |
||
+ | * Frame Shift Wake Scanner (G5) |
||
+ | * Life Support (G5) |
||
+ | * Manifest Scanner (G5) |
||
+ | * Plasma Accelerator (G5) |
||
+ | * Power Distributor (G5) |
||
+ | * Power Plant (G5) |
||
+ | * Sensors (G5) |
||
+ | * Rail Gun (G5) |
||
|[[Los]] |
|[[Los]] |
||
− | |A 2 |
+ | |A 2 b |
+ | |[[Colonia Region]] |
||
|- |
|- |
||
|[[Marsha Hicks]] |
|[[Marsha Hicks]] |
||
|The Watchtower |
|The Watchtower |
||
+ | | |
||
+ | * Cannon (G5) |
||
+ | * Fragment Cannon (G5) |
||
+ | * Fuel Scoop (G5) |
||
+ | * Fuel Transfer Limpet Controller (G5) |
||
+ | * Hatch Breaker Limpet Controller (G5) |
||
+ | * Multi-cannon (G5) |
||
+ | * Prospector Limpet Controller (G5) |
||
+ | * Refinery (G5) |
||
|[[Tir]] |
|[[Tir]] |
||
|A 2 |
|A 2 |
||
+ | |[[Colonia Region]] |
||
|- |
|- |
||
|[[Mel Brandon]] |
|[[Mel Brandon]] |
||
|The Brig |
|The Brig |
||
+ | | |
||
+ | * Beam Laser (G5) |
||
+ | * Burst Laser (G5) |
||
+ | * Pulse Laser (G5) |
||
+ | * Shield Generator (G5) |
||
+ | * Thrusters (G5) |
||
+ | * Shield Booster (G5) |
||
+ | * Frame Shift Drive (G5) |
||
+ | * Frame Shift Drive Interdictor (G5) |
||
+ | * Shield Cell Bank (G4) |
||
|[[Luchtaine]] |
|[[Luchtaine]] |
||
− | |A 1 |
+ | |A 1 c |
+ | |[[Colonia Region]] |
||
|- |
|- |
||
|[[Petra Olmanova]] |
|[[Petra Olmanova]] |
||
|Sanctuary |
|Sanctuary |
||
+ | | |
||
+ | * Armour (G5) |
||
+ | * AFMU (G5) |
||
+ | * Chaff Launcher (G5) |
||
+ | * ECM (G5) |
||
+ | * Heat Sink Launcher (G5) |
||
+ | * Hull Reinforcement Package (G5) |
||
+ | * Mine Launcher (G5) |
||
+ | * Missile Rack (G5) |
||
+ | * Point Defence (G5) |
||
+ | * Seeker Missile Rack (G5) |
||
+ | * Torpedo Pylon (G5) |
||
|[[Asura]] |
|[[Asura]] |
||
− | |1 |
+ | |1 a |
+ | |[[Colonia Region]] |
||
|- |
|- |
||
|[[Chloe Sedesi]] |
|[[Chloe Sedesi]] |
||
|Cinder Dock |
|Cinder Dock |
||
+ | | |
||
+ | * Thrusters (G5) |
||
+ | * Frame Shift Drive (G3) |
||
|[[Shenve]] |
|[[Shenve]] |
||
|A 6 |
|A 6 |
||
+ | |[[Witch Head Nebula]] |
||
+ | |} |
||
+ | |||
+ | === Pilot Equipment Engineers === |
||
+ | There are a total of 13 Engineers who specialise in pilot suit and handheld weapon modifications. |
||
+ | {| class="article-table sortable mw-collapsible" style="font-size:10pt" |
||
+ | !Engineer |
||
+ | !Base Name |
||
+ | !Modifications Offered |
||
+ | !System |
||
+ | !Planet |
||
+ | !Region |
||
+ | |- |
||
+ | |[[Domino Green]] |
||
+ | |The Jackrabbit |
||
+ | | |
||
+ | * [[Enhanced Tracking]] |
||
+ | * [[Extra Backpack Capacity]] |
||
+ | * [[Reduced Tool Battery Consumption]] |
||
+ | * [[Greater Range]] |
||
+ | * [[Stability]] |
||
+ | |Orishis |
||
+ | |4 |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Hero Ferrari]] |
||
+ | |Nevermore Terrace |
||
+ | | |
||
+ | * [[Improved Jump Assist]] |
||
+ | * [[Increased Air Reserves]] |
||
+ | * [[Faster Handling]] |
||
+ | * [[Noise Suppressor]] |
||
+ | |Siris |
||
+ | |5 c |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Jude Navarro]] |
||
+ | |Marshall's Drift |
||
+ | | |
||
+ | * [[Added Melee Damage]] |
||
+ | * [[Damage Resistance]] |
||
+ | * [[Extra Ammo Capacity]] |
||
+ | * [[Magazine Size]] |
||
+ | * [[Reload Speed]] |
||
+ | |Aurai |
||
+ | |1 a |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Kit Fowler]] |
||
+ | |The Last Call |
||
+ | | |
||
+ | * [[Added Melee Damage]] |
||
+ | * [[Extra Ammo Capacity]] |
||
+ | * [[Faster Shield Regen]] |
||
+ | * [[Magazine Size]] |
||
+ | * [[Stowed Reloading]] |
||
+ | |Capoya |
||
+ | |2 |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Oden Geiger]] |
||
+ | |Ankh's Promise |
||
+ | | |
||
+ | * [[Enhanced Tracking]] |
||
+ | * [[Improved Battery Capacity]] |
||
+ | * [[Night Vision (Modification)|Night Vision]] |
||
+ | * [[Scope]] |
||
+ | * [[Stability]] |
||
+ | |Candiaei |
||
+ | |9 c |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Terra Velasquez]] |
||
+ | |Rascal's Choice |
||
+ | | |
||
+ | * [[Combat Movement Speed]] |
||
+ | * [[Increased Air Reserves]] |
||
+ | * [[Increased Sprint Duration]] |
||
+ | * [[Improved Hip Fire Accuracy]] |
||
+ | * [[Noise Suppressor]] |
||
+ | |Shou Xing |
||
+ | |1 |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Uma Laszlo]] |
||
+ | |Laszlo's Resolve |
||
+ | | |
||
+ | * [[Damage Resistance]] |
||
+ | * [[Faster Shield Regen]] |
||
+ | * [[Headshot Damage]] |
||
+ | * [[Reload Speed]] |
||
+ | * [[Stowed Reloading]] |
||
+ | |Xuane |
||
+ | |A 3 |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Wellington Beck]] |
||
+ | |Beck Facility |
||
+ | | |
||
+ | * [[Extra Backpack Capacity]] |
||
+ | * [[Improved Battery Capacity]] |
||
+ | * [[Reduced Tool Battery Consumption]] |
||
+ | * [[Greater Range]] |
||
+ | * [[Scope]] |
||
+ | |Jolapa |
||
+ | |6 a |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Yarden Bond]] |
||
+ | |Salamander Bank |
||
+ | | |
||
+ | * [[Combat Movement Speed]] |
||
+ | * [[Improved Jump Assist]] |
||
+ | * [[Quieter Footsteps]] |
||
+ | * [[Audio Masking]] |
||
+ | * [[Faster Handling]] |
||
+ | * [[Improved Hip Fire Accuracy]] |
||
+ | |Bayan |
||
+ | |7 b |
||
+ | |[[Core Systems]] |
||
+ | |- |
||
+ | |[[Baltanos]] |
||
+ | |The Divine Apparatus |
||
+ | | |
||
+ | * [[Combat Movement Speed]] |
||
+ | * [[Improved Jump Assist]] |
||
+ | * [[Increased Air Reserves]] |
||
+ | * [[Increased Sprint Duration]] |
||
+ | * [[Faster Handling]] |
||
+ | * [[Improved Hip Fire Accuracy]] |
||
+ | * [[Noise Suppressor]] |
||
+ | |Deriso |
||
+ | |3 a |
||
+ | |[[Colonia Region]] |
||
+ | |- |
||
+ | |[[Eleanor Bresa]] |
||
+ | |Bresa Modifications |
||
+ | | |
||
+ | * [[Added Melee Damage]] |
||
+ | * [[Damage Resistance]] |
||
+ | * [[Extra Ammo Capacity]] |
||
+ | * [[Faster Shield Regen]] |
||
+ | * [[Magazine Size]] |
||
+ | * [[Reload Speed]] |
||
+ | * [[Stowed Reloading]] |
||
+ | |Desy |
||
+ | |7 a |
||
+ | |[[Colonia Region]] |
||
+ | |- |
||
+ | |[[Rosa Dayette]] |
||
+ | |Rosa's Shop |
||
+ | | |
||
+ | * [[Enhanced Tracking]] |
||
+ | * [[Extra Backpack Capacity]] |
||
+ | * [[Improved Battery Capacity]] |
||
+ | * [[Reduced Tool Battery Consumption]] |
||
+ | * [[Greater Range]] |
||
+ | * [[Scope]] |
||
+ | * [[Stability]] |
||
+ | |Kojeara |
||
+ | |4 b |
||
+ | |[[Colonia Region]] |
||
+ | |- |
||
+ | |[[Yi Shen]] |
||
+ | |Eidolon Hold |
||
+ | | |
||
+ | * [[Night Vision (Modification)|Night Vision]] |
||
+ | * [[Quieter Footsteps]] |
||
+ | * [[Audio Masking]] |
||
+ | * [[Headshot Damage]] |
||
+ | |Einheriar |
||
+ | |1 a |
||
+ | |[[Colonia Region]] |
||
+ | |} |
||
+ | |||
+ | === Engineer unlock sequence === |
||
+ | Initially, commanders are aware of a subset of Engineers from public knowledge. As commanders improve their reputation with these Engineers, they will unlock referrals to other, more selective Engineers who offer further sets of modifications. For example, to gain access to Lori Jameson, a commander must first develop reputation with Elvira Martuuk to earn a referral to Marco Qwent, then develop reputation with Qwent to earn a referral to Jameson. |
||
+ | {| class="article-table mw-collapsible mw-collapsed" style="font-size:10pt" width="650" |
||
+ | !Publicly Known Engineers |
||
+ | ! colspan="2"|<center>Referrals</center> |
||
+ | |- |
||
+ | | rowspan="2"|[[Elvira Martuuk]] |
||
+ | | colspan="2"|[[Mel Brandon]]<br/>[[Zacariah Nemo]] |
||
+ | |- |
||
+ | |[[Marco Qwent]] |
||
+ | |[[Chloe Sedesi]]<br/>[[Lori Jameson]]<br/>[[Ishmael Palin|Professor Palin]] |
||
+ | |- |
||
+ | |[[Felicity Farseer]] |
||
+ | |[[Juri Ishmaak]] |
||
+ | |[[Bris Dekker|Colonel Bris Dekker]]<br/>[[The Sarge]] |
||
+ | |- |
||
+ | | rowspan="2"|[[Liz Ryder]] |
||
+ | | colspan="2"|[[Etienne Dorn]] |
||
+ | |- |
||
+ | |[[Hera Tani]] |
||
+ | |[[Broo Tarquin]]<br/>[[Tiana Fortune]] |
||
+ | |- |
||
+ | | rowspan="2"|[[The Dweller]] |
||
+ | | colspan="2"|[[Marsha Hicks]] |
||
+ | |- |
||
+ | |[[Lei Cheung]] |
||
+ | |[[Ram Tah]] |
||
+ | |- |
||
+ | | rowspan="2"|[[Tod "The Blaster" McQuinn]] |
||
+ | | colspan="2"|[[Petra Olmanova]] |
||
+ | |- |
||
+ | |[[Selene Jean]] |
||
+ | |[[Bill Turner]]<br/>[[Didi Vatermann]] |
||
+ | |- |
||
+ | |[[Domino Green]] |
||
+ | |[[Kit Fowler]] |
||
+ | |[[Yarden Bond]] |
||
+ | |- |
||
+ | |[[Hero Ferrari]] |
||
+ | |[[Wellington Beck]] |
||
+ | |[[Uma Laszlo]] |
||
+ | |- |
||
+ | |[[Jude Navarro]] |
||
+ | |[[Terra Velasquez]] |
||
+ | |[[Oden Geiger]] |
||
+ | |- |
||
+ | |[[Baltanos]]<br/>[[Eleanor Bresa]]<br/>[[Rosa Dayette]] |
||
+ | | colspan="2"|[[Yi Shen]] |
||
|} |
|} |
||
== Engineer Ranks == |
== Engineer Ranks == |
||
− | Upon unlocking |
+ | Upon unlocking the services of a ship-focused Engineer, a pilot can begin accruing reputation with that Engineer to unlock higher grades of modifications. Reputation is measured in 5 tiers, with tier 5 representing the maximum level. Each modification that a pilot purchases will increase their reputation; low-grade modifications provide a smaller reputation boost than high-grade modifications, and each reputation tier requires more and more reputation to progress. With some Engineers, reputation can also be increased by selling commodities, exploration data, or bounty vouchers at their Workshops. It should be noted that Engineers may not be able to craft all 5 modification grades for a module type. |
{| class="wikitable" |
{| class="wikitable" |
||
Line 164: | Line 577: | ||
|} |
|} |
||
+ | Engineers that focus on pilot equipment do not use a reputation unlock system, and offer all of their modifications immediately upon fulfilling their meeting requirements. |
||
− | It should be noted that Engineers may not be able to craft all 5 modification levels for a module type. |
||
== Crafting == |
== Crafting == |
||
+ | === Ship Modifications === |
||
− | [[Materials]] are required by the Engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer. |
||
+ | [[Materials]] are required by the Engineers to upgrade modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer. |
||
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications. |
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications. |
||
− | Grades must be progressed through consecutively from 1 to 5; |
+ | Grades must be progressed through consecutively from 1 to 5; however, you do ''not'' need to complete a grade to advance to the next one. As soon as then next grade becomes unlocked, you can immediately advance to it. The previous grade will autocomplete, so you will not lose out on any potency by skipping.<ref>[https://www.reddit.com/r/EliteDangerous/comments/gtf6zk/engineering_do_i_need_to_fully_complete_each_grade/ reddit: Engineering - Do I need to fully complete each grade?]</ref> |
+ | |||
+ | It is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process. |
||
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely. |
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely. |
||
− | Please note that only one Engineering modification can be installed per module. Installing a new modification will overwrite the old modification as well as the currently applied Experimental Effect permanently. It is only possible to obtain [[# |
+ | Please note that only one Engineering modification can be installed per module. Installing a new modification will overwrite the old modification as well as the currently applied Experimental Effect permanently. It is only possible to obtain [[#Specially-modified Modules|modules with two modifications]] under certain circumstances. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous. |
+ | |||
+ | === Pilot Equipment Modifications === |
||
+ | Modifications for [[Suits]] and [[Handheld Weapon]]s are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with preinstalled modifications at [[Pioneer Supplies]] locations, the most straightforward way of installing a specific mod into a specific piece of gear is to seek out the Engineer who specializes in that mod. |
||
+ | |||
+ | Suits and handheld weapons need to be grade 2 or higher before you can modify them.<ref>[https://forums.frontier.co.uk/threads/why-does-domino-green-hate-me.578068/ Frontier Forums: Why does Domino Green hate me?]</ref> |
||
+ | |||
+ | Equipment mods offered by Engineers are purchased with a selection of [[Components]], [[Data]], and [[Goods]], and a payment of [[Credits]]. Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it. Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod. |
||
== Engineer Summary == |
== Engineer Summary == |
||
− | The following |
+ | The following tables summarize the modifications, locations, and access requirements of all Engineers. |
+ | === Ship Engineers === |
||
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt" |
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt" |
||
!Engineer |
!Engineer |
||
Line 184: | Line 608: | ||
!Location |
!Location |
||
!How to find |
!How to find |
||
− | !How to get |
+ | !How to get invite |
!How to unlock |
!How to unlock |
||
!How to gain reputation |
!How to gain reputation |
||
− | !Allegiance |
||
|- |
|- |
||
|[[Tod "The Blaster" McQuinn]] |
|[[Tod "The Blaster" McQuinn]] |
||
− | |G5 Railgun & |
+ | |G5 Railgun & Multi-cannon; G3 Fragment Cannon; G2 Cannon |
|[[Wolf 397]] |
|[[Wolf 397]] |
||
|Common knowledge |
|Common knowledge |
||
Line 196: | Line 619: | ||
|Provide 100,001 CR worth of bounty vouchers |
|Provide 100,001 CR worth of bounty vouchers |
||
|Craft modules,<br />Hand in Alliance vouchers to Trophy Camp. |
|Craft modules,<br />Hand in Alliance vouchers to Trophy Camp. |
||
− | |Alliance |
||
|- |
|- |
||
|[[Felicity Farseer]] |
|[[Felicity Farseer]] |
||
+ | |G5 FSD; G3 Detailed Surface Scanner, Sensors & Thrusters; G1 FSD Interdictor, Power Plant & Shield Booster |
||
− | |G5 FSD |
||
− | G3 DS Scanner, Sensors & Thrusters, G1 Interdictor, Power Plant & Shield Boosters. |
||
|[[Deciat]] |
|[[Deciat]] |
||
|Common knowledge |
|Common knowledge |
||
Line 206: | Line 627: | ||
|Provide 1 unit of [[Meta-Alloys]] |
|Provide 1 unit of [[Meta-Alloys]] |
||
|Craft modules, Sell exploration data at Farseer Inc. |
|Craft modules, Sell exploration data at Farseer Inc. |
||
− | |Federation |
||
|- |
|- |
||
|[[Elvira Martuuk]] |
|[[Elvira Martuuk]] |
||
− | |G5 FSD |
+ | |G5 FSD; G3 Shield Generator; G2 Thrusters; G1 Shield Cell Bank |
|[[Khun]] |
|[[Khun]] |
||
|Common knowledge |
|Common knowledge |
||
Line 215: | Line 635: | ||
|Provide 3 units of [[Soontill Relics]] |
|Provide 3 units of [[Soontill Relics]] |
||
|Craft modules, Sell exploration data at Long Sight Base. |
|Craft modules, Sell exploration data at Long Sight Base. |
||
− | |Independent |
||
|- |
|- |
||
|[[Liz Ryder]] |
|[[Liz Ryder]] |
||
− | |G5 Missile Rack & Torpedo |
+ | |G5 Missile Rack & Torpedo Pylon; G3 Mine Launcher; G1 Hull Reinforcement Package & Armour |
|[[Eurybia]] |
|[[Eurybia]] |
||
|Common knowledge |
|Common knowledge |
||
Line 224: | Line 643: | ||
|Provide 200 units of [[Landmines]] |
|Provide 200 units of [[Landmines]] |
||
|Craft modules, Sell commodities to Demolition Unlimited. |
|Craft modules, Sell commodities to Demolition Unlimited. |
||
− | |Empire |
||
|- |
|- |
||
|[[The Dweller]] |
|[[The Dweller]] |
||
− | |G5 Power Distributor |
+ | |G5 Power Distributor; G4 Pulse Laser; G3 Burst Laser & Beam Laser |
|[[Wyrd]] |
|[[Wyrd]] |
||
|Common knowledge |
|Common knowledge |
||
Line 233: | Line 651: | ||
|Pay 500,000 CR |
|Pay 500,000 CR |
||
|Craft modules, Sell commodities to Black Hide. |
|Craft modules, Sell commodities to Black Hide. |
||
− | |Independent |
||
|- |
|- |
||
|[[Lei Cheung]] |
|[[Lei Cheung]] |
||
− | |G5 |
+ | |G5 Detailed Surface Scanner, Sensors & Shield Generator; G3 Shield Booster |
|[[Laksak]] |
|[[Laksak]] |
||
|Learned from "The Dweller"<ref group="nb" name="Tier">These Engineers will provide information about the locations of other Engineers in their network only after Grade 3 access, plus approximately half of the progress bar to Grade 4 access, has been achieved with them. The game may need to be restarted in order to trigger the notification.</ref> |
|Learned from "The Dweller"<ref group="nb" name="Tier">These Engineers will provide information about the locations of other Engineers in their network only after Grade 3 access, plus approximately half of the progress bar to Grade 4 access, has been achieved with them. The game may need to be restarted in order to trigger the notification.</ref> |
||
Line 242: | Line 659: | ||
|Provide 200 units of [[Gold]] |
|Provide 200 units of [[Gold]] |
||
|Craft modules. |
|Craft modules. |
||
− | |Independent |
||
|- |
|- |
||
|[[Selene Jean]] |
|[[Selene Jean]] |
||
− | |G5 Hull Reinforcement & Armour |
+ | |G5 Hull Reinforcement & Armour |
|[[Kuk]] |
|[[Kuk]] |
||
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" /> |
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" /> |
||
Line 251: | Line 667: | ||
|Provide 10 [[Painite]] |
|Provide 10 [[Painite]] |
||
|Craft modules, Sell commodities, exploration data to Prospector's Rest. |
|Craft modules, Sell commodities, exploration data to Prospector's Rest. |
||
− | |Alliance |
||
|- |
|- |
||
|[[Hera Tani]] |
|[[Hera Tani]] |
||
− | |G5 |
+ | |G5 Detailed Surface Scanner & Power Plant; G3 Power Distributor & Sensors |
|[[Kuwemaki]] |
|[[Kuwemaki]] |
||
|Learned from Liz Ryder<ref group="nb" name="Tier" /> |
|Learned from Liz Ryder<ref group="nb" name="Tier" /> |
||
Line 260: | Line 675: | ||
|Provide 50 [[Kamitra Cigars]] |
|Provide 50 [[Kamitra Cigars]] |
||
|Craft modules, Sell commodities to The Jet's Hole. |
|Craft modules, Sell commodities to The Jet's Hole. |
||
− | |Empire |
||
|- |
|- |
||
|[[Broo Tarquin]] |
|[[Broo Tarquin]] |
||
− | |G5 |
+ | |G5 Beam Laser, Burst Laser, Pulse Laser |
|[[Muang]] |
|[[Muang]] |
||
|Learned from Hera Tani<ref group="nb" name="Tier" /> |
|Learned from Hera Tani<ref group="nb" name="Tier" /> |
||
Line 269: | Line 683: | ||
|Provide 50 [[Fujin Tea]] |
|Provide 50 [[Fujin Tea]] |
||
|Craft modules. |
|Craft modules. |
||
− | |Empire |
||
|- |
|- |
||
|[[Marco Qwent]] |
|[[Marco Qwent]] |
||
− | |G4 Power Plant |
+ | |G4 Power Plant; G3 Power Distributor |
|[[Sirius]] (Permit Required) |
|[[Sirius]] (Permit Required) |
||
|Learned from Elvira Martuuk<ref group="nb" name="Tier" /> |
|Learned from Elvira Martuuk<ref group="nb" name="Tier" /> |
||
Line 278: | Line 691: | ||
|Provide 25 [[Modular Terminals]] |
|Provide 25 [[Modular Terminals]] |
||
|Craft modules, Sell commodities to Qwent Research Base. |
|Craft modules, Sell commodities to Qwent Research Base. |
||
− | |Independent |
||
|- |
|- |
||
|[[Zacariah Nemo]] |
|[[Zacariah Nemo]] |
||
− | |G5 |
+ | |G5 Fragment Cannon; G3 Multi-cannon; G2 Plasma Accelerator |
|[[Yoru]] |
|[[Yoru]] |
||
|Learned from Elvira Martuuk<ref group="nb" name="Tier" /> |
|Learned from Elvira Martuuk<ref group="nb" name="Tier" /> |
||
Line 287: | Line 699: | ||
|Provide 25 units of [[Xihe Biomorphic Companions]] |
|Provide 25 units of [[Xihe Biomorphic Companions]] |
||
|Craft modules, Sell commodities to Nemo Cyber Party Base. |
|Craft modules, Sell commodities to Nemo Cyber Party Base. |
||
− | |Independent |
||
|- |
|- |
||
|[[Didi Vatermann]] |
|[[Didi Vatermann]] |
||
− | |G5 Shield |
+ | |G5 Shield Booster; G3 Shield Generator |
|[[Leesti]] |
|[[Leesti]] |
||
|Learned from Selene Jean<ref group="nb" name="Tier" /> |
|Learned from Selene Jean<ref group="nb" name="Tier" /> |
||
Line 296: | Line 707: | ||
|Provide 50 units of [[Lavian Brandy]] |
|Provide 50 units of [[Lavian Brandy]] |
||
|Craft modules. |
|Craft modules. |
||
− | |Alliance |
||
|- |
|- |
||
|[[Colonel Bris Dekker]] |
|[[Colonel Bris Dekker]] |
||
− | |G4 Interdictor |
+ | |G4 FSD Interdictor; G3 FSD |
|[[Sol]] (Permit Required) |
|[[Sol]] (Permit Required) |
||
|Learned from Juri Ishmaak<ref group="nb" name="Tier" /> |
|Learned from Juri Ishmaak<ref group="nb" name="Tier" /> |
||
Line 305: | Line 715: | ||
|Provide 1,000,000 CR worth of combat bonds |
|Provide 1,000,000 CR worth of combat bonds |
||
|Craft modules. |
|Craft modules. |
||
− | |Federation |
||
|- |
|- |
||
|[[Juri Ishmaak]] |
|[[Juri Ishmaak]] |
||
− | |G5 |
+ | |G5 Detailed Surface Scanner, Mines & Sensors; G3 Kill Warrant Scanner, Missile Rack & Torpedo Pylon |
|[[Giryak]] |
|[[Giryak]] |
||
|Learned from Felicity Farseer<ref group="nb" name="Tier" /> |
|Learned from Felicity Farseer<ref group="nb" name="Tier" /> |
||
Line 314: | Line 723: | ||
|Provide 100,000 CR worth of combat bonds |
|Provide 100,000 CR worth of combat bonds |
||
|Craft modules, Hand in combat bonds to Pater's Memorial. |
|Craft modules, Hand in combat bonds to Pater's Memorial. |
||
− | |Federation |
||
|- |
|- |
||
|[[Professor Palin]] |
|[[Professor Palin]] |
||
− | |G5 Thrusters |
+ | |G5 Thrusters; G3 FSD |
|[[Arque]] |
|[[Arque]] |
||
|Learned from Marco Qwent<ref group="nb" name="Tier" /> |
|Learned from Marco Qwent<ref group="nb" name="Tier" /> |
||
Line 323: | Line 731: | ||
|Provide 25 units of [[Sensor Fragment]]s |
|Provide 25 units of [[Sensor Fragment]]s |
||
|Craft modules, Sell exploration data to Abel Laboratory. |
|Craft modules, Sell exploration data to Abel Laboratory. |
||
− | |Independent |
||
|- |
|- |
||
|[[Bill Turner]] |
|[[Bill Turner]] |
||
− | |G5 |
+ | |G5 Detailed Surface Scanner, Plasma Accelerator & Sensors; G3 AFMU, Fuel Scoop, Life Support, Refinery, Manifest, Wake, & Kill Warrant Scanners |
|[[Alioth]] (Permit Required) |
|[[Alioth]] (Permit Required) |
||
|Learned from Selene Jean<ref group="nb" name="Tier" /> |
|Learned from Selene Jean<ref group="nb" name="Tier" /> |
||
Line 332: | Line 739: | ||
|Provide 50 units of [[Bromellite]] |
|Provide 50 units of [[Bromellite]] |
||
|Craft modules |
|Craft modules |
||
− | |Alliance |
||
|- |
|- |
||
|[[Lori Jameson]] |
|[[Lori Jameson]] |
||
− | |G5 |
+ | |G5 Detailed Surface Scanner & Sensors; G4 AFMU, Fuel Scoop, Life Support & Refinery; G3 Shield Cell Banks, Manifest, Kill Warrant & Wake Scanners |
|[[Shinrarta Dezhra]] (Permit Required) |
|[[Shinrarta Dezhra]] (Permit Required) |
||
|Learned from Marco Qwent<ref group="nb" name="Tier" /> |
|Learned from Marco Qwent<ref group="nb" name="Tier" /> |
||
Line 341: | Line 747: | ||
|Provide 25 units of [[Kongga Ale|Konnga Ale]] |
|Provide 25 units of [[Kongga Ale|Konnga Ale]] |
||
|Craft modules, Sell exploration data to Jameson Base. |
|Craft modules, Sell exploration data to Jameson Base. |
||
− | |Independent |
||
|- |
|- |
||
|[[Ram Tah]] |
|[[Ram Tah]] |
||
− | |G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence |
+ | |G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence; G4 Collector/Fuel Transfer/Prospector Limpet Controllers; G3 Hatch Breaker Limpet Controller |
− | G4 Collector, Fuel Transfer & Prospector Limpet Controllers, G3 Hatch Breaker Limpet Controller. |
||
|[[Meene]] |
|[[Meene]] |
||
|Learned from Lei Cheung<ref group="nb" name="Tier" /> |
|Learned from Lei Cheung<ref group="nb" name="Tier" /> |
||
Line 351: | Line 755: | ||
|Provide 50 [[Classified Scan Databanks]] |
|Provide 50 [[Classified Scan Databanks]] |
||
|Craft modules, Sell exploration data to Phoenix Base. |
|Craft modules, Sell exploration data to Phoenix Base. |
||
− | |Independent |
||
|- |
|- |
||
|[[Tiana Fortune]] |
|[[Tiana Fortune]] |
||
− | |G5 Sensors, Manifest, Wake, & Kill Warrant Scanners, all Limpet Controllers |
+ | |G5 Sensors, Manifest, Wake, & Kill Warrant Scanners, all Limpet Controllers; G3 Detailed Surface Scanner & FSD Interdictor |
|[[Achenar]] (Permit Required) |
|[[Achenar]] (Permit Required) |
||
|Learned from Hera Tani<ref group="nb" name="Tier" /> |
|Learned from Hera Tani<ref group="nb" name="Tier" /> |
||
Line 360: | Line 763: | ||
|Provide 50 units of [[Decoded Emission Data]] |
|Provide 50 units of [[Decoded Emission Data]] |
||
|Craft modules, Sell commodities to Fortune's Loss |
|Craft modules, Sell commodities to Fortune's Loss |
||
− | |Empire |
||
|- |
|- |
||
|[[The Sarge]] |
|[[The Sarge]] |
||
− | |G5 Cannon & |
+ | |G5 Cannon & all Limpet Controllers; G3 Railgun |
|[[Beta-3 Tucani]] |
|[[Beta-3 Tucani]] |
||
|Learned from Juri Ishmaak<ref group="nb" name="Tier" /> |
|Learned from Juri Ishmaak<ref group="nb" name="Tier" /> |
||
Line 369: | Line 771: | ||
|Provide 50 units of [[Aberrant Shield Pattern Analysis]] |
|Provide 50 units of [[Aberrant Shield Pattern Analysis]] |
||
|Craft modules, Sell exploration data to The Beach |
|Craft modules, Sell exploration data to The Beach |
||
− | |Federation |
||
|- |
|- |
||
|[[Etienne Dorn]] |
|[[Etienne Dorn]] |
||
− | |G5 Life Support, |
+ | |G5 Life Support, Power Distributor, Sensors, Power Plant, Detailed Surface Scanner, Plasma Accelerator, Rail Gun |
|[[Los]] |
|[[Los]] |
||
|Learned from Liz Ryder<ref group="nb" name="Tier" /> |
|Learned from Liz Ryder<ref group="nb" name="Tier" /> |
||
Line 378: | Line 779: | ||
|Provide 25 units of [[Occupied Escape Pod]]s |
|Provide 25 units of [[Occupied Escape Pod]]s |
||
|Craft modules |
|Craft modules |
||
− | |Independent |
||
|- |
|- |
||
|[[Marsha Hicks]] |
|[[Marsha Hicks]] |
||
+ | |G5 Multi-cannon, Fuel Scoop, Refinery, Cannon, Fragment Cannon, Collector/Fuel Transfer/Hatch Breaker/Prospector Limpet Controllers |
||
− | |G5 Collection Limptets, G4 Multicannons, Prospecting Limpets, Fuel Scoops, G3 Refineries, G2, Cannons, Fragment Cannons, G1 Fuel & Hatch |
||
|[[Tir]] |
|[[Tir]] |
||
|Learned from The Dweller<ref group="nb" name="Tier" /> |
|Learned from The Dweller<ref group="nb" name="Tier" /> |
||
Line 387: | Line 787: | ||
|Mine 10 units of [[Osmium]] |
|Mine 10 units of [[Osmium]] |
||
|Craft modules |
|Craft modules |
||
− | |Independent |
||
|- |
|- |
||
|[[Mel Brandon]] |
|[[Mel Brandon]] |
||
− | |G5 Thrusters, Shield Cell Bank |
+ | |G5 Thrusters, Shield Cell Bank, Beam Laser, Shield Booster, Pulse Laser, Shield Generator, FSD, Burst Laser, FSD Interdictor |
|[[Luchtaine]] |
|[[Luchtaine]] |
||
|Learned from Elvira Martuuk |
|Learned from Elvira Martuuk |
||
Line 396: | Line 795: | ||
|Provide 100,000 credits of bounty vouchers |
|Provide 100,000 credits of bounty vouchers |
||
|Craft modules |
|Craft modules |
||
− | |Independent |
||
|- |
|- |
||
|[[Petra Olmanova]] |
|[[Petra Olmanova]] |
||
− | |G5 Armour, Hull Reinforcement, Utilities, |
+ | |G5 Armour, Hull Reinforcement, Utilities, Mine Launcher, Missile Rack, Torpedo Pylon, AFMU |
|[[Asura]] |
|[[Asura]] |
||
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" /> |
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" /> |
||
Line 405: | Line 803: | ||
|Provide 200 units of [[Progenitor Cells]] |
|Provide 200 units of [[Progenitor Cells]] |
||
|Craft modules |
|Craft modules |
||
− | |Independent |
||
|- |
|- |
||
|[[Chloe Sedesi]] |
|[[Chloe Sedesi]] |
||
− | |G5 Thrusters |
+ | |G5 Thrusters; G3 FSD |
|[[Shenve]] |
|[[Shenve]] |
||
|Learned from Marco Qwent<ref group="nb" name="Tier" /> |
|Learned from Marco Qwent<ref group="nb" name="Tier" /> |
||
Line 414: | Line 811: | ||
|Provide 25 units of [[Sensor Fragment]]s |
|Provide 25 units of [[Sensor Fragment]]s |
||
|Craft modules, sell exploration data to Cinder Dock |
|Craft modules, sell exploration data to Cinder Dock |
||
− | |Independent |
||
|} |
|} |
||
<references group="nb" /> |
<references group="nb" /> |
||
+ | === Pilot Equipment Engineers === |
||
− | == Double-modified Modules == |
||
+ | {| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt" |
||
− | Double-modified modules were introduced as [[Community Goals|Community Goal]] rewards. These special modules feature two Engineering modifications, beyond what Engineer services allow, and some may even be modules that cannot normally be Engineered. They can only be obtained by achieving a certain participation tier in a related Community Goal or purchasing them through a [[Technology Broker]]. Double-modified modules will lose their second modification if another modification is applied, but [[Experimental Effect]]s can be safely added or changed without affecting the modifications. |
||
+ | !Engineer |
||
+ | !Modifications |
||
+ | !Location |
||
+ | !How to find |
||
+ | !How to get invite |
||
+ | !How to get referral |
||
+ | |- |
||
+ | |[[Domino Green]] |
||
+ | |Enhanced Tracking, Extra Backpack Capacity, Reduced Energy Use, Greater Range, Stability |
||
+ | |Orishis |
||
+ | |Common knowledge |
||
+ | |Travel 100ly in [[Apex Interstellar Transport]] shuttles |
||
+ | |Provide 5 [[Push]] |
||
+ | |- |
||
+ | |[[Hero Ferrari]] |
||
+ | |Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Noise Suppressor |
||
+ | |Siris |
||
+ | |Common knowledge |
||
+ | |Complete 10 [[Conflict Zone (On Foot)|Conflict Zones]] |
||
+ | |Provide 15 [[Settlement Defence Plans]] |
||
+ | |- |
||
+ | |[[Jude Navarro]] |
||
+ | |Added Melee Damage, Extra Ammo Capacity, Damage Resistance, Magazine Size, Reload Speed |
||
+ | |Aurai |
||
+ | |Common knowledge |
||
+ | |Complete 10 Restore or Reactivation missions |
||
+ | |Provide 5 [[Genetic Repair Meds]] |
||
+ | |- |
||
+ | |[[Kit Fowler]] |
||
+ | |Added Melee Damage, Faster Shield Regen, Extra Ammo Capacity, Magazine Size, Stowed Reloading |
||
+ | |Capoya |
||
+ | |Learned from Domino Green |
||
+ | |Sell 10 [[Opinion Polls]] to [[Bartender]]s |
||
+ | |Provide 5 [[Surveillance Equipment]] |
||
+ | |- |
||
+ | |[[Oden Geiger]] |
||
+ | |Enhanced Tracking, Improved Battery Capacity, Night Vision, Scope, Stability |
||
+ | |Candiaei |
||
+ | |Learned from Terra Velasquez |
||
+ | |Sell 20 total [[Biological Sample]], [[Employee Genetic Data]], and [[Genetic Research]] to [[Bartender]]s |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[Terra Velasquez]] |
||
+ | |Combat Movement Speed, Increased Air Reserves, Increased Sprint Duration, Improved Hip Fire Accuracy, Noise Suppressor |
||
+ | |Shou Xing |
||
+ | |Learned from Jude Navarro |
||
+ | |Complete 6 Covert Heist and 6 Covert Theft missions |
||
+ | |Provide 15 [[Financial Projections]] |
||
+ | |- |
||
+ | |[[Uma Laszlo]] |
||
+ | |Damage Resistance, Faster Shield Regen, Headshot Damage, Reload Speed, Stowed Reloading |
||
+ | |Xuane |
||
+ | |Learned from Wellington Beck |
||
+ | |Reach unfriendly rep with [[Sirius Corporation]] |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[Wellington Beck]] |
||
+ | |Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption, Greater Range, Scope |
||
+ | |Jolapa |
||
+ | |Learned from Hero Ferrari |
||
+ | |Sell 25 total [[Classic Entertainment]], [[Multimedia Entertainment]], and/or [[Cat Media]] to [[Bartender]]s |
||
+ | |Provide 5 [[InSight Entertainment Suite]]s |
||
+ | |- |
||
+ | |[[Yarden Bond]] |
||
+ | |Faster Handling, Improved Hip Fire Accuracy, Audio Masking, Improved Jump Assist, Combat Movement Speed, Quieter Footsteps |
||
+ | |Bayan |
||
+ | |Learned from Kit Fowler |
||
+ | |Sell 8 [[Smear Campaign Plans]] to [[Bartender]]s |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[Baltanos]] |
||
+ | |Combat Movement Speed, Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Improved Hip Fire Accuracy, Noise Suppressor |
||
+ | |Deriso |
||
+ | |Common knowledge |
||
+ | |Friendly reputation with Colonia Council |
||
+ | |Provide 10 [[Faction Associates]] |
||
+ | |- |
||
+ | |[[Eleanor Bresa]] |
||
+ | |Added Melee Damage, Damage Resistance, Extra Ammo Capacity, Shield Regen, Magazine Size, Reload Speed, Stowed Reloading |
||
+ | |Desy |
||
+ | |Common knowledge |
||
+ | |Visit 5 Settlements in Colonia |
||
+ | |Provide 10 [[Digital Designs]] |
||
+ | |- |
||
+ | |[[Rosa Dayette]] |
||
+ | |Enhanced Tracking, Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption |
||
+ | |Kojeara |
||
+ | |Common knowledge |
||
+ | |Sell 10 total [[Culinary Recipes]] or [[Cocktail Recipes]] to [[Bartender]]s in Colonia |
||
+ | |Provide 10 [[Manufacturing Instructions]] |
||
+ | |- |
||
+ | |[[Yi Shen]] |
||
+ | |Night Vision, Quieter Footsteps, Audio Masking, Headshot Damage |
||
+ | |Einheriar |
||
+ | |Learned from Baltanos, Eleanor Bresa, & Rosa Dayette |
||
+ | |Complete all referral tasks for Baltanos, Eleanor Bresa, & Rosa Dayette |
||
+ | |N/A |
||
+ | |} |
||
+ | |||
+ | == Pre-Engineered modules == |
||
+ | Pre-Engineered modules were introduced as rewards for [[Community Goals]] and limited-time events. These modules may feature two Engineering modifications at once, modifications that cannot normally be applied to the specific module, or unique modifications that are not offered by any Engineer. Occasionally, pre-Engineered modules are later made available for purchase through [[Technology Broker]]s. |
||
+ | |||
+ | Pre-Engineered modules come with some restrictions: |
||
+ | *Modules with two modifications will lose their second modification if another modification is applied. |
||
+ | *In some cases, [[Experimental Effect]]s can be added or changed without affecting the modifications.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-community-goal-fsd-reward-and-modification-application-of-experimentals.593774/ Frontier Forums: Elite Dangerous - Community Goal FSD Reward and Modification/Application of Experimentals]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-issues-remodifications-experimentals-follow-up.593785/ Frontier Forums: Elite Dangerous: FSD Reward Issues (reModifications & Experimentals) Follow Up.]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-module-for-phase-2-colonia-bridge-community-goal-experimental-effects-revised.593882/ Frontier Forums: Elite Dangerous: FSD Reward Module for Phase 2 Colonia Bridge Community Goal | Experimental Effects Revised]</ref> Pre-Engineered modules that normally have no Engineering options, such as [[Guardian]] technology modules or mining tools, are unable to accept any Experimental Effects. |
||
− | {| class="article-table sortable" style="text-align: center; font-size:85% |
+ | {| class="article-table sortable mw-collapsible mw-collapsed" style="text-align: center; font-size:85%;" border="1" |
|- |
|- |
||
!Module |
!Module |
||
Line 454: | Line 955: | ||
|None |
|None |
||
|[https://forums.frontier.co.uk/threads/support-sirius-atmospherics-initiative-by-providing-ammonia-world-exploration-data-exploration.559984/ Support Sirius Atmospherics Initiative by Providing Ammonia World Exploration Data] |
|[https://forums.frontier.co.uk/threads/support-sirius-atmospherics-initiative-by-providing-ammonia-world-exploration-data-exploration.559984/ Support Sirius Atmospherics Initiative by Providing Ammonia World Exploration Data] |
||
− | | |
+ | |Yes |
|- |
|- |
||
|[[Point Defence Turret]] |
|[[Point Defence Turret]] |
||
Line 491: | Line 992: | ||
|2 |
|2 |
||
|B |
|B |
||
− | |[[High Capacity Weapon]],<br/>Increased Caustic Damage |
+ | |[[High Capacity Weapon|High Capacity]],<br/>Increased Caustic Damage |
|None |
|None |
||
|[https://forums.frontier.co.uk/threads/fight-for-the-neo-marlinist-order-of-mudhrid-against-the-empire-combat.569311/ Fight for the Neo-Marlinist Order of Mudhrid against the Empire] |
|[https://forums.frontier.co.uk/threads/fight-for-the-neo-marlinist-order-of-mudhrid-against-the-empire-combat.569311/ Fight for the Neo-Marlinist Order of Mudhrid against the Empire] |
||
Line 499: | Line 1,000: | ||
|0 |
|0 |
||
|A |
|A |
||
− | |[[Fast Scan Scanner]],<br/>[[Long Range Scanner]] |
+ | |[[Fast Scan Scanner|Fast Scan]],<br/>[[Long Range Scanner|Long Range]] |
|None |
|None |
||
|[https://forums.frontier.co.uk/threads/support-president-hudson-to-increase-federal-surveillance-data.573553/ Support President Hudson to Increase Federal Surveillance] |
|[https://forums.frontier.co.uk/threads/support-president-hudson-to-increase-federal-surveillance-data.573553/ Support President Hudson to Increase Federal Surveillance] |
||
Line 507: | Line 1,008: | ||
|0 |
|0 |
||
|A |
|A |
||
− | |[[Lightweight Module]],<br/>[[Shielded Module]] |
+ | |[[Lightweight Module|Lightweight]],<br/>[[Shielded Module|Shielded]] |
|None |
|None |
||
|[https://forums.frontier.co.uk/threads/support-shadow-president-winters-against-federal-surveillance-data.573555/ Support Shadow President Winters Against Federal Surveillance] |
|[https://forums.frontier.co.uk/threads/support-shadow-president-winters-against-federal-surveillance-data.573555/ Support Shadow President Winters Against Federal Surveillance] |
||
+ | |No |
||
+ | |- |
||
+ | |[[Guardian Shard Cannon]] |
||
+ | |1 / 2 |
||
+ | |D / A |
||
+ | |[[Focused Weapon|Focused]],<br/>[[Long Range Weapon|Long Range]] |
||
+ | |[[Penetrator Munitions]] |
||
+ | |[https://forums.frontier.co.uk/threads/salvations-appeal-for-guardian-artefacts.583552/ Salvation's Appeal for Guardian Artefacts] |
||
+ | |Yes |
||
+ | |- |
||
+ | |[[Mining Laser]] |
||
+ | |1 |
||
+ | |D |
||
+ | |[[Long Range Weapon|Long Range]] |
||
+ | |None |
||
+ | |[https://forums.frontier.co.uk/threads/support-torval-mastopolos-mining-campaign.588342/ Support Torval-Mastopolos Mining Campaign] |
||
+ | |Yes |
||
+ | |- |
||
+ | |[[Abrasion Blaster]] |
||
+ | |1 |
||
+ | |D |
||
+ | |[[Long Range Weapon|Long Range]] |
||
+ | |None |
||
+ | |[https://forums.frontier.co.uk/threads/support-wreaken-construction-mining-campaign.588343/ Support Wreaken Construction Mining Campaign] |
||
+ | |No |
||
+ | |- |
||
+ | |[[Guardian Gauss Cannon]] |
||
+ | |1 / 2 |
||
+ | |D / B |
||
+ | |[[High Capacity Weapon|High Capacity]],<br/>Burst Fire Modification |
||
+ | |None |
||
+ | |[[Salvation]]'s Cornsar Delivery Initiative |
||
+ | |Yes |
||
+ | |- |
||
+ | |[[Multi-cannon]] |
||
+ | |2 |
||
+ | |E |
||
+ | |[[Short Range Weapon|Short Range]] |
||
+ | |[[Phasing Sequence]] |
||
+ | |[https://forums.frontier.co.uk/threads/support-the-federations-attempt-to-capture-yuri-grom-combat.590673/ Support the Federation's Attempt to Capture Yuri Grom] |
||
+ | |No |
||
+ | |- |
||
+ | |[[Seeker Missile Rack]] |
||
+ | |2 |
||
+ | |B |
||
+ | |[[High Capacity Weapon|High Capacity]],<br/>[[Rapid Fire Weapon|Rapid Fire]] |
||
+ | |[[Drag Munitions]] |
||
+ | |[https://forums.frontier.co.uk/threads/resist-the-federations-attempt-to-capture-yuri-grom-combat.590672/ Resist the Federation's Attempt to Capture Yuri Grom] |
||
+ | |No |
||
+ | |- |
||
+ | |[[Guardian Plasma Charger]] |
||
+ | |1 / 2 |
||
+ | |D / B |
||
+ | |[[Focused Weapon|Focused]],<br/>[[Overcharged Weapon|Overcharged]] |
||
+ | |None |
||
+ | |[https://community.elitedangerous.com/galnet/uid/617a92af979938635b475461 Thargoid Fleets Invade Nebula Systems] |
||
+ | |Yes |
||
+ | |- |
||
+ | |[[Frame Shift Drive]] |
||
+ | |3 / 4 / 6 |
||
+ | |A |
||
+ | |[[Increased Range Frame Shift Drive|Increased Range]],<br/>[[Faster Boot Sequence Frame Shift Drive|Faster Boot Sequence]] |
||
+ | |None |
||
+ | |[https://forums.frontier.co.uk/threads/the-colonia-bridge-project-2nd-phase-alcor-trade.592741/ The Colonia Bridge Project 2nd Phase - Alcor],<br/>[https://forums.frontier.co.uk/threads/the-colonia-bridge-project-2nd-phase-colonia-trade.592740/ The Colonia Bridge Project 2nd Phase - Colonia] |
||
+ | |No |
||
+ | |- |
||
+ | |[[Power Plant]] |
||
+ | |3 / 4 / 5 |
||
+ | |A |
||
+ | |[[Overcharged Power Plant|Overcharged]] |
||
+ | |None |
||
+ | |[https://forums.frontier.co.uk/threads/colonia-bridge-project-phase-four-week-4-alcor-trade.599890/ Colonia Bridge Project Phase Four, Week 4 - Alcor],<br/>[https://forums.frontier.co.uk/threads/colonia-bridge-project-phase-four-week-4-colonia-trade.599891/ Colonia Bridge Project Phase Four, Week 4 - Colonia] |
||
|No |
|No |
||
|} |
|} |
||
== Notes == |
== Notes == |
||
− | * |
+ | *Engineers were introduced in the ''[[Elite Dangerous: Horizons]]'' 2.1 update. Engineering mechanics were overhauled and improved with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0). |
+ | **Four Engineers based in the [[Colonia Region]] were added in ''Beyond'' Chapter Three (3.2). |
||
− | * Players can only pin one blueprint per Engineer for use at [[Remote Workshop]]s. |
||
+ | **One Engineer based in the [[Witch Head Nebula]] was added by the [[Interstellar Initiative]] [[The Enclave]]. |
||
− | * In May 2018, as part of the special [[Bonus Weekend]] event, Engineering material costs were temporarily reduced. |
||
+ | **Nine Engineers specialising in Suit and Handheld Weapon modifications were added in ''[[Elite Dangerous: Odyssey]]''. |
||
+ | **Four more Engineers specialising in Suit and Handheld Weapon modifications were added to the Colonia Region in ''Odyssey'' Update 8. |
||
+ | *Players can only pin one blueprint per Engineer for use at [[Remote Workshop]]s. |
||
+ | *As part of the special [[Bonus Weekend]] event in May 2018, Engineering material costs were temporarily reduced. |
||
== Videos == |
== Videos == |
||
<gallery> |
<gallery> |
||
+ | File:The Engineers 2.1 Trailer - Elite Dangerous Horizons |
||
− | File:The_Engineers_2.1_Trailer_-_Elite_Dangerous_Horizons |
||
+ | File:1v3 big ship pvp...this is why you engineer,i let them live |
||
− | File:1v3_big_ship_pvp...this_is_why_you_engineer,i_let_them_live |
||
+ | File:Elite Dangerous- Odyssey - Engineer Base Tour |
||
− | File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up. |
||
+ | File:EVERYTHING You Need To Know for Engineering in Elite Dangerous - Tutorial - How-To |
||
− | File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z |
||
− | File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F |
||
</gallery> |
</gallery> |
||
Line 538: | Line 1,114: | ||
== References == |
== References == |
||
− | <references |
+ | <references/> |
{{EngineerNavbox}} |
{{EngineerNavbox}} |
||
[[ru:Инженеры]] |
[[ru:Инженеры]] |
||
+ | [[zh:{{PAGENAME}}]] |
||
[[Category:Gameplay]] |
[[Category:Gameplay]] |
||
[[Category:Guides]] |
[[Category:Guides]] |
||
− | [[Category:Characters]] |
||
[[Category:Commerce]] |
[[Category:Commerce]] |
||
[[Category:Engineers]] |
[[Category:Engineers]] |
Latest revision as of 23:44, 16 April 2024
The Engineers are secretive, eccentric individuals who can modify the weapons and modules of ships to exceed baseline performance standards. As they reside in Workshops on planetary surfaces, they are only accessible to ships equipped with a Planetary Approach Suite. The modifications that Engineers offer vary depending upon their skill sets and personal preferences. Some Engineers will be more beneficial for explorers, while others will be more beneficial for combat specialists.
Engineers and Workshops
Pilots will initially learn about some Engineers through rumors, but as they gain access to Engineers and build reputations, those Engineers will inform them of other Engineers with a wider variety of or more potent modifications. In order to obtain an invitation to an Engineer's workshop, their invite requirements (listed as "How to Get Invite" in table below) must first be met. These requirements vary and some Engineers are easier to obtain an invite from than others. Be aware that attempting to land at a workshop without an invitation is treated as trespassing, and offenders will be immediately attacked by the workshop's defences. Once invited and having traveled to their workshop, an Engineer's services can be unlocked by completing an additional task, ranging from providing a specific item to turning in bounties.
Ship Engineers
There are a total of 25 Engineers who specialise in ship modifications.
Engineer | Base Name | Modifications offered | System | Planet | Region |
---|---|---|---|---|---|
Tod "The Blaster" McQuinn | Trophy Camp |
|
Wolf 397 | Trus Madi | Core Systems |
Selene Jean | Prospector's Rest |
|
Kuk | B 3 | Core Systems |
Didi Vatermann | Vatermann LLC |
|
Leesti | 1 a | Core Systems |
Bill Turner | Turner Metallics Inc |
|
Alioth | 4 a | Core Systems |
Broo Tarquin | Broo's Legacy |
|
Muang | 5 a | Core Systems |
Liz Ryder | Demolition Unlimited |
|
Eurybia | Makalu | Core Systems |
Hera Tani | The Jet's Hole |
|
Kuwemaki | A 3 a | Core Systems |
Tiana Fortune | Fortune's Loss |
|
Achenar | 4 a | Core Systems |
Felicity Farseer | Farseer Inc |
|
Deciat | 6 a | Core Systems |
Colonel Bris Dekker | Dekker's Yard |
|
Sol | Iapetus | Core Systems |
Juri Ishmaak | Pater's Memorial |
|
Giryak | 2 a | Core Systems |
The Sarge | The Beach |
|
Beta-3 Tucani | 2 b a | Core Systems |
Elvira Martuuk | Long Sight Base |
|
Khun | 5 | Core Systems |
The Dweller | Black Hide |
|
Wyrd | A 2 | Core Systems |
Lei Cheung | Trader's Rest |
|
Laksak | A 1 | Core Systems |
Marco Qwent | Qwent Research Base |
|
Sirius | Lucifer | Core Systems |
Professor Palin | Abel Laboratory |
|
Arque | 4 e | Core Systems |
Zacariah Nemo | Nemo Cyber Party Base |
|
Yoru | 4 | Core Systems |
Lori Jameson | Jameson Base |
|
Shinrarta Dezhra | A 1 | Core Systems |
Ram Tah | Phoenix Base |
|
Meene | AB 5 d | Core Systems |
Etienne Dorn | Kraken's Retreat |
|
Los | A 2 b | Colonia Region |
Marsha Hicks | The Watchtower |
|
Tir | A 2 | Colonia Region |
Mel Brandon | The Brig |
|
Luchtaine | A 1 c | Colonia Region |
Petra Olmanova | Sanctuary |
|
Asura | 1 a | Colonia Region |
Chloe Sedesi | Cinder Dock |
|
Shenve | A 6 | Witch Head Nebula |
Pilot Equipment Engineers
There are a total of 13 Engineers who specialise in pilot suit and handheld weapon modifications.
Engineer | Base Name | Modifications Offered | System | Planet | Region |
---|---|---|---|---|---|
Domino Green | The Jackrabbit | Orishis | 4 | Core Systems | |
Hero Ferrari | Nevermore Terrace | Siris | 5 c | Core Systems | |
Jude Navarro | Marshall's Drift | Aurai | 1 a | Core Systems | |
Kit Fowler | The Last Call | Capoya | 2 | Core Systems | |
Oden Geiger | Ankh's Promise | Candiaei | 9 c | Core Systems | |
Terra Velasquez | Rascal's Choice | Shou Xing | 1 | Core Systems | |
Uma Laszlo | Laszlo's Resolve | Xuane | A 3 | Core Systems | |
Wellington Beck | Beck Facility | Jolapa | 6 a | Core Systems | |
Yarden Bond | Salamander Bank | Bayan | 7 b | Core Systems | |
Baltanos | The Divine Apparatus | Deriso | 3 a | Colonia Region | |
Eleanor Bresa | Bresa Modifications | Desy | 7 a | Colonia Region | |
Rosa Dayette | Rosa's Shop | Kojeara | 4 b | Colonia Region | |
Yi Shen | Eidolon Hold | Einheriar | 1 a | Colonia Region |
Engineer unlock sequence
Initially, commanders are aware of a subset of Engineers from public knowledge. As commanders improve their reputation with these Engineers, they will unlock referrals to other, more selective Engineers who offer further sets of modifications. For example, to gain access to Lori Jameson, a commander must first develop reputation with Elvira Martuuk to earn a referral to Marco Qwent, then develop reputation with Qwent to earn a referral to Jameson.
Engineer Ranks
Upon unlocking the services of a ship-focused Engineer, a pilot can begin accruing reputation with that Engineer to unlock higher grades of modifications. Reputation is measured in 5 tiers, with tier 5 representing the maximum level. Each modification that a pilot purchases will increase their reputation; low-grade modifications provide a smaller reputation boost than high-grade modifications, and each reputation tier requires more and more reputation to progress. With some Engineers, reputation can also be increased by selling commodities, exploration data, or bounty vouchers at their Workshops. It should be noted that Engineers may not be able to craft all 5 modification grades for a module type.
Engineer Reputation Level | Required Profit |
---|---|
Grade 1 | Unlocked as soon as Engineer task has been completed |
Grade 2 | Selling Exploration data/Commodities with a net profit of 500,000 Credits |
Grade 3 | Selling Exploration data/Commodities with a net profit of 2,000,000 Credits |
Grade 4 | Selling Exploration data/Commodities with a net profit of 8,000,000 Credits |
Grade 5 | Selling Exploration data/Commodities with a net profit of 16,000,000 Credits |
Engineers that focus on pilot equipment do not use a reputation unlock system, and offer all of their modifications immediately upon fulfilling their meeting requirements.
Crafting
Ship Modifications
Materials are required by the Engineers to upgrade modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a Remote Workshop, but a modification crafted remotely will not contribute to reputation with its Engineer.
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.
Grades must be progressed through consecutively from 1 to 5; however, you do not need to complete a grade to advance to the next one. As soon as then next grade becomes unlocked, you can immediately advance to it. The previous grade will autocomplete, so you will not lose out on any potency by skipping.[1]
It is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single Experimental Effect to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.
Please note that only one Engineering modification can be installed per module. Installing a new modification will overwrite the old modification as well as the currently applied Experimental Effect permanently. It is only possible to obtain modules with two modifications under certain circumstances. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.
Pilot Equipment Modifications
Modifications for Suits and Handheld Weapons are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with preinstalled modifications at Pioneer Supplies locations, the most straightforward way of installing a specific mod into a specific piece of gear is to seek out the Engineer who specializes in that mod.
Suits and handheld weapons need to be grade 2 or higher before you can modify them.[2]
Equipment mods offered by Engineers are purchased with a selection of Components, Data, and Goods, and a payment of Credits. Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it. Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod.
Engineer Summary
The following tables summarize the modifications, locations, and access requirements of all Engineers.
Ship Engineers
Engineer | Modifies up to: | Location | How to find | How to get invite | How to unlock | How to gain reputation |
---|---|---|---|---|---|---|
Tod "The Blaster" McQuinn | G5 Railgun & Multi-cannon; G3 Fragment Cannon; G2 Cannon | Wolf 397 | Common knowledge | Earn 15 bounty vouchers | Provide 100,001 CR worth of bounty vouchers | Craft modules, Hand in Alliance vouchers to Trophy Camp. |
Felicity Farseer | G5 FSD; G3 Detailed Surface Scanner, Sensors & Thrusters; G1 FSD Interdictor, Power Plant & Shield Booster | Deciat | Common knowledge | Exploration rank Scout or higher | Provide 1 unit of Meta-Alloys | Craft modules, Sell exploration data at Farseer Inc. |
Elvira Martuuk | G5 FSD; G3 Shield Generator; G2 Thrusters; G1 Shield Cell Bank | Khun | Common knowledge | >300 ly travel distance from starting system | Provide 3 units of Soontill Relics | Craft modules, Sell exploration data at Long Sight Base. |
Liz Ryder | G5 Missile Rack & Torpedo Pylon; G3 Mine Launcher; G1 Hull Reinforcement Package & Armour | Eurybia | Common knowledge | Friendly reputation with Eurybia Blue Mafia; complete mission from Chris & Silva's Paradise Hideout | Provide 200 units of Landmines | Craft modules, Sell commodities to Demolition Unlimited. |
The Dweller | G5 Power Distributor; G4 Pulse Laser; G3 Burst Laser & Beam Laser | Wyrd | Common knowledge | Deal in stolen or illicit goods at 5 Black Markets | Pay 500,000 CR | Craft modules, Sell commodities to Black Hide. |
Lei Cheung | G5 Detailed Surface Scanner, Sensors & Shield Generator; G3 Shield Booster | Laksak | Learned from "The Dweller"[nb 1] | Trade with at least 50 markets | Provide 200 units of Gold | Craft modules. |
Selene Jean | G5 Hull Reinforcement & Armour | Kuk | Learned from Tod "The Blaster" McQuinn[nb 1] | Mine at least 500 tons of ore | Provide 10 Painite | Craft modules, Sell commodities, exploration data to Prospector's Rest. |
Hera Tani | G5 Detailed Surface Scanner & Power Plant; G3 Power Distributor & Sensors | Kuwemaki | Learned from Liz Ryder[nb 1] | Minimum Outsider rank with Imperial Navy | Provide 50 Kamitra Cigars | Craft modules, Sell commodities to The Jet's Hole. |
Broo Tarquin | G5 Beam Laser, Burst Laser, Pulse Laser | Muang | Learned from Hera Tani[nb 1] | Combat rank Competent or higher | Provide 50 Fujin Tea | Craft modules. |
Marco Qwent | G4 Power Plant; G3 Power Distributor | Sirius (Permit Required) | Learned from Elvira Martuuk[nb 1] | Invitation from Sirius Corporation | Provide 25 Modular Terminals | Craft modules, Sell commodities to Qwent Research Base. |
Zacariah Nemo | G5 Fragment Cannon; G3 Multi-cannon; G2 Plasma Accelerator | Yoru | Learned from Elvira Martuuk[nb 1] | Invitation from Party of Yoru | Provide 25 units of Xihe Biomorphic Companions | Craft modules, Sell commodities to Nemo Cyber Party Base. |
Didi Vatermann | G5 Shield Booster; G3 Shield Generator | Leesti | Learned from Selene Jean[nb 1] | Gain trade rank of Merchant or higher | Provide 50 units of Lavian Brandy | Craft modules. |
Colonel Bris Dekker | G4 FSD Interdictor; G3 FSD | Sol (Permit Required) | Learned from Juri Ishmaak[nb 1] | Friendly rank with Federation | Provide 1,000,000 CR worth of combat bonds | Craft modules. |
Juri Ishmaak | G5 Detailed Surface Scanner, Mines & Sensors; G3 Kill Warrant Scanner, Missile Rack & Torpedo Pylon | Giryak | Learned from Felicity Farseer[nb 1] | Earn more than 50 combat bonds | Provide 100,000 CR worth of combat bonds | Craft modules, Hand in combat bonds to Pater's Memorial. |
Professor Palin | G5 Thrusters; G3 FSD | Arque | Learned from Marco Qwent[nb 1] | Attain a maximum distance from pilot career start location of at least 5,000 ly | Provide 25 units of Sensor Fragments | Craft modules, Sell exploration data to Abel Laboratory. |
Bill Turner | G5 Detailed Surface Scanner, Plasma Accelerator & Sensors; G3 AFMU, Fuel Scoop, Life Support, Refinery, Manifest, Wake, & Kill Warrant Scanners | Alioth (Permit Required) | Learned from Selene Jean[nb 1] | Friendly with the Aliance of Independent Systems | Provide 50 units of Bromellite | Craft modules |
Lori Jameson | G5 Detailed Surface Scanner & Sensors; G4 AFMU, Fuel Scoop, Life Support & Refinery; G3 Shield Cell Banks, Manifest, Kill Warrant & Wake Scanners | Shinrarta Dezhra (Permit Required) | Learned from Marco Qwent[nb 1] | Gain combat rank of dangerous or higher | Provide 25 units of Konnga Ale | Craft modules, Sell exploration data to Jameson Base. |
Ram Tah | G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence; G4 Collector/Fuel Transfer/Prospector Limpet Controllers; G3 Hatch Breaker Limpet Controller | Meene | Learned from Lei Cheung[nb 1] | Gain exploration rank of Surveyor or higher | Provide 50 Classified Scan Databanks | Craft modules, Sell exploration data to Phoenix Base. |
Tiana Fortune | G5 Sensors, Manifest, Wake, & Kill Warrant Scanners, all Limpet Controllers; G3 Detailed Surface Scanner & FSD Interdictor | Achenar (Permit Required) | Learned from Hera Tani[nb 1] | Friendly with the Empire | Provide 50 units of Decoded Emission Data | Craft modules, Sell commodities to Fortune's Loss |
The Sarge | G5 Cannon & all Limpet Controllers; G3 Railgun | Beta-3 Tucani | Learned from Juri Ishmaak[nb 1] | Midshipman or higher with the Federal Navy | Provide 50 units of Aberrant Shield Pattern Analysis | Craft modules, Sell exploration data to The Beach |
Etienne Dorn | G5 Life Support, Power Distributor, Sensors, Power Plant, Detailed Surface Scanner, Plasma Accelerator, Rail Gun | Los | Learned from Liz Ryder[nb 1] | Trade rank of Dealer or higher | Provide 25 units of Occupied Escape Pods | Craft modules |
Marsha Hicks | G5 Multi-cannon, Fuel Scoop, Refinery, Cannon, Fragment Cannon, Collector/Fuel Transfer/Hatch Breaker/Prospector Limpet Controllers | Tir | Learned from The Dweller[nb 1] | Exploration rank of Surveyor or higher | Mine 10 units of Osmium | Craft modules |
Mel Brandon | G5 Thrusters, Shield Cell Bank, Beam Laser, Shield Booster, Pulse Laser, Shield Generator, FSD, Burst Laser, FSD Interdictor | Luchtaine | Learned from Elvira Martuuk | Gain an invitation from the Colonia Council minor faction | Provide 100,000 credits of bounty vouchers | Craft modules |
Petra Olmanova | G5 Armour, Hull Reinforcement, Utilities, Mine Launcher, Missile Rack, Torpedo Pylon, AFMU | Asura | Learned from Tod "The Blaster" McQuinn[nb 1] | Combat rank of Expert or higher | Provide 200 units of Progenitor Cells | Craft modules |
Chloe Sedesi | G5 Thrusters; G3 FSD | Shenve | Learned from Marco Qwent[nb 1] | Attain a maximum distance from pilot career start location of at least 5,000 ly | Provide 25 units of Sensor Fragments | Craft modules, sell exploration data to Cinder Dock |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 These Engineers will provide information about the locations of other Engineers in their network only after Grade 3 access, plus approximately half of the progress bar to Grade 4 access, has been achieved with them. The game may need to be restarted in order to trigger the notification.
Pilot Equipment Engineers
Engineer | Modifications | Location | How to find | How to get invite | How to get referral |
---|---|---|---|---|---|
Domino Green | Enhanced Tracking, Extra Backpack Capacity, Reduced Energy Use, Greater Range, Stability | Orishis | Common knowledge | Travel 100ly in Apex Interstellar Transport shuttles | Provide 5 Push |
Hero Ferrari | Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Noise Suppressor | Siris | Common knowledge | Complete 10 Conflict Zones | Provide 15 Settlement Defence Plans |
Jude Navarro | Added Melee Damage, Extra Ammo Capacity, Damage Resistance, Magazine Size, Reload Speed | Aurai | Common knowledge | Complete 10 Restore or Reactivation missions | Provide 5 Genetic Repair Meds |
Kit Fowler | Added Melee Damage, Faster Shield Regen, Extra Ammo Capacity, Magazine Size, Stowed Reloading | Capoya | Learned from Domino Green | Sell 10 Opinion Polls to Bartenders | Provide 5 Surveillance Equipment |
Oden Geiger | Enhanced Tracking, Improved Battery Capacity, Night Vision, Scope, Stability | Candiaei | Learned from Terra Velasquez | Sell 20 total Biological Sample, Employee Genetic Data, and Genetic Research to Bartenders | N/A |
Terra Velasquez | Combat Movement Speed, Increased Air Reserves, Increased Sprint Duration, Improved Hip Fire Accuracy, Noise Suppressor | Shou Xing | Learned from Jude Navarro | Complete 6 Covert Heist and 6 Covert Theft missions | Provide 15 Financial Projections |
Uma Laszlo | Damage Resistance, Faster Shield Regen, Headshot Damage, Reload Speed, Stowed Reloading | Xuane | Learned from Wellington Beck | Reach unfriendly rep with Sirius Corporation | N/A |
Wellington Beck | Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption, Greater Range, Scope | Jolapa | Learned from Hero Ferrari | Sell 25 total Classic Entertainment, Multimedia Entertainment, and/or Cat Media to Bartenders | Provide 5 InSight Entertainment Suites |
Yarden Bond | Faster Handling, Improved Hip Fire Accuracy, Audio Masking, Improved Jump Assist, Combat Movement Speed, Quieter Footsteps | Bayan | Learned from Kit Fowler | Sell 8 Smear Campaign Plans to Bartenders | N/A |
Baltanos | Combat Movement Speed, Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Improved Hip Fire Accuracy, Noise Suppressor | Deriso | Common knowledge | Friendly reputation with Colonia Council | Provide 10 Faction Associates |
Eleanor Bresa | Added Melee Damage, Damage Resistance, Extra Ammo Capacity, Shield Regen, Magazine Size, Reload Speed, Stowed Reloading | Desy | Common knowledge | Visit 5 Settlements in Colonia | Provide 10 Digital Designs |
Rosa Dayette | Enhanced Tracking, Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption | Kojeara | Common knowledge | Sell 10 total Culinary Recipes or Cocktail Recipes to Bartenders in Colonia | Provide 10 Manufacturing Instructions |
Yi Shen | Night Vision, Quieter Footsteps, Audio Masking, Headshot Damage | Einheriar | Learned from Baltanos, Eleanor Bresa, & Rosa Dayette | Complete all referral tasks for Baltanos, Eleanor Bresa, & Rosa Dayette | N/A |
Pre-Engineered modules
Pre-Engineered modules were introduced as rewards for Community Goals and limited-time events. These modules may feature two Engineering modifications at once, modifications that cannot normally be applied to the specific module, or unique modifications that are not offered by any Engineer. Occasionally, pre-Engineered modules are later made available for purchase through Technology Brokers.
Pre-Engineered modules come with some restrictions:
- Modules with two modifications will lose their second modification if another modification is applied.
- In some cases, Experimental Effects can be added or changed without affecting the modifications.[3][4][5] Pre-Engineered modules that normally have no Engineering options, such as Guardian technology modules or mining tools, are unable to accept any Experimental Effects.
Notes
- Engineers were introduced in the Elite Dangerous: Horizons 2.1 update. Engineering mechanics were overhauled and improved with Elite Dangerous: Beyond Chapter One (3.0).
- Four Engineers based in the Colonia Region were added in Beyond Chapter Three (3.2).
- One Engineer based in the Witch Head Nebula was added by the Interstellar Initiative The Enclave.
- Nine Engineers specialising in Suit and Handheld Weapon modifications were added in Elite Dangerous: Odyssey.
- Four more Engineers specialising in Suit and Handheld Weapon modifications were added to the Colonia Region in Odyssey Update 8.
- Players can only pin one blueprint per Engineer for use at Remote Workshops.
- As part of the special Bonus Weekend event in May 2018, Engineering material costs were temporarily reduced.
Videos
Gallery
References
- ↑ reddit: Engineering - Do I need to fully complete each grade?
- ↑ Frontier Forums: Why does Domino Green hate me?
- ↑ Frontier Forums: Elite Dangerous - Community Goal FSD Reward and Modification/Application of Experimentals
- ↑ Frontier Forums: Elite Dangerous: FSD Reward Issues (reModifications & Experimentals) Follow Up.
- ↑ Frontier Forums: Elite Dangerous: FSD Reward Module for Phase 2 Colonia Bridge Community Goal | Experimental Effects Revised