An Experimental Effect, formerly known as a Special Effect, is a bonus modification that can be applied to a weapon or module that already has a Grade 1-5 Engineer modification. In exchange for small quantities of up to four different Materials, an Engineer will apply a chosen Experimental Effect that can further enhance the modification's potency or balance out its shortcomings. While most Experimental Effects can be applied to a wide variety of weapons and modules, some are exclusive to only one. Experimental Effects can only be applied at Engineer Workshops, not remotely.

Weapon Experimental EffectsEdit

Energy Weapons Edit

Beam Laser Edit

Burst Laser Edit

Pulse Laser Edit

Projectile Weapons Edit

Cannon Edit

Fragment Cannon Edit

Multi-cannon Edit

Plasma Accelerator Edit

Miscellaneous Weapons Edit

Mine Launcher Edit

Missile Rack Edit

Railgun Edit

Torpedo Pylon Edit

Module Experimental Effects Edit

Core Internals Edit

Bulkheads Edit

Power Plant Edit

Thrusters Edit

Frame Shift Drive Edit

Power Distributor Edit

Optional Internals Edit

Hull Reinforcement Package Edit

Shield Cell Bank Edit

Shield Generator Edit

Utility Mounts Edit

Shield Booster Edit

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