Elite Dangerous Wiki


An Experimental Effect, formerly known as a Special Effect, is a bonus modification that an Engineer can apply to a weapon or module that already has an Engineering modification of any quality grade. Depending on which Experimental Effect is chosen, they can be used to further enhance the modification's potency or balance out its shortcomings. They have a small, one-time cost of up to four different Materials, and a weapon or module can only have one Experimental Effect applied to it at a time. While most Experimental Effects can be applied to a wide variety of weapons and modules, some are specific to only one. Experimental Effects can only be applied at Engineer Workshops, and are unavailable in the Remote Workshops found elsewhere.

Weapon Experimental Effects

Energy Weapons

Beam Laser

Burst Laser

Pulse Laser

Projectile Weapons


Fragment Cannon


Plasma Accelerator

Miscellaneous Weapons

Mine Launcher

Missile Rack


Torpedo Pylon

Module Experimental Effects

Core Internals


Power Plant


Frame Shift Drive

Power Distributor

Optional Internals

Hull Reinforcement Package

Shield Cell Bank

Shield Generator

Utility Mounts

Shield Booster