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Synthesis is a mechanism by which different Materials can be combined to quickly create ammunition or resource refills for various modules. Synthesis recipes can be accessed in the Inventory tab of the right HUD panel, or via the Modules tab by selecting a specific module. Most Synthesis recipes have three variants: Basic, Standard, and Premium. The Standard and Premium variants often feature beneficial bonus effects, but have greater Material requirements than the Basic recipe.

Hardpoint Module Recipes[]

AX Explosive Munitions[]

Refills AX Missile Rack ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +5% Damage Boost +10% Damage Boost
Materials

3 Iron
3 Nickel
4 Carbon
3 Propulsion Elements

6 Sulphur
6 Phosphorus
2 Mercury
4 Thargoid Organic Circuitry
4 Propulsion Elements

5 Tungsten
4 Mercury
2 Polonium
5 Bio-Mechanical Conduits
5 Propulsion Elements
6 Ship Flight Data

AX Remote Flak Munitions[]

Refills Remote Release Flak Launcher ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +5% Damage Boost +10% Damage Boost
Materials

4 Nickel
3 Carbon
2 Sulphur

2 Tin
3 Zinc
1 Arsenic
3 Thargoid Technology Components
2 Wreckage Components

8 Zinc
2 Tungsten
1 Arsenic
3 Sensor Fragment
4 Thargoid Technology Components
1 Weapon Parts

AX Small Calibre Munitions[]

Refills AX Multi-cannon ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +5% Damage Boost +10% Damage Boost
Materials

2 Iron
1 Nickel
1 Sulphur
2 Weapon Parts

2 Iron
2 Phosphorus
2 Zirconium
3 Sensor Fragment
4 Weapon Parts

3 Iron
2 Phosphorus
2 Zirconium
4 Sensor Fragment
2 Thargoid Carapace
6 Weapon Parts

Configurable Explosive Munitions[]

Refills Advanced Missile Rack ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None Munitions inflict Anti-Xeno damage N/A
Materials

3 Iron
3 Nickel
4 Carbon
4 Sulphur

6 Phosphorus
4 Arsenic
2 Mercury
1 Guardian Power Cell
1 Guardian Power Conduit
1 Guardian Technology Component

N/A

Configurable Small Calibre Munitions[]

Refills Advanced Multi-cannon ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None Munitions inflict Anti-Xeno damage N/A
Materials

2 Iron
1 Nickel
2 Sulphur

2 Tin
3 Zinc
3 Phosphorus
1 Guardian Power Cell
1 Guardian Power Conduit
1 Guardian Technology Component

N/A

Enzyme Missile Munitions[]

Refills Enzyme Missile Rack ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

3 Iron
2 Lead
3 Sulphur
4 Bio-Mechanical Conduits
3 Propulsion Elements
2 Weapon Parts

4 Lead
6 Sulphur
4 Tungsten
5 Bio-Mechanical Conduits
6 Propulsion Elements
4 Weapon Parts

6 Lead
5 Phosphorus
4 Tungsten
6 Bio-Mechanical Conduits
6 Propulsion Elements
5 Weapon Parts

Explosives Munitions[]

Refills Missile and Mine ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

3 Iron
3 Nickel
4 Carbon
4 Sulphur

6 Sulphur
6 Phosphorus
4 Arsenic
2 Mercury

5 Phosphorus
4 Arsenic
5 Niobium
5 Mercury
5 Polonium

Flechette Launcher Munitions[]

Refills Remote Release Flechette Launcher ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +5% Damage Boost +10% Damage Boost
Materials

2 Boron
1 Tungsten
3 Electrochemical Arrays
2 Mechanical Components

4 Boron
4 Tungsten
6 Electrochemical Arrays
4 Mechanical Components

6 Boron
6 Tungsten
9 Electrochemical Arrays
5 Mechanical Components

Guardian Gauss Cannon Munitions[]

Refills Guardian Gauss Cannon ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

3 Manganese
2 Focus Crystals
2 Guardian Power Conduit
4 Guardian Wreckage Components

5 Manganese
3 Heat Resistant Ceramics
5 Focus Crystals
4 Guardian Power Conduit
3 Guardian Sentinel Weapon Parts

8 Manganese
6 Guardian Technology Component
6 Filament Composites
10 Focus Crystals

Guardian Plasma Charger Munitions[]

Refills Guardian Plasma Charger ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

3 Chromium
2 Heat Dispersion Plate
3 Guardian Power Conduit
4 Guardian Wreckage Components

4 Chromium
2 Heat Exchangers
2 Phase Alloys
2 Guardian Power Cell
2 Guardian Technology Component

6 Chromium
2 Zirconium
4 Heat Exchangers
6 Phase Alloys
4 Guardian Power Cell
3 Guardian Sentinel Weapon Parts

Guardian Shard Cannon Munitions[]

Refills Guardian Shard Cannon ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

3 Carbon
2 Vanadium
3 Crystal Shards
3 Guardian Power Cell
5 Guardian Wreckage Components

4 Crystal Shards
2 Guardian Power Cell
2 Guardian Sentinel Weapon Parts

8 Carbon
4 Vanadium
8 Crystal Shards
6 Guardian Power Cell

High Velocity Munitions[]

Refills Railgun ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

2 Iron
1 Vanadium

4 Iron
3 Vanadium
2 Tungsten
2 Zirconium

4 Vanadium
4 Tungsten
2 Zirconium
2 Yttrium

Large Calibre Munitions[]

Refills Cannon and Fragment Cannon ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

4 Nickel
3 Carbon
2 Sulphur

2 Tin
3 Zinc
3 Phosphorus
1 Arsenic
2 Zirconium

8 Zinc
2 Tungsten
1 Arsenic
1 Mercury
2 Antimony

Plasma Munitions[]

Refills Plasma Accelerator ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

3 Sulphur
4 Phosphorus
1 Manganese

5 Phosphorus
3 Manganese
1 Selenium
4 Molybdenum

5 Selenium
4 Cadmium
4 Molybdenum
2 Technetium

Seismic Charge Munitions[]

Refills Seismic Charge Launcher ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None N/A N/A
Materials

2 Iron
2 Nickel
2 Sulphur
3 Phosphorus
1 Mercury

N/A

N/A

Shock Cannon Munitions[]

Refills Shock Cannon ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +5% Damage Boost +10% Damage Boost
Materials

2 Lead
3 Grid Resistors
2 Heat Dispersion Plate
2 Focus Crystals
2 Phase Alloys

3 Lead
5 Grid Resistors
3 Heat Dispersion Plate
4 Focus Crystals
5 Phase Alloys

5 Lead
7 Grid Resistors
4 Heat Dispersion Plate
6 Focus Crystals
8 Phase Alloys

Small Calibre Munitions[]

Refills Multi-cannon ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None +15% Damage Boost +30% Damage Boost
Materials

2 Iron
1 Nickel
2 Sulphur

2 Iron
2 Zinc
2 Phosphorus
2 Selenium
2 Zirconium

2 Sulphur
2 Phosphorus
2 Tungsten
2 Zirconium
2 Mercury
1 Antimony

Sub-surface Displacement Munitions[]

Refills Sub-surface Displacement Missile ammunition for a single weapon.

Synthesis Type Basic Standard Premium
Bonus None N/A N/A
Materials

3 Nickel
3 Carbon
3 Sulphur
2 Tungsten

N/A

N/A

Other Module Recipes[]

AFM Refill[]

Refills Auto Field-Maintenance Unit ammunition for a single module.

Synthesis Type Basic Standard Premium
Bonus None +50% Repair Speed +100% Repair Speed
Materials

2 Nickel
2 Zinc
2 Chromium
3 Vanadium

1 Tin
2 Manganese
6 Vanadium
1 Molybdenum
1 Zirconium

2 Zinc
4 Chromium
6 Vanadium
2 Zirconium
1 Tellurium
1 Ruthenium

Chaff[]

Refills Chaff for a single module.

Synthesis Type Basic Standard Premium
Bonus None +1 Second Duration +2 Seconds Duration
Materials

1 Compact Composites
1 Filament Composites

1 Compact Composites
2 Filament Composites
1 Thermic Alloys

1 Compact Composites
2 Filament Composites
1 Thermic Alloys
1 Proto Radiolic Alloys

FSD Injection[]

Boosts FSD Hyperspace jump range. (FSD Injection is referred to as "FSD Boost" on the galaxy map.)

Synthesis Type Basic Standard Premium
Bonus +25% Jump Range +50% Jump Range +100% Jump Range
Materials

1 Carbon
1 Vanadium
1 Germanium

1 Carbon
1 Vanadium
1 Germanium
1 Cadmium
1 Niobium

1 Carbon
1 Germanium
1 Arsenic
1 Niobium
1 Yttrium
1 Polonium

Heat Sink[]

Refills Heatsink Launcher ammunition for a single module.

Synthesis Type Basic Standard Premium
Bonus None +15% Heat Dissipation +30% Heat Dissipation
Materials

2 Basic Conductors
2 Heat Conduction Wiring

2 Basic Conductors
2 Heat Conduction Wiring
2 Heat Exchangers

2 Basic Conductors
2 Heat Conduction Wiring
2 Heat Exchangers
1 Proto Heat Radiators

Caustic Sinks[]

Refills Caustic Sink Launcher ammunition for a single module.

Synthesis Type Basic Standard Premium
Bonus None N/A N/A
Materials

1 Chemical Storage Units
1 Galvanising Alloys
4 Caustic Shard
2 Corrosive Mechanisms

N/A N/A

Life Support[]

Refills Life Support supply.

Synthesis Type Basic Standard Premium
Bonus None N/A N/A
Materials

2 Iron
1 Nickel

N/A N/A

Limpets[]

Restocks up to 4 Limpet Drones (cargo space permitting).

Synthesis Type Basic Standard Premium
Bonus None N/A N/A
Materials

10 Iron
10 Nickel

N/A N/A

SRV Ammo Restock[]

Restocks the SRV's ammunition.

Synthesis Type Basic Standard Premium
Bonus None +15% damage boost +30% damage boost
Materials

2 Sulphur
1 Phosphorus

1 Phosphorus
1 Manganese
1 Selenium
1 Molybdenum

2 Phosphorus
2 Selenium
1 Molybdenum
1 Technetium

SRV Refuel[]

Refuels the SRV.

Synthesis Type Basic Standard Premium
Bonus None +100% fuel efficiency +200% fuel efficiency
Materials

1 Sulphur
1 Phosphorus

1 Sulphur
1 Phosphorus
1 Arsenic
1 Mercury

1 Sulphur
1 Arsenic
1 Mercury
1 Technetium

SRV Repair[]

Repairs the SRV hull.

Synthesis Type Basic Standard Premium
Bonus None +50% hull strength +100% hull strength
Materials

2 Iron
1 Nickel

3 Nickel
1 Manganese
2 Vanadium
1 Molybdenum

1 Zinc
2 Chromium
2 Vanadium
1 Tungsten
1 Tellurium

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