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− | {{Quote|The Federal Gunship |
+ | {{Quote|The Federal Gunship is a tougher, more powerful version of its sibling, the Federal Dropship. With a total of seven hardpoints, the Gunship boasts a stronger combat profile than the Dropship, while its superior armour allows it to soak up more punishment. It may be slower and less agile than the Dropship, but this is by design - the Gunship has been created to dominate other ships, rather than outpace or outmanoeuvre them.|In-Game Description}} |
The '''Federal Gunship''' is a [[Ships|ship]] manufactured by [[Core Dynamics]] for the [[Federation]], and purchasing it requires achieving a [[Federal Navy]] rank of Ensign. An upgraded variant of the [[Federal Dropship]] and [[Federal Assault Ship]], the Federal Gunship sacrifices overall manoeuvrability for added firepower, very high armour for its size and cost, and the ability to carry a [[Fighter Hangar]]. |
The '''Federal Gunship''' is a [[Ships|ship]] manufactured by [[Core Dynamics]] for the [[Federation]], and purchasing it requires achieving a [[Federal Navy]] rank of Ensign. An upgraded variant of the [[Federal Dropship]] and [[Federal Assault Ship]], the Federal Gunship sacrifices overall manoeuvrability for added firepower, very high armour for its size and cost, and the ability to carry a [[Fighter Hangar]]. |
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==Overview== |
==Overview== |
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− | The Gunship is very heavily armoured and armed, possessing seven weapon hardpoints (two small, four medium and one large |
+ | The Gunship is very heavily armoured and armed, possessing seven weapon hardpoints (two small, four medium and one large). It has four utility mounts, and is one of four medium-sized ships capable of equipping a [[Fighter Hangar]], alongside the [[Keelback]], the [[Alliance Crusader]] and the [[Krait MkII]]. |
− | The Gunship's manoeuvrability is below average but by no means bad. While |
+ | The Gunship's manoeuvrability is below average but by no means bad. While its pitch rate is low, its yaw rate is considerably higher than other medium sized ships. Combining pitching and yawing while maneuvering allows the Gunship to be roughly as agile as the [[Python]]. The Gunship does suffer in terms of speed, as it is the slowest medium-sized ship and one of the slowest ships overall. Its low speed and powerful reverse thrusters does allow the Gunship to stop on a dime, unlike many heavy ships that require long breaking distances. |
It features a class 6 Power Plant and a relatively large class 7 Power Distributor. The Class 5 [[Frame Shift Drive]] is less than sufficient for a ship of this mass and size, which gives the Gunship one of the shortest jump ranges of all ships. Internal compartments are large (two class 6 and a single class 5), but scarce: with just five compartments in total outfitting options are restricted compared to the [[Federal Assault Ship|Assault Ship]] and the [[Federal Dropship|Dropship]]. The drawback of its small number of internal compartments has been slightly offset by the addition of 3 [[Military Compartment]]s (the most of any ship, along with the Alliance Chieftain and its variants) in the 2.2 update. |
It features a class 6 Power Plant and a relatively large class 7 Power Distributor. The Class 5 [[Frame Shift Drive]] is less than sufficient for a ship of this mass and size, which gives the Gunship one of the shortest jump ranges of all ships. Internal compartments are large (two class 6 and a single class 5), but scarce: with just five compartments in total outfitting options are restricted compared to the [[Federal Assault Ship|Assault Ship]] and the [[Federal Dropship|Dropship]]. The drawback of its small number of internal compartments has been slightly offset by the addition of 3 [[Military Compartment]]s (the most of any ship, along with the Alliance Chieftain and its variants) in the 2.2 update. |
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File:Federal_Gunship_Montage |
File:Federal_Gunship_Montage |
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File:Elite_Dangerous_Chrome_Federal_Gunship |
File:Elite_Dangerous_Chrome_Federal_Gunship |
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+ | File:The Federal Gunship Elite Dangerous |
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</gallery> |
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== References == |
== References == |
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<references /> |
<references /> |
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[[ru:Federal Gunship]] |
[[ru:Federal Gunship]] |
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− | [[Category:Pilotable]] |
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[[Category:Core Dynamics]] |
[[Category:Core Dynamics]] |
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[[Category:Fighters]] |
[[Category:Fighters]] |
Revision as of 05:36, 13 October 2019
The Federal Gunship is a tougher, more powerful version of its sibling, the Federal Dropship. With a total of seven hardpoints, the Gunship boasts a stronger combat profile than the Dropship, while its superior armour allows it to soak up more punishment. It may be slower and less agile than the Dropship, but this is by design - the Gunship has been created to dominate other ships, rather than outpace or outmanoeuvre them.
— In-Game Description
The Federal Gunship is a ship manufactured by Core Dynamics for the Federation, and purchasing it requires achieving a Federal Navy rank of Ensign. An upgraded variant of the Federal Dropship and Federal Assault Ship, the Federal Gunship sacrifices overall manoeuvrability for added firepower, very high armour for its size and cost, and the ability to carry a Fighter Hangar.
Overview
The Gunship is very heavily armoured and armed, possessing seven weapon hardpoints (two small, four medium and one large). It has four utility mounts, and is one of four medium-sized ships capable of equipping a Fighter Hangar, alongside the Keelback, the Alliance Crusader and the Krait MkII.
The Gunship's manoeuvrability is below average but by no means bad. While its pitch rate is low, its yaw rate is considerably higher than other medium sized ships. Combining pitching and yawing while maneuvering allows the Gunship to be roughly as agile as the Python. The Gunship does suffer in terms of speed, as it is the slowest medium-sized ship and one of the slowest ships overall. Its low speed and powerful reverse thrusters does allow the Gunship to stop on a dime, unlike many heavy ships that require long breaking distances.
It features a class 6 Power Plant and a relatively large class 7 Power Distributor. The Class 5 Frame Shift Drive is less than sufficient for a ship of this mass and size, which gives the Gunship one of the shortest jump ranges of all ships. Internal compartments are large (two class 6 and a single class 5), but scarce: with just five compartments in total outfitting options are restricted compared to the Assault Ship and the Dropship. The drawback of its small number of internal compartments has been slightly offset by the addition of 3 Military Compartments (the most of any ship, along with the Alliance Chieftain and its variants) in the 2.2 update.
Weapon hardpoints are located as follows: a single large and two medium hardpoints on the bottom of the ship about a third of the length from the front; two medium hardpoints in the bumpers on either side of the cockpit; and two small hardpoints on top of the ship next to the heat vents.
Purchase Locations
System | Station | Date Seen | Notes |
---|---|---|---|
Shinrarta Dezhra | Jameson Memorial | Always available | 10% discount, Founders Permit needed |
Brestla | i Sola Prospect | Always available | 20% surcharge |
Denebola | Dirac Terminal | June 8, 2018 | |
Kadi | Marshburn Station | Mar. 14, 2018 | 15% discount |
Lalande 4268 | Lowry Ring | Jan. 6, 2018 | 15% discount |
TZ Arietis | Snyder Enterprise | Jan. 6, 2018 | |
Altair | Solo Orbiter | Jan. 6, 2018 | |
Tabit | Haber City | Jan. 6, 2018 | |
Pliny | Laplace Port | Jan. 6, 2018 | |
BD+41 1865 | Cori City | Jan. 6, 2018 | |
Czernovale | Savinykh City | Jan. 6, 2018 | |
EZ Aquarii | Magnus Gateway | Feb. 28, 2018 | |
Ye'kuape | Bobko Hub | Feb. 4, 2019 |
Outfitting
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Federal Gunship.
Category | Default System | Default Rating | Default Class | Max Class |
---|---|---|---|---|
Small Hardpoint | Empty | -- | -- | 1 |
Empty | -- | -- | 1 | |
Medium Hardpoint | Pulse Laser (L) | F | 1 | 2 |
Pulse Laser (L) | F | 1 | 2 | |
Empty | -- | -- | 2 | |
Empty | -- | -- | 2 | |
Large Hardpoint | Empty | -- | -- | 3 |
Utility Mount | Empty | -- | -- | 0 |
Empty | -- | -- | 0 | |
Empty | -- | -- | 0 | |
Empty | -- | -- | 0 | |
Bulkheads | Lightweight Alloys | I | 1 | 8 |
Reactor Bay | Power Plant | E | 6 | 6 |
Thrusters Mounting | Thrusters | E | 6 | 6 |
Frame Shift Drive Housing | Frame Shift Drive | E | 5 | 5 |
Environment Control | Life Support | E | 5 | 5 |
Power Coupling | Power Distributor | E | 7 | 7 |
Sensor Suite | Sensors | E | 5 | 5 |
Fuel Store | Fuel Tank [x16] | C | 4 | 4 |
Internal Compartments | Shield Generator | E | 6 | 6 |
Empty | -- | -- | 6 | |
Cargo Rack [x16] | E | 4 | 5 | |
Empty (M) | -- | -- | 4 | |
Empty (M) | -- | -- | 4 | |
Empty (M) | -- | -- | 4 | |
Empty | -- | -- | 2 | |
Empty | -- | -- | 2 | |
Supercruise Assist | E | 1 | 1 | |
Planetary Approach Suite (H) | I | 1 | 1 |
- (L) = Loaned Module
- [x#] = Capacity
- (H) = Requires Elite Dangerous: Horizons, reserved solely for Planetary Approach Suite
- (M) = Military Compartment reserved for Hull Reinforcement Package, Module Reinforcement Package, or Shield Cell Bank
Notes
- The Federal Gunship was introduced in update 1.4, also known as the CQC update, for Elite Dangerous on October 6, 2015.
Videos
Gallery
References