|Landing Pad Size||Medium|
|Dimensions||75.5L - 53.3W - 22.5H|
|Hull Mass||580 t|
|Mass Lock Factor||14|
|Top Speed||171 m/s|
|Boost Speed||282 m/s|
|Unladen Jump Range||6.66 ly|
|Cargo Capacity||16 t|
|Fuel Capacity||16 t|
|Hardpoints||4x Utility Mounts|
2x Small Hardpoints
4x Medium Hardpoints
1x Large Hardpoint
|Internals||2x Size 2 Compartments|
1x Size 5 Compartment
2x Size 6 Compartments
3x Size 4 Military Compartments
|Maximum Non-Engineered Specs|
|Top Speed||197 m/s|
|Boost Speed||325 m/s|
|Unladen Jump Range||19.4 ly|
|Cargo Capacity||168 t|
The Federal Gunship is a support combat ship introduced in the CQC Update. As with most ships built by Core Dynamics, it has a bulky design with the cockpit located at the very nose of the ship. It is a faction-specific ship, requiring a rank of Ensign with the Federation to purchase.
The Federal Gunship developed from the need for a more advanced support vessel in operations, utilising the standard Dropship frame. Its primary role is in fire support but it also supports higher rated modules making it more versatile. It can also be equipped with a fighter hangar.
— In-game description
While being one of the slowest ships, the Gunship is very heavily armoured and features seven weapon hardpoints (two small, four medium and one large hardpoint), giving pilots an ability to get creative with their weapon loadouts. It has four utility mounts. It's also one of the few ships in the game that is capable of equipping a fighter hangar, and is the only medium-sized ship besides the Keelback with that ability.
The Gunship doesn't have great maneuverability - it is let down by slow pitching speed, however its main and reverse drives are very powerful, capable of accelerating or slowing the ship down quickly.
It features a relatively large class 6 Power Plant and an oversized class 7 Power Distributor. The class 5 FSD is less than sufficient for a ship of this mass and size, which gives the Gunship one of the shortest jump ranges. Internal compartments are large (two class 6 and a single class 5), but scarce: with just five compartments in total outfitting options are restricted compared to the Assault Ship and the Dropship. The drawback of its small number of internal compartments has been slightly offset by the addition of 3 Military Compartments (the most of any ship) in the 2.2 update.
Weapon hardpoints are located as follows: a single large and two medium hardpoints on the bottom of the ship about a third of the length from the front; two medium hardpoints in the bumpers on either side of the cockpit; and two small hardpoints on top of the ship next to the heat vents.
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- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Federal Gunship.
|Category||Default System||Default Rating||Default Class||Max Class|
|Medium Hardpoint||Pulse Laser (L)||F||1||2|
|Pulse Laser (L)||F||1||2|
|Reactor Bay||Power Plant||E||6||6|
|Frame Shift Drive Housing||Frame Shift Drive||E||5||5|
|Environment Control||Life Support||E||5||5|
|Power Coupling||Power Distributor||E||7||7|
|Fuel Store||Fuel Tank [x16]||C||4||4|
|Internal Compartments||Shield Generator||E||6||6|
|Cargo Rack [x16]||E||4||5|
- Main article: Outfitting
- (L) = Loaned
- [x#] = Capacity
- BDS = Basic Discovery Scanner
- [m] = Military Compartment reserved for Hull Reinforcement Package, Module Reinforcement Package, or Shield Cell Bank.
|Lore & Concepts||
|Ships marked with H can only be purchased and operated by players who own Horizons.|
The Cobra MkIV is only available to players who preordered Horizons.