|Landing Pad Size||Medium|
|Dimensions||75.5m x 53.3m x 22.5m|
|Hull Mass||580 t|
|Mass Lock Factor||14|
|Top Speed||171 m/s|
|Boost Speed||282 m/s|
|Unladen Jump Range||6.66 ly|
|Cargo Capacity||16 t|
|Fuel Capacity||16 t|
|Hardpoints||4x Utility Mounts|
2x Small Hardpoints
4x Medium Hardpoints
1x Large Hardpoint
|Internals||2x Size 2 Compartments|
1x Size 5 Compartment
2x Size 6 Compartments
3x Size 4 Military Compartment
|Maximum Non-Engineered Specs|
|Top Speed||197 m/s|
|Boost Speed||325 m/s|
|Unladen Jump Range||19.40 ly|
|Cargo Capacity||168 t|
The Federal Gunship is a ship manufactured by Core Dynamics for the Federation, and purchasing it requires achieving a Federal Navy rank of Ensign. An upgraded variant of the Federal Dropship and Federal Assault Ship, the Federal Gunship sacrifices overall manoeuvrability for added firepower, very high armour for its size and cost, and the ability to carry a Fighter Hangar.
The Federal Gunship developed from the need for a more advanced support vessel in operations, utilising the standard Dropship frame. Its primary role is in fire support but it also supports higher rated modules making it more versatile. It can also be equipped with a fighter hangar.
— In-Game Description
While it is the slowest available medium ship and one of the slowest ships overall, the Gunship is very heavily armoured and features seven weapon hardpoints (two small, four medium and one large hardpoint), giving pilots the ability to get creative with their weapon loadouts. It has four utility mounts. It's also one of the few ships in the game that is capable of equipping a Fighter Hangar, and is the only medium-sized ship besides the Keelback, Alliance Crusader and Krait MkII with that ability.
The Gunship doesn't have great maneuverability - it is let down by slow pitching speed, however its main and reverse drives are very powerful, capable of accelerating or slowing the ship down quickly.
It features a class 6 Power Plant and a relatively large class 7 Power Distributor. The Class 5 Frame Shift Drive is less than sufficient for a ship of this mass and size, which gives the Gunship one of the shortest jump ranges of all ships. Internal compartments are large (two class 6 and a single class 5), but scarce: with just five compartments in total outfitting options are restricted compared to the Assault Ship and the Dropship. The drawback of its small number of internal compartments has been slightly offset by the addition of 3 Military Compartments (the most of any ship, along with the Alliance Chieftain and its variants) in the 2.2 update.
Weapon hardpoints are located as follows: a single large and two medium hardpoints on the bottom of the ship about a third of the length from the front; two medium hardpoints in the bumpers on either side of the cockpit; and two small hardpoints on top of the ship next to the heat vents.
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|EZ Aquarii||Magnus Gateway||Feb. 28, 2018|
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Federal Gunship.
|Category||Default System||Default Rating||Default Class||Max Class|
|Medium Hardpoint||Pulse Laser (L)||F||1||2|
|Pulse Laser (L)||F||1||2|
|Reactor Bay||Power Plant||E||6||6|
|Frame Shift Drive Housing||Frame Shift Drive||E||5||5|
|Environment Control||Life Support||E||5||5|
|Power Coupling||Power Distributor||E||7||7|
|Fuel Store||Fuel Tank [x16]||C||4||4|
|Internal Compartments||Shield Generator||E||6||6|
|Cargo Rack [x16]||E||4||5|
- Main article: Outfitting
- (L) = Loaned
- [x#] = Capacity
- BDS = Basic Discovery Scanner
- [m] = Military Compartment reserved for Hull Reinforcement Package, Module Reinforcement Package, or Shield Cell Bank.
- The Federal Gunship was introduced in update 1.4, also known as the CQC update, for Elite Dangerous on October 6, 2015.
|Lore & Concepts||
|Ships marked with H can only be purchased and operated by players who own Horizons.|
The Cobra MkIV is only available to players who preordered Horizons.