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Federal Gunship
Federal Gunship sneak peek firing beams 01
Overview
ManufacturerCore Dynamics
TypeCombat
Cost35,658,297 CR
Insurance1,782,914 CR
FactionFederation
Faction RankEnsign
Default Specifications
Landing Pad SizeMedium
Dimensions75.5L - 53.3W - 22.5H
Hull Mass580 t
Mass Lock Factor14
Armour630
Shields186 MJ
Manoeuvrability1
Top Speed171 m/s
Boost Speed282 m/s
Unladen Jump Range6.66 ly
Cargo Capacity16 t
Fuel Capacity16 t
Hardpoints4x Utility Mounts
2x Small Hardpoints
4x Medium Hardpoints
1x Large Hardpoint
Internals2x Size 2 Compartments
1x Size 5 Compartment
2x Size 6 Compartments
3x Size 4 Military Compartments
Maximum Non-Engineered Specs
Top Speed197 m/s
Boost Speed325 m/s
Unladen Jump Range19.4 ly
Cargo Capacity168 t

The Federal Gunship came from the desire for a more supporting role in operations utilising the standard Dropship frame. It's primary role is in fire support and is tougher and also supports higher rated modules making it more versatile.

— In-game description

The Federal Gunship is a support combat ship introduced in the CQC Update. As with most ships built by Core Dynamics, it has a bulky design with the cockpit located at the very nose of the ship. It is a faction-specific ship, requiring a rank of Ensign with the Federation to purchase.

While being one of the slowest ships, the Gunship is very heavily armoured and features seven weapon hardpoints (two small, four medium and one large hardpoint), giving pilots an ability to get creative with their weapon loadouts. It has four utility mounts. It's also one of the few ships in the game that is capable of equipping a fighter hangar, and is the only medium-sized ship besides the Keelback with that ability.

The Gunship doesn't have great maneuverability - it is let down by slow pitching speed, however its main and reverse drives are very powerful, capable of accelerating or slowing the ship down quickly.

It features a relatively large class 6 Power Plant and an oversized class 7 Power Distributor. The class 5 FSD is less than sufficient for a ship of this mass and size, which gives the Gunship one of the shortest jump ranges. Internal compartments are large (two class 6 and a single class 5), but scarce: with just five compartments in total outfitting options are restricted compared to the Assault Ship and the Dropship. The drawback of it's small number of internal compartments has been slightly offset by the addition of 3 Military Compartments (the most of any ship) in the 2.2 update.

Weapon hardpoints are located as follows: a single large and two medium hardpoints on the bottom of the ship about a third of the length from the front; two medium hardpoints in the bumpers on either side of the cockpit; and two small hardpoints on top of the ship next to the heat vents.

Purchase Locations

System

Station Date Seen Notes
Valta Conway Dock
Wailladyan Bass Port
Tz Arietis Snyder Enterprise
Xihe Zhen Dock 2016-04-07
Yakabugai Serebrov Station 2015-12-26
Caribri Hemholtz Orbital 2015-12-27
LHS 1612 Frobenius Station 2017-08-26
LTT 7548 Boltzmann Gateway 2016-05-12
Rabay Raleigh Port 2016-04-04

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Federal Gunship.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Empty -- -- 1
Empty -- -- 1
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Empty -- -- 2
Empty -- -- 2
Large Hardpoint Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 6 6
Thrusters Mounting Thrusters E 6 6
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 5 5
Power Coupling Power Distributor E 7 7
Sensor Suite Sensors E 5 5
Fuel Store Fuel Tank [x16] C 4 4
Internal Compartments Shield Generator E 6 6
Empty -- -- 6
Cargo Rack [x16] E 4 5
Empty [m] -- -- 4
Empty [m] -- -- 4
Empty [m] -- -- 4
Empty E - 2
BDS E 1 2
Main article: Outfitting

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References

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