The Fighter Hangar is an internal module that can carry Ship-Launched Fighters. It is only compatible with certain ships.
A module designed to house ship-launched vehicles.
— In-Game Description
Currently, the only ships that can equip a Fighter Hangar module are:
- Alliance Crusader (Class 5-6)
- Anaconda (Class 5-7)
- Beluga Liner (Class 5-6)
- Federal Corvette (Class 5-7)
- Federal Gunship (Class 5-6)
- Imperial Cutter (Class 5-7)
- Keelback (Class 5)
- Krait MkII (Class 5-6)
- Type-9 Heavy (Class 5-7)
- Type-10 Defender (Class 5-7)
Fighter Hangars are available in the Outfitting section of many stations. Only one Fighter Hangar module can be installed on a ship.
Each Fighter Hangar module has one or more fighter bays. Each bay can carry a different fighter design type and/or variant. The number of bays therefore determines how many different fighter types/variants can be carried by the ship.
Each bay also has a maximum fighter capacity. This determines how many fighters can be produced and destroyed before the bay needs to be restocked at a station.
Fighter Hangar modules do not include any fighters when first installed, they must be purchased separately. Purchasing a fighter type/variant configures that particular bay to produce that fighter type/variant. When fighters are destroyed and then restocked at a station, the bay is replenished with the same fighter type/variant. Outfitting can be used to convert a bay to a different fighter type/variant.
- Main article: Ship-Launched Fighters
The Role Panel is used to launch fighters, to control whether the player or a NPC Pilot is controlling the fighter or ship, and to issue orders between the two. Deploying multiple fighters simultaneously requires using a Class 6 or 7 Fighter Hanger with human crewmembers via Multicrew.
The Fighter Hangar module only needs power to launch the fighters, but not to dock them. If a ship's power output is maxed out while hardpoints are deployed, fighters will need to be launched before deploying hardpoints, and hardpoints will need to be retracted in order to deploy any replacement fighters.
When a fighter is destroyed there is an 80-second delay before another can be launched from the same hangar bay. If the Fighter Hangar has more than 1 bay however, a replacement fighter can be launched from the other bay immediately.
|Class||Rating||Mass (T)||Power Draw (MW)||Hangar Bays||Fighters per Bay||Cost (CR)|
Purchase Locations Edit
|Class||System||Station||Date Seen||Discount||Fighter Types|
|5, 6, 7||Groombridge 34||Ford City||December 27, 2017||No||F63 Condor|
|5||LHS 28||Flade Enterprise||December 27, 2017||15%||F63 Condor|
|5, 6, 7||Zeus||The Midas||December 27, 2017||No||Gu-97|
|5, 6, 7||Arjung||Hiyya Orbital||December 27, 2017||15%||Gu-97|
|5, 6, 7||Tellus||Ahern Enterprise||December 27, 2017||No||Taipan|
|5, 6, 7||Bragurom Du||Pellegrino Station||December 27, 2017||No||Taipan|
|5, 6||San Tu||Chomsky Terminal||January 21, 2018||No||Taipan|
|5,6,7||Nanomam||Savitskaya Bastion||April 29, 2018||No||Taipan, F63 Condor|
|5,6,7||Okinura||Babbage Gateway||June 16, 2018||No||Taipan, F63 Condor, Gu-97|
|5, 6, 7||Farowalan||Bamford City||January 12, 2019||No||Taipan, F63 Condor, Gu-97|
- The Fighter Hanger was introduced in Elite Dangerous: Horizons 2.2, "The Guardians". Purchasing the module requires owning Horizons.
- ↑ https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/
- ↑ https://forums.frontier.co.uk/showthread.php/300177-Elite-Dangerous-The-Guardians-2-2-update