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Guardian-Ancient-Data-Terminal-and-SRV

Ancient Data Terminal

These terminals were used to store schematics for weapons and other sophisticated technologies. They are linked to energy pylons, scattered across Guardian sites, by some form of computer program. Of course, this system has been dormant for millennia. But targeting the pylons with an energy weapon will increase the change within. Essentially, we can awaken the system.

— Guardian Codex Technology Log 15/28[1]

The Ancient Data Terminal is a data storage device built by the Guardians and found at Guardian Structures.

Activation[]

In order to gain access to the data stored within an Ancient Data Terminal, the Terminal must first be powered up. This is achieved using Energy Pylons around the site; there are six Pylons in total: two adjacent to the Terminal itself, and four more scattered around the site. Pylons can only be raised by driving an SRV up to them, and the two pylons adjacent to the Terminal must be raised before any of the others can be raised. It is generally recommended to raise all six pylons before attempting to charge them all.

Note that raising/charging pylons and unlocking the Terminal will activate hidden defenders - ancient Guardian Sentinels - that will attempt to defend the site from intruders. Small sites are guarded by at least 6 Sentinels (3 will emerge whilst raising Pylons, 1 after all have been charged, and 2 after the Terminal has been unlocked), whilst up to 12 have been encountered at Larger sites.

Pylons are charged simply by shooting the glowing core with either SRV or ship-mounted weaponry; the more damage the weapon does, the faster it'll charge the Pylon. Starting to charge any Pylon at the site begins a countdown timer (displayed at the top of the HUD) and all six pylons must be fully charged within the time limit to fully activate the Terminal. A Pylon's charge status is indicated by a rising pillar of blue material within its core; when it is fully charged, it will emit a blue beam directly into the sky and make a distinctive noise, and a message will appear on the top right display indicating how many pylons have been charged.

Activated-Guardian-Ancient-Data-Terminal-SRV

Activated Ancient Data Terminal

Once all Pylons are fully charged, the Data Terminal is activated. Depending on the site, an Ancient Relic or Ancient Key must be jettisoned from SRV cargo into the glowing opening on the ground in front of the Data Terminal; this will cause the Data Core to emerge from the Data Terminal and become scannable with the SRV's Data Link Scanner. Doing so will award the scanning Commander a single Guardian Module Blueprint Segment, Guardian Weapon Blueprint Segment, or Guardian Vessel Blueprint Segment, depending on the site size/type. When investigating Guardian sites as a Wing, each Wing member will need to scan the Terminal individually, though it can easily be repowered after each scan and no additional Sentinels will appear.

Module and Weapon Segments require an Ancient Relic and are acquired at specific Small sites, while Vessel Segments are acquired at various Large sites and require an Ancient Key; up to 3 Ancient Relics can be found at Small Sites, while the Ancient Keys must be sourced from a Guardian Beacon.

In Summary
  1. Land at the site and deploy SRV
  2. Drive SRV up to the Ancient Data Terminal to raise the first two pylons
  3. Drive around the site until the remaining four pylons are raised - destroy Guardian Sentinels as they appear
  4. Charge pylons by shooting the glowy core using the SRV's Plasma Repeater (full power to WEP will help a lot here)
  5. Once all six are charged, place an Ancient Relic or Key in the glowing slot - more Sentinels will spawn at this point
  6. Scan the targetable Ancient Data Terminal 'core' to receive 1 Guardian Module, Weapon, or Vessel Blueprint Segment
  7. If in a Wing, return to Step 4 until everyone has their Segment
  8. All done - either go home, or reset the site and do it again for more segments/materials

Known Terminals[]

System Body Blueprint Segment Notes
HD 63154 B 3 A Module High-altitude, rough terrain; very little clear space nearby for anything larger than a Diamondback variant
Synuefe NL-N c23-4 B 3 Module Higher concentration of Sentinels than other sites[2]
Vela Dark Region DL-Y d112 1 A Module Surrounded by rough terrain, closest landing for an Asp Explorer is about 1.5km away
Synuefe GT-H b43-1 C 4 Module Difficult to find landing space nearby for any ship larger than a Diamondback Explorer.
Synuefe PX-J c25-8 7 A Module
Col 173 Sector GS-J b25-4 D 2 Module Suitable for landing large ships.
Synuefe EU-Q c21-10 A 3 Weapon Suitable for landing large ships. Four Ancient Obelisks to scan.
Vela Dark Region EG-X b1-1 A 1 Weapon
Col 173 Sector HR-M b23-3 B 7 Weapon
Synuefe ZL-J d10-109 E 3 Weapon
Synuefe CE-R c21-6 C 1 Weapon
Synuefe SP-F b44-0 C 1 Weapon
Vela Dark Region DL-Y d91 5 A Weapon Suitable for landing large ships.
Col 173 Sector OD-J b25-2 B 1 Weapon
Vela Dark Region JS-T b3-0 A 3 Weapon
Col 173 Sector LT-Q d5-82 A 3 Weapon
Col 173 Sector ZL-L b24-2 B 1 Weapon
Synuefe FK-P c22-2 E 1 Weapon
Col 173 Sector CC-K b25-8 A 5 Weapon
Col 173 Sector ME-P d6-92 B 5 Weapon
Vela Dark Region EL-Y d55 1 Weapon
Col 173 Sector RU-O d6-16 A 2 A Weapon
Col 173 Sector KY-Q d5-26 6 A Weapon
Col 173 Sector HN-I b26-5 A 1 Weapon
Col 173 Sector ZS-F c12-27 B 3 Weapon
Vela Dark Region ZE-A d66 6 B Weapon
NGC 2451A Sector IR-W d1-77 AB 1 A Weapon
Col 173 Sector PZ-O d6-110 5 A Weapon
Synuefe BH-J d10-68 C 1 Weapon
Synuefe EN-H D11-106 A 6 Weapon

For large sites, see Guardian Beacon for a list of known Beacons and their associated Ground Sites/Terminals.

Videos[]

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References[]

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