Elite Dangerous Wiki
Register
Advertisement

Flight Assist is an on-board computer which keeps a ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot.[1] It helps maintain control of a spacecraft by automatically countering rotation and controlling trajectory when a pilot applies or releases input on his or her controls. Space, having no atmosphere, has no forces which can stabilize a craft aerodynamically, and so all rotational forces and trajectory changes applied will continue to have an effect unless acted upon and changed again.

This effect is noted in Newton's first law of motion, or in Galileo's law of inertia: "An object in motion will remain in motion until acted upon by an external force." A Flight Assist system will counter rotational forces and change a ship's trajectory to make it behave more like a vessel in a medium such as water or air. Without it, a pilot would need to manually counter every application of thrust with an equal, but opposite, application in order to change direction.

Some combat pilots choose to master Flight Assist Off to increase their potential in combat as it increases the thrusters' maximum turn rate by a substantial amount. Traders may also use Flight Assist Off to liven up docking on otherwise monotonous journeys.

Flight Assist is always On by default, though there's an option to turn it Off. However, Flight Assist and fly-by-wire is always partially On to keep the ship movement in specified limits.[1] For more information see the Flight Model.

Five parts of Flight Assist can be turned Off separately. They are Auto Dock, Auto Launch, Auto Land, Rotational Correction and Hyperspace Dethrottle. The former three are controlled by the optional Advanced Docking Computer, coordinated with a computer at the port if not landing outside a port. The optional Supercruise Assist computer controls Hyperspace Dethrottle and Supercruise Assist proper which is activated on demand.

Flying with Flight Assist Off[]

FlightAssistOff

Flight Assist Off HUD indicator

Flying with Flight Assist disabled is a somewhat trickier affair which requires a lot more skill and experience to master. With Flight Assist Off your speed and rotation will continue until you provide counter-thrust. So you will have to manually adjust the thrusters to control the forces of inertia to counteract the angular momentum. The flight control computer, however, is still active and will prevent the vessel from accelerating to unsafe speeds in real-space or entering a spin that could cause substantial damage to the frame of the vessel.

In the client control options you are able to set a button or key control to enable/disable Flight Assist. The Flight Assist button, or key, can be assigned as an On/Off or toggled function.

Cargo mass will also affect the manoeuvrability of your ship.

Zero Gravity Flight[]

Elite-Dangerous-ship-zero-gravity-flight

Forget the nose flip and barrel roll. This is zero gravity flight (0 g), not aviation. We have 12 vectors instead of 5.

Rotational Correction[]

Rotational Correction is a part of Flight Assist that is activated when a ship enters a starport's docking bay. It automatically matches the ship with the starport's rotation.

If Flight Assist is disabled while Rotational Correction is On, the ship will continue to spin with the station since that movement is not being counteracted. If Rotational Correction is disabled while Flight Assist is On, however, the ship will be unable to match the station's rotation. This procedure makes docking difficult, but can be useful for collecting salvage floating inside damaged stations.

Rotational Correction is enabled by default. It can be enabled or disabled in the Flight Assistance menu, or a key or button can be assigned to control it.

Videos[]

Gallery[]

References[]

Advertisement