Elite Dangerous Wiki

Optional Service: Outfitting

For any and all purchases the credits will be taken from the Carrier balance, not the commander personal balance.

Service management UI

Installation cost: 250.000.000 CR

Active Service maintenance: 5.000.000 CR / week

Suspended maintenance: 1.500.000 CR / week

Refund amount if service is removed: FULL refund. (Does not include already payed maintenance fees)

If the service is suspended before the weekly payment, the amount owed will correspond to the Suspended amount instead of the full amount, even if the service was active all week. You can dodge the week maintenance fees by removing the service completely before the week payment, since you get a full refund of the service installation cost.

When the carrier is in the system that allows for it, the owner may purchase bundles of ships to sell on board. Only bundles can be bought, not single ships. Each bundle has its own price, ships and cargo space requirements. The cargo space requirement is the same used by commodities, this makes a carrier jump more expensive the more services and or ships for sale you have on board.

Similar to the Fleet Carrier Shipyard, the modules are only purchasable in bulk. The modules are divided in 3 Tiers of "Outfitting Stocks" for each category, and they are divided in 19 categories.

Stock Category Name Cost Tier 1 Cost Tier 2 Cost Tier 3 Cap T1 Cap T2 Cap T3 Stock Modules list
Analytical Devices 14,019,850 65,922,463 345,554,641 970 929 844 Pulse Wave Analyzer, DSS, Sensors
Anti Xeno 131,273,595 236,795,380 328,792,540 290 440 570 Shutdown Field neutralizer, AX missile, enhanced AX missile, AX multi-cannon, enchanced AX multi-cannon, caustic sink, xeno scnner, pulse wave xeno scanner
Cargo Racks 314,455 314,455 314,455 140 215 110 Cargo rack
Countermeasures 53,602,640 330,555,935 825,340,150 1,840 1,940 2,140 Chaff, Electronic Countermeasure, Heatsink, Point Defence turret, Shield cell bank
Defensive Enhancements 21,796,355 48,748,385 108,129,090 2,045 1,805 1,840 Shield booster, hull reinforcement, life support, module reinforcement
Energy Weaponry 67,313,695 363,921,615 688,074,295 525 1,000 1,200 Beam, Plasma acc., pulse, burst laser
Explosive Weaponry 15,535,175 36,068,050 93,702,255 200 295 510 Torpedo, missile, seeker missile, mine, shock mine launcher
Fuel Management 66,107,845 638,797,842 1,800,750,110 460 353 148 Fuel scoop, fuel tank
Kinetick Weaponry 65,496,460 315,972,000 639,596,440 480 860 1,015 Cannon, multi-cannon, railgun, fragment cannon
Limpet Controllers 46,951,125 172,262,025 1,079,991,900 1,630 3,265 4,510 Collector, decontamination, fuel transfer, prospector, recon, repair, hatch breaker, research limpet controller
Mining Tools 1,780,160 5,547,525 9,554,600 115 125 155 Abrasion blaster, sub surface missile, minin laser.
Mining Utilities 54,073,580 169,035,458 566,276,585 845 903 1,480 Pulse Wave Analyzer, DSS, prospector LC, refinery
Passenger Cabins 2,115,165 5,214,060 113,009,975 555 375 770 Passenger cabins [E, B, F+L]
Shield Generators 236,953,858 617,187,489 1,042,447,242 2,689 1,009 479 Shield generator, Bi-wave (only Tier 2)
Ship Power 56,611,221 473,615,365 1,050,494,932 1,954 2,013 963 Distributor, power plant
Ship Propulsion 392,832,969 1,285,492,549 202,232,402 3,835 2,594 1,024 Thrusters, FSD, FSD(SCO)
Ship Utilities 50,628,107 151,172,068 1,352,498,259 528 568 633 Heatsink, standard docking cpu, AFMU, Supercuise cpu
Target Assesment 44,170,400 247,145,240 642,418,785 670 535 405 Manifest, frame shift wake, kill warrant scanner, FSD interdictor
Vehicle Hangars 19,181,515 33,865,965 59,387,940 245 335 425 Planetary vehicle, fighter hangar