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'''Flight Assist''' is an on-board computer which keeps a [[ship]] within flight parameters, constrains the angular and linear velocity and makes it easier to pilot.<ref name=":0">https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs</ref> It helps maintain control of a spacecraft by automatically countering rotation and controlling trajectory when a pilot applies or releases input on his or her controls. Space, having no atmosphere, has no forces which can stabilize a craft aerodynamically, and so all rotational forces and trajectory changes applied will continue to have an effect unless acted upon and changed again. 
 
'''Flight Assist''' is an on-board computer which keeps a [[ship]] within flight parameters, constrains the angular and linear velocity and makes it easier to pilot.<ref name=":0">https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs</ref> It helps maintain control of a spacecraft by automatically countering rotation and controlling trajectory when a pilot applies or releases input on his or her controls. Space, having no atmosphere, has no forces which can stabilize a craft aerodynamically, and so all rotational forces and trajectory changes applied will continue to have an effect unless acted upon and changed again. 
   
This effect is noted in ''Newton's First Law of Motion'', or in ''Galileo's Law of Inertia'''''An object in motion will remain in motion until acted upon by an external force. '''A Flight Assist system will counter rotational forces and change a ship's trajectory to make it behave more like a vessel in a medium such as water or air. Without it, a pilot would need to manually counter every application of thrust with an equal, but opposite, application in order to change direction.
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This effect is noted in Newton's First Law of Motion, or in Galileo's Law of Inertia: "An object in motion will remain in motion until acted upon by an external force." A Flight Assist system will counter rotational forces and change a ship's trajectory to make it behave more like a vessel in a medium such as water or air. Without it, a pilot would need to manually counter every application of thrust with an equal, but opposite, application in order to change direction.
   
 
Some combat pilots choose to master flight assist off to increase their potential in combat as it increases the thrusters' maximum turn rate by a substantial amount. Traders may also use flight assist off to liven up docking on otherwise monotonous journeys.
 
Some combat pilots choose to master flight assist off to increase their potential in combat as it increases the thrusters' maximum turn rate by a substantial amount. Traders may also use flight assist off to liven up docking on otherwise monotonous journeys.
   
Flight assist is always '''ON''' by default, though there's an option to turn it '''OFF'''. However, Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits.<ref name=":0" /> For more information see the [[Flight Model]].
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Flight assist is always On by default, though there's an option to turn it Off. However, Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits.<ref name=":0" /> For more information see the [[Flight Model]].
   
 
== Flying with Flight Assist OFF ==
 
== Flying with Flight Assist OFF ==
 
 
[[File:FlightAssistOff.jpg|thumb|300px|Flight Assist Off HUD indicator]]
 
[[File:FlightAssistOff.jpg|thumb|300px|Flight Assist Off HUD indicator]]
 
 
Flying with flight assist disabled is a somewhat trickier affair which requires a lot more skill and experience to master. With flight assist off your speed and rotation will continue until you provide counter-thrust. So you will have to manually adjust the thrusters to control the forces of inertia to counteract the angular momentum. The ''flight control computer'', however, is still active and will prevent the vessel from accelerating to unsafe speeds in real-space or entering a spin that could cause substantial damage to the frame of the vessel.
 
Flying with flight assist disabled is a somewhat trickier affair which requires a lot more skill and experience to master. With flight assist off your speed and rotation will continue until you provide counter-thrust. So you will have to manually adjust the thrusters to control the forces of inertia to counteract the angular momentum. The ''flight control computer'', however, is still active and will prevent the vessel from accelerating to unsafe speeds in real-space or entering a spin that could cause substantial damage to the frame of the vessel.
   
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Cargo mass will also affect the manoeuvrability of your ship.
 
Cargo mass will also affect the manoeuvrability of your ship.
   
== 0g flight ==
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== Zero Gravity Flight ==
 
 
[[File:Elite-Dangerous-ship-zero-gravity-flight.png|thumb|250px]]
 
[[File:Elite-Dangerous-ship-zero-gravity-flight.png|thumb|250px]]
 
 
Forget the nose flip and barrel roll. This is zero gravity flight (0g), not aviation. We have 12 vectors instead of 5.
 
Forget the nose flip and barrel roll. This is zero gravity flight (0g), not aviation. We have 12 vectors instead of 5.
   
 
== Rotational Correction ==
 
== Rotational Correction ==
Rotational correction is a part of flight assist which is activated when your ship is inside a [[starport]]'s docking bay. It makes your ship match the starport's rotation.
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Rotational correction is a part of Flight Assist that is activated when a ship enters a [[starport]]'s docking bay. It automatically matches the ship with the starport's rotation.
   
You can disable flight assist while rotational correction is on and your ship will continue to spin with the station, as flight assist is not there to counteract it. On the other hand, you can disable rotational correction while leaving flight assist on, which will prevent your ship from rotating with the station. While this makes [[docking]] more difficult it can be useful for collecting [[salvage]] floating inside [[Station#Damaged State|damaged stations]].
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If Flight Assist is disabled while rotational correction is on, the ship will continue to spin with the station since that movement is not being counteracted. If rotational correction is disabled while Flight Assist is on, however, the ship will be unable to match the station's rotation. This procedure makes [[docking]] difficult, but can be useful for collecting [[salvage]] floating inside [[Station#Damaged State|damaged stations]].
   
Rotational correction is enabled by default. You can enable or disable rotational correction in the Flight Assistance menu, or you can assign a key or button control for it.
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Rotational correction is enabled by default. It can be enabled or disabled in the Flight Assistance menu, or a key or button can be assigned to control it.
   
== Guides ==
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== Videos ==
 
<gallery>
 
<gallery>
 
File:Elite_Dangerous_-_%22Flight_Assist_Off_Training%22_Beginner_Proficiency_1
 
File:Elite_Dangerous_-_%22Flight_Assist_Off_Training%22_Beginner_Proficiency_1
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File:Elite_Dangerous_-_Flight_Assist_Tutorial_%26_Bonus_Anaconda_Killing
 
File:Elite_Dangerous_-_Flight_Assist_Tutorial_%26_Bonus_Anaconda_Killing
 
File:Learning_FA_OFF_(Elite_Dangerous_Combat_Guides)
 
File:Learning_FA_OFF_(Elite_Dangerous_Combat_Guides)
 
</gallery>
 
 
== Videos ==
 
<gallery>
 
 
File:EAGLE_CANYON_RUN_-_FLIGHT_ASSIST_OFF
 
File:EAGLE_CANYON_RUN_-_FLIGHT_ASSIST_OFF
 
File:Imperial_Courier_v_Thargoid_scouts_Flight_Assist_Off
 
File:Imperial_Courier_v_Thargoid_scouts_Flight_Assist_Off
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== References ==
 
== References ==
 
<references />
 
<references />
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[[Category:Gameplay]]
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[[Category:Technology]]
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:Technology]]
 

Latest revision as of 01:29, October 20, 2019

Flight Assist is an on-board computer which keeps a ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot.[1] It helps maintain control of a spacecraft by automatically countering rotation and controlling trajectory when a pilot applies or releases input on his or her controls. Space, having no atmosphere, has no forces which can stabilize a craft aerodynamically, and so all rotational forces and trajectory changes applied will continue to have an effect unless acted upon and changed again. 

This effect is noted in Newton's First Law of Motion, or in Galileo's Law of Inertia: "An object in motion will remain in motion until acted upon by an external force." A Flight Assist system will counter rotational forces and change a ship's trajectory to make it behave more like a vessel in a medium such as water or air. Without it, a pilot would need to manually counter every application of thrust with an equal, but opposite, application in order to change direction.

Some combat pilots choose to master flight assist off to increase their potential in combat as it increases the thrusters' maximum turn rate by a substantial amount. Traders may also use flight assist off to liven up docking on otherwise monotonous journeys.

Flight assist is always On by default, though there's an option to turn it Off. However, Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits.[1] For more information see the Flight Model.

Flying with Flight Assist OFF Edit

FlightAssistOff

Flight Assist Off HUD indicator

Flying with flight assist disabled is a somewhat trickier affair which requires a lot more skill and experience to master. With flight assist off your speed and rotation will continue until you provide counter-thrust. So you will have to manually adjust the thrusters to control the forces of inertia to counteract the angular momentum. The flight control computer, however, is still active and will prevent the vessel from accelerating to unsafe speeds in real-space or entering a spin that could cause substantial damage to the frame of the vessel.

In the client control options you are able to set a button or key control to enable/disable flight assist. The flight assist button, or key, can be assigned as an on/off or toggled function.

Cargo mass will also affect the manoeuvrability of your ship.

Zero Gravity Flight Edit

Elite-Dangerous-ship-zero-gravity-flight

Forget the nose flip and barrel roll. This is zero gravity flight (0g), not aviation. We have 12 vectors instead of 5.

Rotational Correction Edit

Rotational correction is a part of Flight Assist that is activated when a ship enters a starport's docking bay. It automatically matches the ship with the starport's rotation.

If Flight Assist is disabled while rotational correction is on, the ship will continue to spin with the station since that movement is not being counteracted. If rotational correction is disabled while Flight Assist is on, however, the ship will be unable to match the station's rotation. This procedure makes docking difficult, but can be useful for collecting salvage floating inside damaged stations.

Rotational correction is enabled by default. It can be enabled or disabled in the Flight Assistance menu, or a key or button can be assigned to control it.

Videos Edit

Gallery Edit

References Edit

  1. 1.0 1.1 https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs
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