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Frame Shift Drive

Frame Shift Drive outfitting icon

Device that allows super cruise travel and hyperspace jumps between star systems.

— In-Game Description

The Frame Shift Drive or FSD is a revolutionary ship-board hyperdrive system manufactured by Sirius Corporation. It features two modes: supercruise, which allows travel at faster-than-light speeds within a star system, and jumping, which allows rapid travel through hyperspace from one system to another. All ships produced since 3297[1] come equipped with a Frame Shift Drive by default, and cannot be operated without one.

Usage Edit

In order to activate the Frame Shift Drive, Hardpoints and Landing Gear must be retracted, the Cargo Hatch must be closed, and the ship must break away from any Mass Lock caused by proximity to a nearby ship, station, or planetary body. Heatsink Launchers, Frame Shift Drive Interdictors, and certain Scanners still function during supercruise.

When in supercruise, rather than accelerating a ship through space, the Frame Shift Drive moves space around a ship to allow it to travel faster than light without using extreme amounts of energy or experiencing time distortion. This is a modified form of the Alcubierre Drive design.

Hyperspace jumps rely on quantum mechanics, as the destination of any given jump must be known before the jump is made, and the amount of energy needed to complete the jump is discrete.

While the maximum hyperspace jump range of a ship is limited relative to the Frame Shift Drive's Class, Grade, and the total mass and available fuel of the ship, this range can be increased:

  • Engineering can increase a Frame Shift Drive's base jump range by over 60%. This modification is always active and applies to every jump unless it is removed from the module.
  • A Guardian Frame Shift Drive Booster can increase jump range by a flat amount of light years that differs based on the class of module that is installed.
  • Using Synthesis, an FSD Injection can be produced to increase jump range for a single jump. Depending on the grade of the FSD Injection, the increase is +25%, +50%, or +100%.
  • A Frame Shift Drive can be supercharged for a single jump by passing through the polar emission jets of white dwarf stars or neutron stars. This is a dangerous maneuver that strains and damages the FSD each time, but the jump range increase is considerable: +50% for white dwarfs and +300% for neutron stars. FSD supercharging cannot be stacked with an FSD Injection.

History Edit

Anaconda-Hyperspace-Jump

Anaconda hyperspace jump

In 3125, most hyperdrives were powered by a fuel known as Quirium, a high energy density material produced exclusively by the Galactic Cooperative, which carefully guarded the secret formula. Most Quirium-based hyperdrives had a limited jump range, but some people were allegedly able to engineer drives to jump across the galaxy or even to other galaxies. It is rumored that the Quirium hyperdrive was reverse-engineered from captured Thargoid ships.[2] When GalCop collapsed in 3174, it took the secrets of Quirium production with it, and without any fuel, Quirium hyperdrives quickly became inoperable. For the next 100 years, faster-than-light travel (FTL) was done using slower and more primitive methods.

During the first Thargoid conflict, the Galactic Cooperative captured a number of Thargoid ships which fell into the possession of the Alliance decades after GalCop's demise. By the 3270s, the Alliance was able to reverse-engineer Thargoid technology to produce the single most consequential hyperdrive innovation in centuries: the Frame Shift Drive.[3] The FSD reduced travel times in hyperspace from hours to mere seconds, opening the floodgates for human exploration and expansion. Due to the machinations of The Club, however, the Alliance did not leverage FSD technology to gain superiority over the Federation and Empire; instead, the tech fell into the hands of Sirius Corporation, which monopolized it and distributed it to all the powers and factions, ensuring no one gained an advantage.[3] The FSD was unveiled to the public by 3290, but was still in the experimental stages[3] and did not become available for retail distribution until 3297.[1]

SpecificationsEdit

Class Rating Mass (T) Integrity Power
Draw
FSD Optimal
Mass (T)
Max Fuel
Per Jump (T)
Value (CR)
2 E 2.50 46 0.160 48.0 0.60 1,978
2 D 1.00 41 0.180 54.0 0.60 5,934
2 C 2.50 51 0.200 60.0 0.60 17,803
2 B 4.00 61 0.250 75.0 0.80 53,408
2 A 2.50 56 0.300 90.0 0.90 160,224
3 E 5.00 58 0.240 80.0 1.20 6,271
3 D 2.00 51 0.270 90.0 1.20 18,812
3 C 5.00 64 0.300 100.0 1.20 56,435
3 B 8.00 77 0.380 125.0 1.50 169,304
3 A 5.00 70 0.450 150.0 1.80 507,912
4 E 10.00 72 0.240 280.0 2.00 19,878
4 D 4.00 64 0.270 315.0 2.00 59,633
4 C 5.00 80 0.300 350.0 2.00 178,898
4 B 16.00 96 0.380 438.0 2.50 536,693
4 A 10.00 88 0.450 525.0 3.00 1,610,080
5 E 20.00 86 0.320 560.0 3.30 63,013
5 D 8.00 77 0.360 630.0 3.30 189,036
5 C 10.00 96 0.400 700.0 3.30 567,106
5 B 32.00 115 0.500 875.0 4.10 1,701,318
5 A 20.00 120 0.600 1,050.0 5.00 5,103,953
6 E 40.00 120 0.400 960.0 5.30 199,747
6 D 16.00 90 0.450 1,080.0 5.30 599,242
6 C 40.00 113 0.500 1,200.0 5.30 1,797,726
6 B 64.00 136 0.630 1,500.0 6.60 5,393,177
6 A 40.00 124 0.750 1,800.0 8.00 16,179,531
7 E 80.00 118 0.480 1,440.0 8.50 633,200
7 D 32.00 105 0.540 1,620.0 8.50 1,899,600
7 C 80.00 131 0.600 1,800.0 8.50 5,698,790
7 B 128.00 157 0.600 2,250.0 10.60 17,096,370
7 A 80.00 144 0.900 2,700.0 12.80 51,289,110

Engineer Modifications Edit

The following modifications can be applied to this module by Engineers to enhance its abilities:

Purchase LocationsEdit

Systems with a High Tech economy are more likely to have a wider variety of Frame Shift Drives as well as higher classes and ratings.

System Station Rating
LTT 18486 Boswell Platform A,B,C,D
Belu Covey Gateway A,B,C,D
Ch'i Lingo Linenger Port A,C,D,E
Eravate Cleve Hub A,C,D,E
Shinrarta Dezhra Jameson Memorial A,B,C,D,E
Ross 695 Bresnik Orbital A
LTT 7548 Boltzmann Gateway E,D,C,B,A
Hixkar Dobrovolski Gateway E,D,C,B
LHS 3447 Worlidge Terminal E,D,C,B,A
Momus Reach Tartarus Point E,D,C,B
Witchhaul Hornby Terminal D,C,B
Wolf 1301 Saunders's Dive E,D,C
Aulin Aulin Enterprise E,D,C,B
Turnon Hurston Hub D,C,B,A

System Station Rating
LTT 18486 Boswell Platform A,C,D,E
Belu Covey Gateway A,B,C,D,E
Ch'i Lingo Linenger Port A,B,C,D,E
Eravate Cleve Hub A,B,C,D,E
Shinrarta Dezhra Jameson Memorial A,B,C,D,E
Ross 33 Crown City F,E,D,C,B,A
LTT 7548 Boltzmann Gateway E,D,C,B,A
LHS 3447 Worlidge Terminal E,D,C,B,A
Witchhaul Hornby Terminal E,D,C,B,A
Dzacani Hanke-Woods E,D,C,B,A
Aulin Aulin Enterprise E,D,C,B,A
Wolf 1301 Saunders's Dive E,D,C,B
Hixkar Dobrovolski Gateway E,D,C,A
Ross 695 Bresnik Orbital A
Turnon Hurston Hub E,D,C,B

System Station Rating
Ch'i Lingo Linenger Port A,C
Eravate Cleve Hub B,C,D,E
Xihe Zhen Dock A
Shinrarta Dezhra Jameson Memorial A,B,C,D,E
Ross 695 Bresnik Orbital A
Hixkar Dobrovolski Gateway B,A
Ongkampan Fawcett Gateway E,D,C,B,A
LTT 7548 Boltzmann Gateway E,D,C,B,A
LHS 3447 Worlidge Terminal E,D,C
Kremainn Wohler Terminal C,B
Aulin Aulin Enterprise E,D,C,A
Thiin Brandenstein Enterprise C,B,A
Ngaledi Smith Enterprise B,A
Turnon Hurston Hub D,C,B,A

System Station Rating
Shinrarta Dezhra Jameson Memorial A,B,C,D,E
Ross 695 Bresnik Orbital A
BD+24 543 Proteus Orbital B,E
Hiranyaksha Watts Ring A
Sol Abraham Lincoln A,B
Esumindii Nourse City B,C,D,E
Ho Hsi Hand Ring B
Votatini Valigursky Orbital B,C,D,E
Njiri Helin Dock B,C,D,E
Kupana Hume Port A,B

System Station Rating Date Seen
Vaka Zenbei Orbital A Jun 21, 2015
Meliontit Abe Hub A,B
Esumindii Nourse City A,B
LP 291-34 Garratt City A,B,C,D Okt 29, 2015

Hyperspace Fuel EquationEdit

With the help of the formula below the effective fuel consumption of a ship travelling in hyperspace can be calculated. The formula is speculative and was in part deduced from user experimentation.

Formula Edit

Cf

Documentation Edit

  • f = fuel consumed per jump in tons
  • l = linear constant. This constant depends upon the rating of the frame shift drive.
Rating A B C D E
Linear Constant 12 10 8 10 11
  • d = jump distance in light years
  • mShip = the mass of the entire ship including its cargo in tons and before fuel is consumed for the hyperspace jump itself
  • mOpt = the optimal mass of the frameshift drive in tons as indicated in-game by the outfitters. The total mass of the ship can exceed this value.
  • p = power constant. This constant depends upon the class of the frame shift drive.
Class 2 3 4 5 6 7 8
Power Constant 2.00 2.15 2.30 2.45 2.60 2.75 2.90

NotesEdit

  • Being close to any mass will affect the FSD charge time. While being next to a heavier ship will merely make it charge slower, the FSD will get mass-locked should the ship be next to something extremely massive (station, asteroid field, etc.) and will be unable to charge at all.
  • The FSD generates a small amount of heat while it charges up for the impending jump, this is amplified significantly within the scooping range of stars, multiple careless charges within the scooping radius of a star could lead to significant damage so care should be taken when charging the FSD near stars.
  • For the original documentation of the hyperspace fuel equation, see this reddit post.

Videos Edit

GalleryEdit

References Edit

  1. 1.0 1.1 Elite Encounters RPG
  2. https://www.drewwagar.com/lore/elite-dangerous-lore-hyperspace/
  3. 3.0 3.1 3.2 Elite Dangerous: Premonition
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