Fuel consists of hydrogen, most of which has been skimmed from main-sequence stars.
The average price of fuel is roughly 50 CR per metric ton. Prices vary based on location as well as the supply and demand of hydrogen fuel at that location.
During normal operation, a small amount of fuel proportionate to the demands placed on the ship's power plant is drawn continuously. Thus, power plants under greater demand consume more fuel. Fuel consumption is constant in normal space and supercruise, with supercruise demanding fuel at a higher rate.
Fuel consumption for a hyperspace jump is determined by the ship's total mass, the class and type of FSD the ship has equipped, and the distance of the jump. Performing multiple shorter jumps consumes less total fuel than one long jump to the same destination. Hyperspace jumps consume large amounts of fuel at once.
Ship fuel can be replenished at any station that has a "Refuel" facility available. Stations that have the required facility can be found via the System Map.
A fuel scoop allows ships to refuel while in the proximity of certain classes of stars.
Players can refuel other ships using fuel transferrer limpet drones.
It is vital for the commander of any ship to plan a route in advance even with a fuel scoop.
When a Commander's ship exhausts all of its fuel supplies, the Commander becomes stranded. In this case, the Commander could either contact an organisation/group or a friend who could transfer fuel, or choose to self-destruct.
- Prior to version 1.1, fuel prices varied between ships for no apparent reason and larger ships had to pay up to 5,000 CR per ton or more for fuel.