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Generator types include; |
Generator types include; |
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− | * '''Security System |
+ | * '''Security System Power Grid:''' Powers local Force Fields. |
− | * '''Emplacement |
+ | * '''Emplacement Power Grid:''' Powers a network of local Defence Turrets. |
− | * ''' |
+ | * '''Fuel Depot Power Grid:''' Found near landing pads; occasional mission target. |
[[Category:Points of Interest]] |
[[Category:Points of Interest]] |
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[[Category:Technology]] |
[[Category:Technology]] |
Revision as of 13:49, 18 September 2018
Generators are destroyable objects found in Settlements that are responsible for powering various settlement features, such as turret grids or security forcefields; destroying the generator will thus disable the associated equipment. They are an infrequent mission target, where a specific generator at a Settlement must be destroyed in order to complete the mission's objectives.
Generators are not particularly durable, but attacking them is considered an offense against the owning faction and result in a bounty alongside drawing the attention of any local defenders. Note that some Generators will also automatically come back online and restore functionality to disabled systems after a short delay.
Generator types include;
- Security System Power Grid: Powers local Force Fields.
- Emplacement Power Grid: Powers a network of local Defence Turrets.
- Fuel Depot Power Grid: Found near landing pads; occasional mission target.