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[[File:Guardian Plasma Charger Class 3.png|right|thumb|300px|Guardian Plasma Charger (Class 3)]] |
[[File:Guardian Plasma Charger Class 3.png|right|thumb|300px|Guardian Plasma Charger (Class 3)]] |
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{{quote|Fixed-mount plasma weapon, based on researched Guardian technology. There is a limit of 4 experimental modules per vessel.|In-Game Description}} |
{{quote|Fixed-mount plasma weapon, based on researched Guardian technology. There is a limit of 4 experimental modules per vessel.|In-Game Description}} |
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− | The '''Guardian Plasma Charger''' is a plasma-based weapon that utilizes [[Guardian]] technology. It can be unlocked through a [[Technology Broker]]. |
+ | The '''Guardian Plasma Charger''' is a plasma-based weapon that utilizes [[Guardian]] technology. It can be unlocked through a [[Technology Broker]]. |
− | |||
⚫ | |||
==Unlocking== |
==Unlocking== |
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**10 [[Articulation Motors]] |
**10 [[Articulation Motors]] |
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− | == |
+ | ==Usage== |
{{quote|Plasma Launchers are a hybrid Human-Guardian technology, capable of a more controlled release of plasma than standard accelerators, allowing users to easily regulate the power of the shot. The longer the trigger is held, the greater the shot's damage. Releasing the trigger at any point will automatically fire the round. This weapon is effective against human and alien vessels.|Additional In-Game Description}} |
{{quote|Plasma Launchers are a hybrid Human-Guardian technology, capable of a more controlled release of plasma than standard accelerators, allowing users to easily regulate the power of the shot. The longer the trigger is held, the greater the shot's damage. Releasing the trigger at any point will automatically fire the round. This weapon is effective against human and alien vessels.|Additional In-Game Description}} |
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⚫ | Guardian Plasma Chargers are weapons made with [[Guardian]] technology. Nominally similar to the [[Plasma Accelerator]], Guardian Plasma Chargers deal less damage and cannot be [[Engineers|engineered]]. However, they offer some benefits, such as reduced heat generation, greater ammo count, and higher projectile speed, in addition to greater effectiveness against [[Thargoid Interceptor]]s and [[Thargoid Scout]]s than human weapons. |
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+ | |||
+ | ==Specifications== |
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{| class="article-table" border="1" style="text-align: center;" |
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! Class |
! Class |
Revision as of 02:04, 8 June 2020
Fixed-mount plasma weapon, based on researched Guardian technology. There is a limit of 4 experimental modules per vessel.
— In-Game Description
The Guardian Plasma Charger is a plasma-based weapon that utilizes Guardian technology. It can be unlocked through a Technology Broker.
Unlocking
Different modes and classes of the Guardian Plasma Charger can be permanently unlocked for purchase by providing the following Materials to a Guardian Technology Broker:
- Fixed, Class 1
- Fixed, Class 2
- Fixed, Class 3
- Turreted, Class 1
- Turreted, Class 2
- Turreted, Class 3
Usage
Plasma Launchers are a hybrid Human-Guardian technology, capable of a more controlled release of plasma than standard accelerators, allowing users to easily regulate the power of the shot. The longer the trigger is held, the greater the shot's damage. Releasing the trigger at any point will automatically fire the round. This weapon is effective against human and alien vessels.
— Additional In-Game Description
Guardian Plasma Chargers are weapons made with Guardian technology. Nominally similar to the Plasma Accelerator, Guardian Plasma Chargers deal less damage and cannot be engineered. However, they offer some benefits, such as reduced heat generation, greater ammo count, and higher projectile speed, in addition to greater effectiveness against Thargoid Interceptors and Thargoid Scouts than human weapons.
Specifications
Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Piercing |
ROF | Damage Multiplier |
Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | D | 2.00 | 34 | 1.40 | Fixed | Absolute | 1.7 | 65 | 5 | 17 | 4.2 | 15 | 200 | |
1 | F | 2.00 | 34 | 1.60 | Turret | Absolute | 1.1 | 65 | 5 | 17 | 5.0 | 15 | 200 | 484,050 |
2 | B | 4.00 | 42 | 2.13 | Fixed | Absolute | 2.7 | 80 | 5 | 17 | 5.2 | 15 | 200 | 498,210 |
2 | E | 4.00 | 42 | 2.01 | Turret | Absolute | 2.2 | 80 | 5 | 17 | 5.8 | 15 | 200 | 1,659,200 |
3 | C | 8.00 | 51 | 3.10 | Fixed | Absolute | 3.9 | 95 | 5 | 17 | 6.2 | 15 | 200 | 1,248,946 |
3 | D | 8.00 | 51 | 2.53 | Turret | Absolute | 3.3 | 95 | 5 | 17 | 6.4 | 15 | 200 | 5,495,200 |
Engineer Modifications
There are currently no Engineer modification options for the Guardian Plasma Charger.
Purchase Locations
The Guardian Plasma Charger is available for purchase at all stations where a Guardian Technology Broker is present after the module has been unlocked.
Class | Rating | System | Station | Weapon Mode | Value |
---|---|---|---|---|---|
2, 3 | B | Shinrarta Dezhra | Jameson Memorial | Fixed | |
2, 3 | E | Shinrarta Dezhra | Jameson Memorial | Turret | |
2, 3 | B | LHS 20 | Ohm City | Fixed | |
2, 3 | E | LHS 20 | Ohm City | Turret |
Thermal | |
Kinetic |
|
Explosive |
|
Mixed-Type |
|
Power-Specific |
|
Experimental |
|
Mining Tools |
|