Handheld Weapons are used by commanders in On Foot gameplay in Elite Dangerous: Odyssey. There are two main types of weapons, Primary and Secondary, and a commander's current suit determines how many of each type can be carried at once. These types can be further broken down into the kind of damage they inflict, including Kinetic, Laser, Plasma, or Explosive, each of which is most effective in specific circumstances, as well as classic archetypes such as assault rifles and pistols which determine the weapon's range and behaviour. All handheld weapons are produced by three manufacturers: Kinematic Armaments, Manticore, and Takada.
Kinetic weapons produce kinetic damage and are highly effective against unshielded targets.
|Karma AR-50||Primary - Kinetic - Assault Rifle|
|Karma C-44||Primary - Kinetic - Carbine/SMG|
|Karma P-15||Secondary - Kinetic - Pistol|
Laser weapons produce laser or thermal damage and are highly effective against shielded targets.
|TK Aphelion||Primary - Laser - Assault Rifle|
|TK Eclipse||Primary - Laser - Carbine/SMG|
|TK Zenith||Secondary - Laser - Pistol|
Plasma weapons produce plasma damage and are moderately effective against all targets, but plasma rounds move more slowly.
|Manticore Executioner||Primary - Plasma - Marksman Rifle|
|Manticore Intimidator||Primary - Plasma - Shotgun|
|Manticore Oppressor||Primary - Plasma - Assault Rifle|
|Manticore Tormentor||Secondary- Plasma - Pistol|
Explosive weapons produce explosive damage and are highly effective against all targets, including SRVs.
|Karma L-6||Primary - Explosive - Rocket Launcher|
Upgrades and Mods
Handheld Weapons can be upgraded from Grade 1 to Grade 5 with Components, Goods, and Data. Each grade increases a weapon's DPS and adds one slot for Engineering modifications. Note that once a modification is added, it cannot be removed from the weapon or replaced. If other modifications are desired, another weapon of the same model must be purchased and upgraded to hold those mods. Since multiple weapons of the same model can be owned at once, multiple Loadouts can be created that each have weapons specialised for specific situations, such as long-range skirmishes and indoors firefights.