Elite Dangerous Wiki
For weapons used by commanders while in Ships, see Weapons.

Handheld Weapons are used by commanders in On Foot gameplay in Elite Dangerous: Odyssey. There are two main types of weapons, Primary and Secondary, and a commander's current suit determines how many of each type can be carried at once. These types can be further broken down into the kind of damage they inflict, including Kinetic, Laser, Plasma, or Explosive, each of which is most effective in specific circumstances, as well as classic archetypes such as assault rifles and pistols which determine the weapon's range and behaviour. All handheld weapons are produced by three manufacturers: Kinematic Armaments, Manticore, and Takada.


Kinetic weapons[]

Kinetic weapons produce kinetic damage and are highly effective against unshielded targets.

Name Type Model Image
Karma AR-50 Primary Assault Rifle ED-Kinematic-Kinetic-Assault-Rifle-1
Karma C-44 Primary Carbine/SMG Kinematic C-44
Karma P-15 Secondary Pistol Kinematic P-15

Thermal weapons[]

Thermal weapons fire lasers that produce thermal damage and are highly effective against shielded targets.

Name Type Model Image
TK Aphelion Primary Assault Rifle Takada Aphelion
TK Eclipse Primary Carbine/SMG Takada Eclipse
TK Zenith Secondary Pistol Takada Zenith

Plasma weapons[]

Plasma weapons produce plasma damage and are moderately effective against all targets, but plasma rounds move more slowly.

Name Type Model Image
Manticore Executioner Primary Marksman Rifle Manticore Executioner
Manticore Intimidator Primary Shotgun Manticore Shotgun
Manticore Oppressor Primary Assault Rifle Manticore Oppressor
Manticore Tormentor Secondary Pistol Manticore Tormentor

Explosive weapons[]

Explosive weapons produce explosive damage and are highly effective against all targets, including SRVs.

Name Type Model Image
Karma L-6 Primary Rocket Launcher Kinematic L-6

Upgrading and Engineering[]

Handheld Weapons can be upgraded from Grade 1 to Grade 5 with Components, Goods, and Data. Each grade increases a weapon's DPS and adds one slot for Engineering modifications. Pioneer Supplies locations occasionally stock weapons at higher grades that may also come with at least one Engineer modification pre-installed; these high-grade weapons are one-of-a-kind and cost substantially more than normal stock.

Modifications can be installed on suits by unlocking and visiting Engineers who specialise in pilot equipment. Each modification requires a one-time payment of items and credits to install. Note that once a modification is added, it cannot be removed from the weapon or replaced. If other modifications are desired, another weapon of the same model must be purchased and upgraded to hold those mods. Since multiple weapons of the same model can be owned at once, multiple Loadouts can be created that each have weapons specialised for specific situations, such as long-range skirmishes and indoors firefights.