Handheld Weapons are used by commanders in On Foot gameplay in Elite Dangerous: Odyssey. There are two main types of weapons, Primary and Secondary, and a commander's current suit determines how many of each type can be carried at once. These types can be further broken down into the kind of damage they inflict, including Kinetic, Laser, Plasma, or Explosive, each of which is most effective in specific circumstances, as well as classic archetypes such as assault rifles and pistols which determine the weapon's range and behaviour. All handheld weapons are produced by three manufacturers: Kinematic Armaments, Manticore, and Takada.

Weapons

Kinetic weapons

Kinetic weapons produce kinetic damage and are highly effective against unshielded targets.

Name Type Image
Karma AR-50 Primary - Kinetic - Assault Rifle ED-Kinematic-Kinetic-Assault-Rifle-1.png
Karma C-44 Primary - Kinetic - Carbine/SMG Kinematic C-44.png
Karma P-15 Secondary - Kinetic - Pistol Kinematic P-15.png

Laser weapons

Laser weapons produce laser or thermal damage and are highly effective against shielded targets.

Name Type Image
TK Aphelion Primary - Laser - Assault Rifle Takada Aphelion.png
TK Eclipse Primary - Laser - Carbine/SMG Takada Eclipse.png
TK Zenith Secondary - Laser - Pistol Takada Zenith.png

Plasma weapons

Plasma weapons produce plasma damage and are moderately effective against all targets, but plasma rounds move more slowly.

Name Type Image
Manticore Executioner Primary - Plasma - Marksman Rifle Manticore Executioner.png
Manticore Intimidator Primary - Plasma - Shotgun Manticore Shotgun.png
Manticore Oppressor Primary - Plasma - Assault Rifle Manticore Oppressor.png
Manticore Tormentor Secondary- Plasma - Pistol Manticore Tormentor.png

Explosive weapons

Explosive weapons produce explosive damage and are highly effective against all targets, including SRVs.

Name Type Image
Karma L-6 Primary - Explosive - Rocket Launcher Kinematic L-6.png

Upgrades and Mods

Handheld Weapons can be upgraded from Grade 1 to Grade 5 with Components, Goods, and Data. Each grade increases a weapon's DPS and adds one slot for Engineering modifications. Note that once a modification is added, it cannot be removed from the weapon or replaced. If other modifications are desired, another weapon of the same model must be purchased and upgraded to hold those mods. Since multiple weapons of the same model can be owned at once, multiple Loadouts can be created that each have weapons specialised for specific situations, such as long-range skirmishes and indoors firefights.

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