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{{Stub}}[[File:DPcQhXH.jpg|thumb|300px|A Cobra MkIII with cooling vents releasing heat. When rigged for silent running, these vents close.]]
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[[File:DPcQhXH.jpg|thumb|300px|A Cobra MkIII with cooling vents releasing heat; when rigged for silent running, these vents close]]
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'''Heat''' is generated by a [[Ships|ship's]] [[Power Plant]] and other modules while it is operating under its own power, and by certain environments. The rate at which a ship accumulates and dissipates heat defines the number of intensive activities that ship can perform in a given period of time. The amount of heat that a ship currently has is displayed in the [[Pilots Guide#Center HUD|Heat Indicator]] on the [[HUD]].
   
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== Overview ==
'''Heat''' essentially limits the amount of intensive activities a [[ship]] can perform in a given period of time. The amount of heat that a ship currently has is displayed in the [[Pilots Guide#Center HUD|Heat Indicator]]. Each [[module]] has a percent of power usage (can be seen in the Modules sub-panel on the right) which indicates relatively how much heat it will generate when it is being utilized. Each activity that is performed (boosting, shooting, etcetera.) as well as being in certain environments (close proximity to a star) will increase the heat in a ship. Once the heat is greater than 150%, the ship's hull will begin to take consistent damage.
 
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=== Generating and Dissipating Heat ===
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In most situations, heat is generated by the ship itself when it is not docked in a [[Landing Pad]] or parked on a planetary surface. The [[Power Plant]] accounts for the majority of heat, with more expensive Power Plants offering lower heat generation, but other [[modules]], especially [[weapons]], can significantly boost heat generation. The power consumption of a given module can be tracked in the Modules tab of the HUD's right-side Internal Panel. Modules with high power consumption generally produce more heat as long as they are active. Firing weapons or receiving weapons fire can cause heat levels to spike rapidly. Heat can also rise dramatically when in close proximity to a star, such as during [[Fuel Scoop]]ing, or when inside the docking bay of a recently-damaged station.
   
 
[[File:PKqCR3K.png|thumb|250px|A Sidewinder releases heat by opening its coolant vents]]
Ships are standard-equipped with [[Heat Vents|heat vents]] that collect heat and transfer it out into space. Players can equip a [[Heatsink Launcher]], which allows the ship to instantly transfer all of the vessel's built-up heat and eject it into outer space. Players can also purchase a higher-class [[Power Plant]], which will increase the ship's heat efficiency and decrease the level of heat generation. 
 
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To dissipate heat, all ships are built with [[Heat Vents]] that draw a ship's internal heat and radiate it out into space. Heat Vents have limited capabilities, however, and their rate of dissipation is easily overwhelmed by intensive power consumption or approaching stars. Heat Vanes are shuttered and heat will build up continuously while [[Silent Running]] is active. Heat dissipation can be bolstered by the [[Heatsink Launcher]] utility module, which can absorb all of a ship's heat, no matter how high, in seconds and eject it into space via a disposable heatsink. Strategic use of the Heatsink Launcher can mean the difference between victory and defeat in battle, or prevent an unlucky explorer from damaging or losing their ship far away from civilisation.
   
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=== Detection and Stealth ===
A higher amount of heat will also increase the ship's [[Pilots Guide#Center HUD|Signature]] range on the HUD's radar, which means that the ship will be more easily detectable by other ships in the area. If a ship has no heat (generally because modules have been turned off or it is in [[Silent Running]] mode, trapping all heat inside the ship), then it will be nearly undetectable by other ships unless they are close enough to see the ship visually.
 
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A higher amount of heat will increase the ship's [[Pilots Guide#Center HUD|signature]] range on the HUD's radar, which means that the ship will be more easily detectable by other ships nearby in normal space. A heat level below 15% will allow a ship to be nearly undetectable by the radar of most ships, although no amount of heat suppression will conceal a ship from visual observation. [[Silent Running]] allows a ship to outwardly imitate 0% heat while it is active, but the trade-off is internal heat build up with a risk of module and hull damage. This can be countered with the timely use of a Heatsink Launcher.
   
==Heat Damage==
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=== Heat Damage ===
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When the ship's internal temperature exceeds 100%, modules will suffer damage continuously. In particular, the [[Cargo Scoop]] is delicate and often becomes one of the first modules to fail, which then causes losses to any onboard cargo. If heat rises above 150%, then the ship's hull integrity and health will also be damaged continuously, which can result in ship loss very quickly.
[[File:PKqCR3K.png|thumb|250px|A Sidewinder releases heat by opening its coolant vents.]]
 
   
 
=== Managing Heat via Engineering ===
Heat will damage modules when the ship's internal temperature exceeds 100%. When heat remains above this value, modules will gradually take damage. Should the ship's heat rise above 160%, then the ship will start to lose integrity and receive hull damage.
 
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Some modules can be modified by [[Engineers]] to significantly reduce the heat output of a ship. The [[Low emissions Power Plant|Low Emissions]] modification available for Power Plants can cut heat most effectively, and the [[Thermal Spread]] [[Experimental Effect]] can be helpful on multiple modules.
   
 
[[ru:Тепловыделение и Заметность]]
Be aware, when your WEP capacitor is low, more heat will generate on the hardpoints'/weapons' thermal dissipators with a visual, glowing effect and increase your ship’s temperature.
 
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[[Category:Gameplay]]
 
== Managing Heat via [[Engineers]] ==
 
Core internals, such as the [[Power Plant]] can be modified by an Engineer to significantly reduce the temperature of your ship with a [[Low Emissions]] modification as well as a [[Thermal Spread]] experimental effect applied. This is useful for undertaking activities such as Fuel Scooping and also can be essential during combat to reduce the likelihood of overheating when excessively using your weapons.
 
[[ru:Тепловыделение и Сигнатура]]
 
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 22:36, 21 May 2020

DPcQhXH

A Cobra MkIII with cooling vents releasing heat; when rigged for silent running, these vents close

Heat is generated by a ship's Power Plant and other modules while it is operating under its own power, and by certain environments. The rate at which a ship accumulates and dissipates heat defines the number of intensive activities that ship can perform in a given period of time. The amount of heat that a ship currently has is displayed in the Heat Indicator on the HUD.

Overview

Generating and Dissipating Heat

In most situations, heat is generated by the ship itself when it is not docked in a Landing Pad or parked on a planetary surface. The Power Plant accounts for the majority of heat, with more expensive Power Plants offering lower heat generation, but other modules, especially weapons, can significantly boost heat generation. The power consumption of a given module can be tracked in the Modules tab of the HUD's right-side Internal Panel. Modules with high power consumption generally produce more heat as long as they are active. Firing weapons or receiving weapons fire can cause heat levels to spike rapidly. Heat can also rise dramatically when in close proximity to a star, such as during Fuel Scooping, or when inside the docking bay of a recently-damaged station.

PKqCR3K

A Sidewinder releases heat by opening its coolant vents

To dissipate heat, all ships are built with Heat Vents that draw a ship's internal heat and radiate it out into space. Heat Vents have limited capabilities, however, and their rate of dissipation is easily overwhelmed by intensive power consumption or approaching stars. Heat Vanes are shuttered and heat will build up continuously while Silent Running is active. Heat dissipation can be bolstered by the Heatsink Launcher utility module, which can absorb all of a ship's heat, no matter how high, in seconds and eject it into space via a disposable heatsink. Strategic use of the Heatsink Launcher can mean the difference between victory and defeat in battle, or prevent an unlucky explorer from damaging or losing their ship far away from civilisation.

Detection and Stealth

A higher amount of heat will increase the ship's signature range on the HUD's radar, which means that the ship will be more easily detectable by other ships nearby in normal space. A heat level below 15% will allow a ship to be nearly undetectable by the radar of most ships, although no amount of heat suppression will conceal a ship from visual observation. Silent Running allows a ship to outwardly imitate 0% heat while it is active, but the trade-off is internal heat build up with a risk of module and hull damage. This can be countered with the timely use of a Heatsink Launcher.

Heat Damage

When the ship's internal temperature exceeds 100%, modules will suffer damage continuously. In particular, the Cargo Scoop is delicate and often becomes one of the first modules to fail, which then causes losses to any onboard cargo. If heat rises above 150%, then the ship's hull integrity and health will also be damaged continuously, which can result in ship loss very quickly.

Managing Heat via Engineering

Some modules can be modified by Engineers to significantly reduce the heat output of a ship. The Low Emissions modification available for Power Plants can cut heat most effectively, and the Thermal Spread Experimental Effect can be helpful on multiple modules.