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Imperial Cutter
Cutter view
Overview
ManufacturerGutamaya
Years Produced3301-Present
TypeMultipurpose
Cost208,969,451 CR
Insurance10,448,472 CR
FactionEmpire
Faction RankDuke
Default Specifications
Landing Pad SizeLarge
Dimensions192.6m x 111.1m x 33.4m
Pilot Seats3
MulticrewYes
Fighter HangarYes
Hull Mass1,100 t
Mass Lock Factor26
Armour720
Armour Hardness70
Shields704 MJ
Manoeuvrability0
Top Speed202 m/s
Boost Speed323 m/s
Unladen Jump Range8.21 ly
Cargo Capacity164 t
Fuel Capacity64 t
Hardpoints8x Utility Mounts
4x Medium Hardpoints
2x Large Hardpoints
1x Huge Hardpoint
Internals1x Size 1 Compartment
1x Size 3 Compartment
1x Size 4 Compartment
2x Size 5 Compartments
3x Size 6 Compartments
2x Size 8 Compartments
2x Size 5 Military Compartment
Maximum Non-Engineered Specs
Top Speed232 m/s
Boost Speed372 m/s
Unladen Jump Range25.70 ly
Cargo Capacity794 t

The pride of Gutamaya's shipyards, the Imperial Cutter is a formidable all-rounder. With sufficient armour and shielding to withstand all but the most determined attacks, and a total of seven hardpoints, the Cutter boasts an intimidating combat profile, while its substantial cargo hold makes It a solid choice for traders.

— In-game description

The Imperial Cutter is a ship manufactured by Gutamaya for the Empire. It serves as the Imperial Navy's counterpart to the Federal Corvette, and purchasing it requires achieving an Imperial Navy rank of Duke. The most expensive ship on the market, the Imperial Cutter epitomizes Gutamaya's synthesis of form and function. While the Federal Corvette surpasses it in terms of sheer firepower and the Anaconda excels at versatility, the Imperial Cutter still wields a formidable array of weapon hardpoints, the largest maximum cargo capacity of all ships, and enough armour and shields to shrug off damage from all but the most tenacious attackers.

Overview

The Cutter is a heavily armed ship, featuring four medium hardpoints: two on the nacelles and two on the chin; two large hardpoints on top of the ship and a single huge hardpoint on the chin. The pilot's seat is offset to the right of the ship, one co-pilot's seat being located to the pilot's left and the other one behind this. Notably, the exterior lights on the ship change color from blue to red once hardpoints are deployed. It has 8 utility mounts and can carry a Fighter Hangar for Ship-Launched Fighters.

With a staggering 794 tons of max cargo capacity, the Imperial Cutter has the largest cargo bay of all playable ships in the game, making it an ideal ship for traders. However, it is also the most expensive ship in the game at a cost almost three times higher than a Type-9 Heavy, which has a max cargo capacity of 790 tons; only 4 tons less. It also has a lower cargo capacity when shielded, as the Type-9 can equip a lower class Shield Generator. The very high rebuy and repair costs of the Cutter makes shieldless runs incredibly risky, so it is important to keep this in mind as every bump and scratch will cut rather heavily into profits and like the Type-9, it is very difficult to dodge an Interdiction in the Cutter. Combined with its required Imperial Navy Rank can make the Cutter a much less appealing ship for traders.

Unlike the Type-9 Heavy, it is extremely well-shielded, very fast for its size, and heavily armed, giving it far greater survivability and allowing much better use of it as a combat ship, especially in the piracy role, as it is capable of rivaling a Federal Corvette, Anaconda or Type-10 Defender in combat. In addition, with plenty of internals available to mount mining accessories while still leaving the largest open for cargo holds, excellent speed for moving from asteroid to asteroid, and a sufficiency of medium weapon mounts, the Cutter is an excellent choice for mining, if rather excessive. Keeping a shield generator on will let it handle most NPC pirates; however, the Type-9 will outdo it in terms of cargo capacity in this scenario.

When compared to the other two of the big three, the Corvette and Anaconda, the Cutter has several notable downsides, other than just the price tag. It has a much lower jump range than the Anaconda, though better than the Corvette, and while it has impressive combat potential, its Class 7 power distributor isn't quite as able to keep all its hardpoints effectively powered when compared to the Class 8 of the other two; thus the ship slightly pales in combat potential compared to the other two. While its manoeuvrability may be off-putting to some, it can easily be alleviated with Engineering, allowing the Cutter to reach slightly over 28 degrees of pitch on certain builds. Compared to the significantly cheaper Type-10, it has the same manoeuvrability and fewer hardpoints although its superior placement and good speed give it a huge advantage over a Type-10 in combat; it also has much higher pitch and yaw speeds. The Cutter also has a staggering mass lock factor of 26, the highest of all ships except the Thargoid Interceptor, so it can only be mass locked by Interceptors and other Cutters.

The Cutter is a very effective multi-purpose ship. The ship sacrifices the exploration focus of the Anaconda and combat focus of the Corvette for trading potential. Thus traders looking for a powerhouse ship complete with style will usually find the Cutter very satisfactory, while fighters and explorers may find the Corvette and Anaconda more useful respectively, depending on preference.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Azha Locke Gateway Sep. 30, 2019 15% discount
V374 Pegasi MacKellar Hub Sep. 30, 2019
Izanagi Manakov Ring Sep. 30, 2019
Oto Gauss City Sep. 30, 2019
Walgal Carpenter City Sep. 30, 2019
Llyr Baraniecki Vision Sep. 30, 2019
Kaiakul Barlowe Station Sep. 30, 2019
Regir Grushin Dock Sep. 30, 2019
Eotienses Adams Market Sep. 30, 2019
Tau-1 Hydrae Priestley Port Sep. 30, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Imperial Cutter.

Category Default System Default Rating Default Class Max Class
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Empty -- -- 2
Empty -- -- 2
Large Hardpoint Empty -- -- 3
Empty -- -- 3
Huge Hardpoint Empty -- -- 4
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 8 8
Thrusters Mounting Thrusters E 8 8
Frame Shift Drive Housing Frame Shift Drive E 7 7
Environment Control Life Support E 7 7
Power Coupling Power Distributor E 7 7
Sensor Suite Sensors E 7 7
Fuel Store Fuel Tank [x64] C 6 6
Internal Compartments Shield Generator E 8 8
Cargo Rack [x128] E 7 8
Cargo Rack [x32] E 5 6
Empty -- -- 6
Empty -- -- 6
Empty -- -- 5
Empty -- -- 5
Empty (M) -- -- 5
Empty (M) -- -- 5
Cargo Rack [x4] E 2 4
Empty -- -- 3
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1

Notes

  • The Imperial Cutter was added in the 1.5 "Ships" update on December 15, 2015.[1]

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References

  1. https://forums.frontier.co.uk/showthread.php?t=191898
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