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Jump range of the Asp Exporer

Jump range is a ship statistic that displays the maximum length of a Hyperspace jump. If the distance to a system is greater than the ship's jump range, then the ship is not able to jump there. A pilot can check their ship's current jump range in the Ship tab of the Internal Panel of the HUD.

Factors

Jump range is primarily determined by the total mass of the ship and the installed Frame Shift Drive (FSD), which can be increased by the following means:

Ships with lower mass will achieve higher jump ranges with less effort, while ships with higher mass will require more effort just to achieve average jump ranges.

Jump range comparison

Notable documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The Anaconda can achieve a jump range of at least 80 ly, which represents the current ceiling for jump range potential among conventional ships; larger vessels, such as Fleet Carriers, Megaships, and Starports, have proportionally higher jump ranges.

Vessel
Jump Range
Default With optimal module selection With Engineered modules & Guardian FSD Booster With FSD Supercharging
Sidewinder MkI 7.56 ly 24.43 ly ~42 ly ~168 ly
Diamondback Explorer 14.15 ly 41.61 ly ~75 ly ~300 ly
Asp Explorer 13.12 ly 38.19 ly ~65 ly ~260 ly
Krait Phantom 9.78 ly 34.79 ly ~70 ly ~280 ly
Anaconda 9.41 ly 41.45 ly ~80 ly ~320 ly
Drake-Class Carrier 500 ly (max) N/A N/A N/A
The Gnosis 500 ly (max) N/A N/A N/A
Dredger ~500 ly (max) N/A N/A N/A
Freedom Class Survey Vessel CTC-023 7,928 ly (Rohini - Gandharvi jump) N/A N/A N/A
Jaques Station 21,890 ly (Gliese 1269 - Colonia jump) N/A N/A N/A
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