|Landing Pad Size||Medium|
|Dimensions||49.7m x 40.3m x 14.9m|
|Hull Mass||180 t|
|Mass Lock Factor||8|
|Top Speed||202 m/s|
|Boost Speed||303 m/s|
|Unladen Jump Range||10.94 ly|
|Cargo Capacity||38 t|
|Fuel Capacity||16 t|
|Hardpoints||3x Utility Mounts|
2x Small Hardpoints
2x Medium Hardpoints
|Internals||1x Size 1 Compartment|
2x Size 2 Compartments
1x Size 3 Compartment
1x Size 4 Compartment
2x Size 5 Compartments
|Maximum Non-Engineered Specs|
|Top Speed||231 m/s|
|Boost Speed||344 m/s|
|Unladen Jump Range||27.19 ly|
|Cargo Capacity||98 t|
The Keelback is a freighter ship with enhanced combat capabilities based on a Type-6 Transporter chassis. It debuted in the 1.5 "Ships" update on December 2015. It was first mentioned in a list from the Answers from the Devs where it said it is an upcoming ship.
This is Lakon Spaceways' new combat trader-class vessel, designed for hostile-environment deliveries and light support duties. It is based on the Type-6 frame but with extra weapon hardpoints. It has a reduced cargo capacity to support a higher class of powerplant, and can even accommodate a fighter bay. Its durability is improved by better defence capabilities for armour and shields. Its similar silhouette to the Type 6 makes it a suitable vessel for commerce raiding or convoy protection.
— In-game description
As this had never been heard of, people speculated that it was an alternative name to the Panther Clipper. However, on a stream David Braben revealed that it is a ship similar to the Lakon Type-6 Transporter, but with better weapon hardpoints. It also has a better power plant at the cost of fewer internal compartments.
Like the Type-10 the Keelback sacrifices cargo space to improve combat effectiveness; though not nearly to the same degree. In comparison to the Type-6, the Keelback has 16T less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range and much cheaper than the Federal Dropship or Python as an armed medium trader.
In combat, the Keelback retains the 2 Hardpoints of its base model and now has two additional medium hardpoints as well. While this is a large improvement; the type-6 has the same damage output as a Sidewinder, so the comparison is rather irrelevant. Compared to ships of its price range, such as Vipers, Asp Scouts, and Diamondbacks, the Keelback has the lowest damage output of the range. It can easily be out-damaged by most ships in its price tier and only has marginally better shielding and armour. However, the Keelback makes up for this with its ability to mount a Fighter Hanger. With combined firepower of itself and its fighter the Keelback can easily out-damage all ships in its price range, however, this does mean losing a huge amount of cargo space for both Hanger and Shield Generator. The rather poor maneuverability and speeds make the Keelback ineffective at Supercruise interdicting. All in all the Keelback can make for a good Pirate or Bounty Hunter for a commander looking to utilise fighters and has good cargo space for plundered loot.
As an explorer, the Keelback has less range than the Type-6, due to its higher weight. Combined with worse compartment space, the Keelback is a slightly worse ship in the role than the Type-6.
The Keelback has one role it shines in; as a Miner. With its two medium hardpoints, large cargo space, fighter bay for protection and smaller size the Keelback is one of the best ships available for the job and is by far the cheapest ship that is extremely effective in the role. Due to its small size, many rich pilots can still make good use of the ship for its impressive mining potential. Because fighter hangers make for great protection for a miner, it may even be more appealing than ships such as the Asp Explorer or Federal Dropship.
Overall the Keelback is a multi-purpose ship, capable of exploration, combat and trading while excelling at mining. Compared to similar ships such as the Asp Scout the ship generally does a much better job but has a much lower jump range. The Keelback is a good option for its price range for a multi-purpose ship.
Two medium hardpoints are located on top of the ship, very close to the cockpit, and two small hardpoints are located on the bottom of the ship a bit further back than the medium hardpoints. One of three utility mounts is located on the nose of the ship directly above the frontal landing gear piece, and two more on top and at the back. The interior is identical to that of the Type-6, however, it has a second seat situated behind the pilot and is capable of Multicrew. The ship also has unique rotating engine pods on each side that fill in the black gaps that were present on the T6. These are purely cosmetic, however.
The Keelback has an available 12 piece cosmetic ship kit that can be purchased from the Frontier store, allowing you to "remodel your ship in your personal style". The ship kit is purely cosmetic and does not affect gameplay in any way.
|Shinrarta Dezhra||Jameson Memorial||Always available||10% discount|
|Brestla||i Sola Prospect||Always available||20% surcharge|
|KP Tauri||Spedding Orbital||Jul. 12, 2019||15% discount|
|G 35-15||Cugnot Terminal||Jul. 12, 2019||15% discount|
|Metzili||Ings Hub||Jul. 12, 2019||15% discount|
|Ix||Scully-Power Station||Jul. 12, 2019||15% discount|
|Luyten's Star||Ashby City||Jul. 12, 2019|
|Lushertha||Cook Ring||Jul. 12, 2019|
|Cegreeth||Volta Orbital||Jul. 12, 2019|
|Nu Horologii||Danjon Landing||Jul. 12, 2019|
|Mizar||Judson Station||Jul. 12, 2019|
|STF 1774||Hill Hub||Jul. 12, 2019|
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Keelback.
|Category||Default System||Default Rating||Default Class||Max Class|
|Small Hardpoint||Pulse Laser||F||1||1|
|Reactor Bay||Power Plant||E||4||4|
|Frame Shift Drive Housing||Frame Shift Drive||E||4||4|
|Environment Control||Life Support||E||1||1|
|Power Coupling||Power Distributor||E||3||3|
|Fuel Store||Fuel Tank [16x]||C||4||4|
|Internal Compartments||Cargo Rack [16x]||E||4||5|
|Cargo Rack [16x]||E||4||5|
|Cargo Rack [4x]||E||2||4|
|Cargo Rack [2x]||E||1||2|
|Planetary Approach Suite (H)||I||1||1|
- (L) = Loaned Module
- [x#] = Capacity
- (H) = Requires Elite Dangerous: Horizons, reserved solely for Planetary Approach Suite
- ↑ Answers from the Devs 15/10/15
- ↑ Elite Dangerous - On the Horizon Episode 4 - Q&A with David Braben 6PM GMT - 04/11/2015
|Ships marked with H can only be purchased & used by pilots who own Horizons.|
The Cobra MkIV is only available to pilots who preordered Horizons.
Ships by type
|Flight Operations Carrier||