Keelback Hangar
ManufacturerLakon Spaceways
Years Produced3301-Present
TypeCombat Freighter
Cost3,126,150 CR
Insurance156,307 CR
Default Specifications
Landing Pad SizeMedium
Dimensions49.7m x 40.3m x 14.9m
Pilot Seats2
Fighter HangarYes
Hull Mass180 t
Mass Lock Factor8
Armour Hardness45
Shields99 MJ
Top Speed202 m/s
Boost Speed303 m/s
Unladen Jump Range10.94 ly
Cargo Capacity38 t
Fuel Capacity16 t
Hardpoints3x Utility Mounts
2x Small Hardpoints
2x Medium Hardpoints
Internals1x Size 1 Compartment
2x Size 2 Compartments
1x Size 3 Compartment
1x Size 4 Compartment
2x Size 5 Compartments
Maximum Non-Engineered Specs
Top Speed231 m/s
Boost Speed344 m/s
Unladen Jump Range27.19 ly
Cargo Capacity98 t

This is Lakon Spaceways' new combat trader-class vessel, designed for hostile-environment deliveries and light support duties. It is based on the Type-6 frame but with extra weapon hardpoints. It has a reduced cargo capacity to support a higher class of powerplant, and can even accommodate a fighter bay. Its durability is improved by better defence capabilities for armour and shields. Its similar silhouette to the Type 6 makes it a suitable vessel for commerce raiding or convoy protection.

— In-game description

The Keelback is a freighter ship with enhanced combat capabilities based on a Type-6 Transporter chassis. It debuted in the 1.5 "Ships" update on December 2015. It was first mentioned in a list from the Answers from the Devs where it said it is an upcoming ship.[1]

As this had never been heard of, people speculated that it was an alternative name to the Panther Clipper. However, on a stream David Braben revealed that it is a ship similar to the Lakon Type-6 Transporter, but with better weapon hardpoints.[2] It also has a better power plant at the cost of fewer internal compartments.


The Keelback is advertised as a well-armed trader; being able to haul large cargos without the need of an escort, similar to the Type-9, and particularly similar to the Type-10.

Like the Type-10 the Keelback sacrifices cargo space to improve combat effectiveness; though not nearly to the same degree. In comparison to the Type-6, the Keelback has 16T less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range and much cheaper than the Federal Dropship or Python as an armed medium trader.

In combat, the Keelback retains the 2 Hardpoints of its base model and now has two additional medium hardpoints as well. While this is a large improvement; the type-6 has the same damage output as a Sidewinder, so the comparison is rather irrelevant. Compared to ships of its price range, such as Vipers, Asp Scouts, and Diamondbacks, the Keelback has the lowest damage output of the range. It can easily be out-damaged by most ships in its price tier and only has marginally better shielding and armour. However, the Keelback makes up for this with its ability to mount a Fighter Hanger. With combined firepower of itself and its fighter the Keelback can easily out-damage all ships in its price range, however, this does mean losing a huge amount of cargo space for both Hanger and Shield Generator. The rather poor maneuverability and speeds make the Keelback ineffective at Supercruise interdicting. All in all the Keelback can make for a good Pirate or Bounty Hunter for a commander looking to utilise fighters and has good cargo space for plundered loot.

As an explorer, the Keelback has less range than the Type-6, due to its higher weight. Combined with worse compartment space, the Keelback is a slightly worse ship in the role than the Type-6.

The Keelback has one role it shines in; as a Miner. With its two medium hardpoints, large cargo space, fighter bay for protection and smaller size the Keelback is one of the best ships available for the job and is by far the cheapest ship that is extremely effective in the role. Due to its small size, many rich pilots can still make good use of the ship for its impressive mining potential. Because fighter hangers make for great protection for a miner, it may even be more appealing than ships such as the Asp Explorer or Federal Dropship.

Overall the Keelback is a multi-purpose ship, capable of exploration, combat and trading while excelling at mining. Compared to similar ships such as the Asp Scout the ship generally does a much better job but has a much lower jump range. The Keelback is a good option for its price range for a multi-purpose ship.

Two medium hardpoints are located on top of the ship, very close to the cockpit, and two small hardpoints are located on the bottom of the ship a bit further back than the medium hardpoints. One of three utility mounts is located on the nose of the ship directly above the frontal landing gear piece, and two more on top and at the back. The interior is identical to that of the Type-6, however, it has a second seat situated behind the pilot and is capable of Multicrew. The ship also has unique rotating engine pods on each side that fill in the black gaps that were present on the T6. These are purely cosmetic, however.

The Keelback has an available 12 piece cosmetic ship kit that can be purchased from the Frontier store, allowing you to "remodel your ship in your personal style". The ship kit is purely cosmetic and does not affect gameplay in any way.

Purchase LocationsEdit

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
KP Tauri Spedding Orbital Jul. 12, 2019 15% discount
G 35-15 Cugnot Terminal Jul. 12, 2019 15% discount
Metzili Ings Hub Jul. 12, 2019 15% discount
Ix Scully-Power Station Jul. 12, 2019 15% discount
Luyten's Star Ashby City Jul. 12, 2019
Lushertha Cook Ring Jul. 12, 2019
Cegreeth Volta Orbital Jul. 12, 2019
Nu Horologii Danjon Landing Jul. 12, 2019
Mizar Judson Station Jul. 12, 2019
STF 1774 Hill Hub Jul. 12, 2019


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Keelback.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser F 1 1
Pulse Laser F 1 1
Medium Hardpoint Empty -- -- 2
Empty -- -- 2
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 4 4
Thrusters Mounting Thrusters E 4 4
Frame Shift Drive Housing Frame Shift Drive E 4 4
Environment Control Life Support E 1 1
Power Coupling Power Distributor E 3 3
Sensor Suite Sensors E 2 2
Fuel Store Fuel Tank [16x] C 4 4
Internal Compartments Cargo Rack [16x] E 4 5
Cargo Rack [16x] E 4 5
Cargo Rack [4x] E 2 4
Shield Generator E 3 3
Cargo Rack [2x] E 1 2
Empty -- -- 2
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1

Videos Edit

Gallery Edit

References Edit

  1. Answers from the Devs 15/10/15
  2. Elite Dangerous - On the Horizon Episode 4 - Q&A with David Braben 6PM GMT - 04/11/2015
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