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With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

— In-Game Description

The Krait Phantom is a ship manufactured by Faulcon DeLacy. It is a variant of the Krait MkII. Whereas the Krait MkII was conceived as a combat vessel with enough internal compartment flexibility to take on other roles if desired, the Phantom embraces multirole capability at the expense of firepower and internal space. The result is a lighter and faster ship that can nonetheless hold its own in a variety of combat situations, or even be reconfigured into an ideal medium exploration vessel. In a press release announcing the ship's debut, Faulcon DeLacy stated, "The Krait Phantom offers true multi-role capability, allowing it to be customised for combat, mining or trading. And for explorers, its impressive jump range means you really can reach out to the stars. This is a ship that can handle it all."[1]


The Krait Phantom is a variation of the Krait MkII, featuring a more streamlined design, revamped thruster configuration and internal layout, and emphasis on speed and manoeuvrability. To the effect of the latter, while the Phantom has the same number of optional compartment slots as the MkII, the single Class 4 compartment is changed to a Class 3 compartment, and one of the two Class 6 compartments is changed to a Class 5. In addition, Fighter Hangar compatibility, one Class 3 hardpoint, and one of the two Multicrew seats are removed. These changes result in the Phantom shaving off 50 tonnes of mass, allowing it to have a slightly greater jump range and 21 m/s more default speed and boost speed than the MkII. At the same time, the Phantom's nominal armour, nominal shield strength, and maximum cargo carrying capacity are reduced, and it also has a marginally taller profile compared to the MkII.

In combat, although the Krait Phantom loses some of the Krait MkII's damage output, durability, and its Fighter Hangar, its higher mobility allows it to become an agile and modestly successful fighter vessel. The Phantom still has two Class 2 and two Class 3 hardpoints, more than enough firepower to be a serious threat to large ships, and when combined with its high mobility, the Phantom can be a very deadly vessel in skilled hands. Overall, the Phantom is a highly effective Pirate and Bounty Hunter, and a solid choice for anti-Thargoid combat.

The Krait Phantom has somewhat less utility as a trader than the MkII due to its lower cargo capacity, though it is still a high amount for a medium ship and its significant jump range can offset this drawback. As a miner, the Phantom also under-performs the MkII since its reduced hardpoints mean fewer mining tools can be equipped, and its lack of a Fighter Hangar means miners cannot bring Ship-Launched Fighters for defence.

The Phantom excels as an explorer, with jump ranges slightly higher than the Asp Explorer depending on outfitting and Engineering, and more internal compartment space for a wider variety of modules. The one notable weakness that the Phantom has compared to the Asp Explorer is its substantially higher purchase price, which makes it more difficult for pilots with limited funds to obtain compared to the latter ship, which remains an effective exploration option.

Convergence krait phantom

Krait Phantom hardpoints convergence

The Krait Phantom's two Class 3 hardpoints are mounted on the vessel's dorsal surface, behind and flanking the cockpit. The two Class 2 hardpoints are mounted on the underside of the front-most points of the hull, on either side of the cockpit and slightly forward. This layout is identical to the Krait MkII's, minus the latter's third central Class 3 hardpoint. The primary pilot's seat is located squarely along the centerline of the ship, but the cockpit itself extends from the hull and is slightly under-slung, affording a wide, unobstructed frontal view reminiscent of Lakon Spaceways ships. The single secondary pilot seat for Multicrew is placed behind the primary seat.

Purchase Locations[]

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
64 Ceti Jensen Gateway Dec. 12, 2018 15% discount
Segon O'Leary Vison Dec. 12, 2018 15% discount
Hel Jones Orbital Aug. 10, 2020 15% discount
Tarach Tor Tranquility Jan. 29, 2020
Tapoya Lander City Dec. 20, 2018 15% discount
Okinura Fisher Terminal Dec. 15, 2018
Nemet Hirase Horizons Dec. 15, 2018
LFT 37 Onnes Gateway Dec. 15, 2018
Polevnic Tanner Settlement Dec. 15, 2018
Kagutsuchi Crown Prospect Dec. 15, 2018
Omicron Ursae Majoris Asimov Dock Dec. 15, 2018
Carcosa Robardin Rock Dec. 23, 2018
Rohini Eudaemon Anchorage Jan. 30, 2019
Luyten 145-141 Euclid Station Feb. 12, 2019
Colonia Jaques Station June 14, 2019
CF 464 Bertini Station July 17, 2019
PMD2009 48 Orion Nebula Tourist Center June 9, 2020


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Krait Phantom.

Category Default System Default Rating Default Class Max Class
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys C 1 8
Reactor Bay Power Plant E 7 7
Thrusters Mounting Thrusters E 6 6
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 4 4
Power Coupling Power Distributor E 7 7
Sensor Suite Sensors E 6 6
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Shield Generator E 6 6
Cargo Rack [x32] E 5 5
Cargo Rack [x32] E 5 5
Cargo Rack [x16] E 4 5
Empty -- -- 3
Empty -- -- 3
Empty -- -- 3
Cargo Rack [x2] E 1 2
Supercruise Assist E 1 1
(PAS) I 1 1



  • The Krait Phantom's existence was accidentally hinted at when its name briefly appeared in the Frontier Store shortly after the release of Beyond Chapter Two (3.1).[3] It was not until the Beyond Chapter Four (3.3) announcement trailer was released that the Krait Phantom was confirmed to be a real ship.
  • The Krait Phantom may be named after the McDonnell FH Phantom.
  • Early in its development, the Krait Phantom was internally known as the "Krait MkIII".[4]
  • Like the Asp Scout, the Phantom switches the two separate boosters of its more expensive variant for a single large booster.
  • The Phantom's vectored thrust pitch plates seem to be reversed. When the ship is pitched up, the plates will pitch down, and vice versa.