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With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

— In-Game Description

The Krait Phantom is a ship manufactured by Faulcon DeLacy. It is a variant of the Krait MkII. Whereas the Krait MkII was conceived as a combat vessel with enough internal compartment flexibility to take on other roles if desired, the Phantom embraces multirole capability at the expense of firepower and internal space. The result is a lighter and faster ship that can nonetheless hold its own in a variety of combat situations, or even be reconfigured into an ideal medium exploration vessel. In a press release announcing the ship's debut, Faulcon DeLacy stated, "The Krait Phantom offers true multi-role capability, allowing it to be customised for combat, mining or trading. And for explorers, its impressive jump range means you really can reach out to the stars. This is a ship that can handle it all."[1]

Overview

The Krait Phantom has a more streamlined design than the Krait MkII, with a revamped thruster configuration. While it keeps two medium hardpoints and two large hardpoints, it exchanges the MkII's third large hardpoint, Fighter Hangar capability, and spacious three-canopy cockpit for a 50t reduction in hull mass.

In Combat, while sacrificing a good portion of damage output, defence and a fighter hanger when compared to the MkII, the Phantom excels with its higher mobility, which lets it become an agile fighter with decent overall stats. The Krait still has 2 large and 2 medium hardpoints, more than enough damage output to be a serious threat to large ships and combined with its high mobility, the Phantom can be a very deadly vessel. Overall the Phantom makes a fantastic Pirate and Bounty Hunter, but its lack of hardpoints make it a poor choice as an anti-xeno ship.

It has less Trading utility than the MkII as it has lower cargo capacity, though it is still very high for a medium ship and its higher jump range can make it a good choice for trading. As a Miner, it is also slightly worse, as it has fewer hardpoints which is a detriment with the changes to mining and lacks a Fighter Bay; a very useful tool for miners. The Phantom excels as an Explorer, with jump ranges comparable to the Asp Explorer depending on outfitting and Engineering, but more internal compartment space for a wider variety of modules.

The Phantom's two large hardpoints are mounted on the vessel's dorsal surface, behind and flanking the cockpit. The two medium hardpoints are mounted on the underside of the front-most points of the hull, on either side of the cockpit and slightly forward.

The primary pilot's seat is located squarely along the centerline of the ship, but the cockpit itself extends from the hull and is slightly under-slung, affording a wide, unobstructed frontal view reminiscent of a Lakon Spaceways ship such as the Asp Explorer. The single secondary pilot seat is placed behind the primary seat.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
64 Ceti Jensen Gateway Dec. 12, 2018 15% discount
Segon O'Leary Vison Dec. 12, 2018 15% discount
Hel Jones Orbital Dec. 15, 2018 15% discount
Tarach Tor Tranquility Dec. 15, 2018 15% discount
Tapoya Lander City Dec. 20, 2018 15% discount
Okinura Fisher Terminal Dec. 15, 2018
Nemet Hirase Horizons Dec. 15, 2018
LFT 37 Onnes Gateway Dec. 15, 2018
Polevnic Tanner Settlement Dec. 15, 2018
Kagutsuchi Crown Prospect Dec. 15, 2018
Omicron Ursae Majoris Asimov Dock Dec. 15, 2018
Colonia Jaques Station Dec. 23, 2018
Carcosa Robardin Rock Dec. 23, 2018
Djabushis Cheli Terminal Dec. 24, 2018 36.535.446 CR

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Krait Phantom.

Category Default System Default Rating Default Class Max Class
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys C 1 8
Reactor Bay Power Plant E 7 7
Thrusters Mounting Thrusters E 6 6
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 5 5
Power Coupling Power Distributor E 7 7
Sensor Suite Sensors E 6 6
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Shield Generator E 6 6
Cargo Rack [x32] E 5 5
Cargo Rack [x32] E 5 5
Cargo Rack [x16] E 4 5
Empty -- -- 3
Empty -- -- 3
Empty -- -- 3
Cargo Rack [x2] E 1 2
Planetary Approach Suite (H) I 1 1

Notes

Trivia

  • The Krait Phantom's existence was accidentally hinted at when its name briefly appeared in the Frontier Store shortly after the release of Beyond Chapter Two (3.1).[3] It was not until the Beyond Chapter Four (3.3) announcement trailer was released that the Krait Phantom was confirmed to be a real ship.
  • The Krait Phantom may be named after the McDonnell FH Phantom.
  • Like the Asp Scout, the Phantom switches the two separate boosters of its more expensive variant for a single large booster.
  • The Phantom's vectored thrust pitch plates seem to be reversed. When the ship is pitched up, the plates will pitch down, and vice versa.

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