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(→‎Specifications: Updated Range and Hack Time values for all Class 7 Hatch Breakers. These now match values appearing at Jameson Memorial SP on May 10, 2019.)
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{{quote|Control unit that can program a blank limpet to hack an unshielded target's hold, causing cargo ejection.|In-Game Description}}
 
{{quote|Control unit that can program a blank limpet to hack an unshielded target's hold, causing cargo ejection.|In-Game Description}}
   
  +
Hatch Breaker limpets are a type of [[Limpet Controller|limpet]] that can be used to force a vessel to safely jettison cargo. The cargo can then be collected.
To use make sure that the module is equipped and bound to a fire group. Take down the target's shields, manoeuvre close to the target's cargo hatch, shoot the Hatch Breaker and hope that it attached to the target's ship. If it is successful then cargo should spill out of the target's cargo hold. The two things that can render a limpet useless are shields and point defence. Because of the relatively slow movement speed compared to missiles it can be shot down easily by players and point defence turrets.
 
  +
  +
They travel at 300 m/s and ignore shields. They can only be stopped by [[Point Defence Turret|Point Defences]] or [[Electronic Countermeasure]].<ref>https://forums.frontier.co.uk/showthread.php/294565-Experiment-Hatchbreakers-just-got-real</ref>
  +
  +
To use, make sure that the module is equipped and bound to a fire group. Select your target, move into range (as defined by the relevant limpet class and rating), and then shoot the Hatch Breaker - it will attach itself to the target ship. If successful, cargo should spill out of the target's cargo hold after the appropriate Hack Time.
   
 
==Specifications==
 
==Specifications==
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|1,500
 
|1,500
 
|2
 
|2
|42|| 600
+
|22|| 600
 
|-
 
|-
 
| 1 || D || 0.50|| B
 
| 1 || D || 0.50|| B
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|2,000
 
|2,000
 
|1
 
|1
|36|| 1,200
+
|19|| 1,200
 
|-
 
|-
 
| 1 || C || 1.30|| A
 
| 1 || C || 1.30|| A
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|2,500
 
|2,500
 
|1
 
|1
|30|| 2,400
+
|16|| 2,400
 
|-
 
|-
 
| 1 || B || 2.00|| A
 
| 1 || B || 2.00|| A
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|3,000
 
|3,000
 
|2
 
|2
|24|| 4,800
+
|13|| 4,800
 
|-
 
|-
 
| 1 || A || 1.30|| A
 
| 1 || A || 1.30|| A
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|3,500
 
|3,500
 
|1
 
|1
|18|| 9,600
+
|10|| 9,600
 
|-
 
|-
 
| 3 || E || 5.00|| A
 
| 3 || E || 5.00|| A
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|1,620
 
|1,620
 
|4
 
|4
|36|| 5,400
+
|17|| 5,400
 
|-
 
|-
 
| 3 || D || 2.00|| A
 
| 3 || D || 2.00|| A
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|2,160
 
|2,160
 
|3
 
|3
|31|| 10,800
+
|14|| 10,800
 
|-
 
|-
 
| 3 || C || 5.00|| A
 
| 3 || C || 5.00|| A
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|2,700
 
|2,700
 
|3
 
|3
|26|| 21,600
+
|12|| 21,600
 
|-
 
|-
 
| 3 || B || 8.00|| A
 
| 3 || B || 8.00|| A
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|3,240
 
|3,240
 
|4
 
|4
|21|| 43,200
+
|10|| 43,200
 
|-
 
|-
 
| 3 || A || 5.00|| A
 
| 3 || A || 5.00|| A
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|3,780
 
|3,780
 
|3
 
|3
|16|| 86,400
+
|7|| 86,400
 
|-
 
|-
 
| 5 || E || 20.00|| A
 
| 5 || E || 20.00|| A
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|1,980
 
|1,980
 
|9
 
|9
|31|| 48,600
+
|11|| 48,600
 
|-
 
|-
 
| 5 || D || 8.00|| A
 
| 5 || D || 8.00|| A
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|2,640
 
|2,640
 
|6
 
|6
|26|| 97,200
+
|10|| 97,200
 
|-
 
|-
 
| 5 || C || 20.00|| A
 
| 5 || C || 20.00|| A
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|3,300
 
|3,300
 
|7
 
|7
|22|| 194,400
+
|8|| 194,400
 
|-
 
|-
 
| 5 || B || 32.00|| A
 
| 5 || B || 32.00|| A
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|3,960
 
|3,960
 
|9
 
|9
|18|| 388,800
+
|6|| 388,800
 
|-
 
|-
 
| 5 || A || 20.00|| A
 
| 5 || A || 20.00|| A
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|4,620
 
|4,620
 
|6
 
|6
|13|| 777,600
+
|5|| 777,600
 
|-
 
|-
 
|7
 
|7
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|A
 
|A
 
|0.420
 
|0.420
|2,580
+
|2,680
 
|18
 
|18
|25
+
|6
 
|437,400
 
|437,400
 
|-
 
|-
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|A
 
|A
 
|0.560
 
|0.560
|3,440
+
|3,540
 
|12
 
|12
|22
+
|5
 
|874,800
 
|874,800
 
|-
 
|-
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|A
 
|A
 
|0.700
 
|0.700
|4,300
+
|4,400
 
|15
 
|15
|18
+
|4
 
|1,749,600
 
|1,749,600
 
|-
 
|-
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|A
 
|A
 
|0.840
 
|0.840
|5,160
+
|5,260
 
|18
 
|18
|14
+
|3
 
|3,499,200
 
|3,499,200
 
|-
 
|-
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|A
 
|A
 
|0.980
 
|0.980
|6,020
+
|6,120
 
|12
 
|12
|11
+
|2
 
|6,998,400
 
|6,998,400
 
|}
 
|}
  +
  +
== Engineer Modifications ==
  +
The following modifications can be applied to this module by [[Engineers]] to enhance it's abilities:
  +
* [[Lightweight Module|Lightweight]]
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* [[Reinforced Module|Reinforced]]
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* [[Shielded Module|Shielded]]
   
 
==Notes==
 
==Notes==
* Limpets are stored in the ship's cargohold.
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* Limpets are stored in the ship's cargo hold, and need to be manually restocked under the Restock/Repair menu at Star Ports.
  +
* Be careful when your target jettisons its cargo - cargo canisters are fragile and will be destroyed if you hit them too fast.
  +
* Targeting and disabling the ship's 'Drive' or 'Power Plant' sub-system is an effective way to prevent it from activating it's FSD without destroying the ship itself.
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
   
  +
== References ==
{{EquipmentNavbox}}
 
[[Category:Equipment]]
+
<references />{{EquipmentNavbox}}[[Category:Equipment]]

Revision as of 14:08, 10 May 2019

HatchBreakerLimpetController Ingame

Control unit that can program a blank limpet to hack an unshielded target's hold, causing cargo ejection.

— In-Game Description

Hatch Breaker limpets are a type of limpet that can be used to force a vessel to safely jettison cargo. The cargo can then be collected.

They travel at 300 m/s and ignore shields. They can only be stopped by Point Defences or Electronic Countermeasure.[1]

To use, make sure that the module is equipped and bound to a fire group. Select your target, move into range (as defined by the relevant limpet class and rating), and then shoot the Hatch Breaker - it will attach itself to the target ship. If successful, cargo should spill out of the target's cargo hold after the appropriate Hack Time.

Specifications

Limpet Controllers are fitted into Internal Compartment slots based on Class.

Class Rating Mass (T) Integrity Power Draw Range (m) Max. Active Limpets Hack Time (s) Value (CR)
1 E 1.30 A 0.120 1,500 2 22 600
1 D 0.50 B 0.160 2,000 1 19 1,200
1 C 1.30 A 0.200 2,500 1 16 2,400
1 B 2.00 A 0.240 3,000 2 13 4,800
1 A 1.30 A 0.280 3,500 1 10 9,600
3 E 5.00 A 0.180 1,620 4 17 5,400
3 D 2.00 A 0.240 2,160 3 14 10,800
3 C 5.00 A 0.300 2,700 3 12 21,600
3 B 8.00 A 0.360 3,240 4 10 43,200
3 A 5.00 A 0.420 3,780 3 7 86,400
5 E 20.00 A 0.300 1,980 9 11 48,600
5 D 8.00 A 0.400 2,640 6 10 97,200
5 C 20.00 A 0.500 3,300 7 8 194,400
5 B 32.00 A 0.600 3,960 9 6 388,800
5 A 20.00 A 0.700 4,620 6 5 777,600
7 E 80.00 A 0.420 2,680 18 6 437,400
7 D 32.00 A 0.560 3,540 12 5 874,800
7 C 80.00 A 0.700 4,400 15 4 1,749,600
7 B 128.00 A 0.840 5,260 18 3 3,499,200
7 A 80.00 A 0.980 6,120 12 2 6,998,400

Engineer Modifications

The following modifications can be applied to this module by Engineers to enhance it's abilities:

Notes

  • Limpets are stored in the ship's cargo hold, and need to be manually restocked under the Restock/Repair menu at Star Ports.
  • Be careful when your target jettisons its cargo - cargo canisters are fragile and will be destroyed if you hit them too fast.
  • Targeting and disabling the ship's 'Drive' or 'Power Plant' sub-system is an effective way to prevent it from activating it's FSD without destroying the ship itself.

Gallery

References