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HatchBreakerLimpetController Ingame

Control unit that can program a blank limpet to hack an unshielded target's hold, causing cargo ejection.

— In-Game Description

Hatch Breaker limpets are a type of limpet that can be used to force a vessel to safely jettison cargo. The cargo can then be collected.

They travel at 300 m/s and ignore shields. They can only be stopped by Point Defences or Electronic Countermeasure.[1]

To use, make sure that the module is equipped and bound to a fire group. Select your target, move into range (as defined by the relevant limpet class and rating), and then shoot the Hatch Breaker - it will attach itself to the target ship. If successful, cargo should spill out of the target's cargo hold after the appropriate Hack Time.

Specifications

Limpet Controllers are fitted into Internal Compartment slots based on Class.

Class Rating Mass (T) Integrity Power Draw Range (m) Max. Active Limpets Hack Time (s) Value (CR)
1 E 1.30 A 0.120 1,500 2 22 600
1 D 0.50 B 0.160 2,000 1 19 1,200
1 C 1.30 A 0.200 2,500 1 16 2,400
1 B 2.00 A 0.240 3,000 2 13 4,800
1 A 1.30 A 0.280 3,500 1 10 9,600
3 E 5.00 A 0.180 1,620 4 17 5,400
3 D 2.00 A 0.240 2,160 3 14 10,800
3 C 5.00 A 0.300 2,700 3 12 21,600
3 B 8.00 A 0.360 3,240 4 10 43,200
3 A 5.00 A 0.420 3,780 3 7 86,400
5 E 20.00 A 0.300 1,980 9 11 48,600
5 D 8.00 A 0.400 2,640 6 10 97,200
5 C 20.00 A 0.500 3,300 7 8 194,400
5 B 32.00 A 0.600 3,960 9 6 388,800
5 A 20.00 A 0.700 4,620 6 5 777,600
7 E 80.00 A 0.420 2,680 18 6 437,400
7 D 32.00 A 0.560 3,540 12 5 874,800
7 C 80.00 A 0.700 4,400 15 4 1,749,600
7 B 128.00 A 0.840 5,260 18 3 3,499,200
7 A 80.00 A 0.980 6,120 12 2 6,998,400

Engineer Modifications

The following modifications can be applied to this module by Engineers to enhance it's abilities:

Notes

  • Limpets are stored in the ship's cargo hold, and need to be manually restocked under the Restock/Repair menu at Star Ports.
  • Be careful when your target jettisons its cargo - cargo canisters are fragile and will be destroyed if you hit them too fast.
  • Targeting and disabling the ship's 'Drive' or 'Power Plant' sub-system is an effective way to prevent it from activating it's FSD without destroying the ship itself.

Gallery

References

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