Controls a limpet that repairs an amount of damage to the hull of a targeted ship.

— In-game Description

The Repair Limpet Controller is a Limpet Controller used to repair the hulls of damaged ships. It is the only means by which a ship can restore its hull outside of the repair services of a docking facility.

Usage

A single Repair Limpet restores only a portion of hull value, and multiple Limpets may be required to fully repair a ship. Repair Limpets do not affect modules, which can be repaired with an Auto Field-Maintenance Unit, but they can repair a Ship Canopy provided that it has not been fully broken. If a limpet is deployed without an active target, it will attempt to repair its mothership instead. With Chapter Four (3.3) of Elite Dangerous: Beyond, Repair Limpets can also be used to repair Hull Breaches on damaged Megaships.

One or more Repair Limpets can be active on a ship at once depending on the module's class; attempting to deploy more will cause the oldest Limpet on that target to self-destruct. A Limpet's repair progress is indicated on the target by a circular bar around a spanner icon, along with the range to the target in meters; the bar will start out empty and gradually fill clockwise as repairs progress. Once the bar is full, the Limpet has expended its Repair Capacity and will self-destruct.

The Repair Limpet's "Repair Capacity" value seems to be a 1:1 exchange to Hull Integrity, unlike the Material/Integrity conversion rate system used by Auto Field-Maintenance Units. It is important to keep in mind that larger ships that have large Hull Integrity pools will require higher-Class Limpet Controllers for effective repairs. Additionally, while higher rated controllers do repair faster, the proportion of repair speed to repair value is not constant. Higher grade limpet controllers will take longer to fully complete their repairs, but there is no difference in repair amount or speed between different grades of controllers; a grade D will repair just as fast and as much as a grade A. Repair Speeds are as follows:

Class Repairs/Second Active Time
1 1.5 40s
3 2 90s
5 3.1 100s
7 4.5 100s

Specifications

Limpets controlled by this module can partially fix the hull of a targeted ship. This task takes an amount of time, during which both vessels must remain within a set distance of each other. Any external damage to the affected vessel will cancel the process immediately.

— Additional In-Game Details

Class Rating Mass (T) Integrity Power Draw (MW) Max Active Limpets Target Range (m) Limpet Repair Capacity Value (CR)
1 E 1.30 24 0.18 1 600 60 600
1 D 0.50 32 0.14 1 800 60 1,200
1 C 1.30 40 0.23 1 1,000 60 2,400
1 B 2.00 48 0.32 1 1,200 60 4,800
1 A 1.30 56 0.28 1 1,400 60 9,600
3 E 5.00 38 0.27 2 660 180 5,400
3 D 2.00 51 0.20 2 880 180 10,800
3 C 5.00 64 0.34 2 1,100 180 21,600
3 B 8.00 77 0.48 2 1,320 180 43,200
3 A 5.00 90 0.41 2 1,540 180 86,400
5 E 20.00 58 0.40 3 780 310 48,600
5 D 8.00 77 0.30 3 1,040 310 97,200
5 C 20.00 96 0.50 3 1,300 310 194,400
5 B 32.00 157 0.97 3 1,560 310 388,800
5 A 20.00 134 0.60 3 1,820 310 777,600
7 E 80.00 79 0.55 4 1,020 450 437,400
7 D 32.00 105 0.41 4 1,360 450 874,800
7 C 80.00 131 0.69 4 1,700 450 1,749,600
7 B 128.00 57 0.97 4 2,040 450 3,499,200
7 A 80.00 183 0.83 4 2,380 450 6,998,400

Engineer Modifications

There are currently no Engineer modification options for the Repair Limpet Controller.

Purchase Locations

Class Rating System Station Discount
All All Shinrarta Dezhra Jameson Memorial 10% discount
All All Brestla i Sola Prospect 20% surcharge
1, 3, 5 Assorted Eta Cassiopeiae Kessel Silo None
1, 3, 5 All LTT 15574 Haxel Port None
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