Elite Dangerous Wiki

The Gnosis, a Flight Operations Carrier

Megaships are a class of extremely large ships primarily used for commercial purposes, such as transporting bulk quantities of goods or large groups of people. A subset of megaships possess Landing Pads and docking facilities for receiving smaller vessels. Unlike Capital Ships, Megaships are generally not designed for frontline military duties, but they can still be used in support and logistical roles.

Megaship types[]

There are various models of megaships categorized into three main types. Most Megaships are Bulk Cruisers and cannot be docked with. Flight Operations Carriers are megaships with docking facilities. Generation Ships, which predate contemporary megaships, are derelict and also lack docking facilities.[1][2]

A number of megaships are mobile with a rotating flight plan, and they will jump to the next system on their itinerary either every week or every other week, while other megaships are stationary and can reliably be found at the same location.

Dockable megaships[]

All Flight Operations Carriers, also called Civilian Cruisers, support docking for conventional ships of all sizes, and feature a variety of services with the exception of Shipyards. The most common model of dockable megaship is the Wells-class Carrier, which offers a level of hospitality and functionality between an outpost and a starport. Detention Centres also function as Flight Operations Carriers and are open to the public, but have limited services. Generic Rescue Vessels can be found in systems with recently-damaged stations, but have limited services as well and will depart the system once the damaged station has been stabilised.

Non-dockable megaships[]

There are two types of non-dockable megaships. Bulk Cruisers are the most common. They often feature one or more text or audio logs that can be downloaded from Ship Log Uplinks using a Data Link Scanner. They possess no docking facilities, but commodities and materials can usually be salvaged near them. Some have unique names in addition to a class and ID code.

The second, much rarer type of non-dockable megaship is the Generation Ship. These feature audio logs that can be downloaded from Ship Log Uplinks. As Generation Ships are ancient derelicts from a time before humanity had developed the hyperdrive, they possess no docking facilities, nor any salvage.



Megaship Hackable Data Transmitter

Hackable Data Transmitter

Megaship Cargo Bay

Cargo Bay

Megaship Escape Hatch

Escape Hatch

Some megaships, most often Bulk Cruisers, can be interacted with to obtain commodities and materials:[3]

  1. Megaships need to be scanned with the Data Link Scanner to highlight any interactive modules and allow them to be targeted.
  2. Interactive objects are added to the Contacts section of the left HUD panel.
  3. Some of interactions utilise limpets of various types to allow you to activate, deactivate, damage, hack or simply operate an item, while others can be shot or scanned to interact.

Most current interactions are considered illegal, tying in with the changes to Crime and Punishment. These interactions provide criminal pilots gameplay options as well as give lawful players new locations to find wanted pilots.

  • Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type.[4]
  • Players can damage generators to disable turrets.[4]
  • Players can use recon limpets to activate data terminals and comms arrays.[4]
  • Players can use hatch breaker limpets to open a cargo bay.[4]
  • Players can scan the Ship Log Uplink with a Data-Link Scanner to determine the megaship's flightpath. This is the intended target for "Infiltrate the Megaship Data Link" missions, and is not an illegal act.

Periodically, megaships may broadcast a distress signal as waves of hostile Pirate NPCs jump in and begin to attack the megaship. Players then receive a chat prompt (similar to those used for Conflict Zones) and have two options;

  1. They can help attack the megaship, as the pirates can potentially assist with turret-disabling missions.
  2. They can help defend the megaship and fight off the pirates, earning bounties if the ship is in a non-Anarchy system.

Players will also receive additional influence and reputation with whichever side they assist, along with causing minor adjustments in the security status of both factions.


If a Bulk Cruiser megaship is present in a system that experiences a Thargoid Incursion, it becomes damaged by a Thargoid attack and will remain trapped in the system until the Incursion is eliminated. While a Bulk Cruiser is in this damaged state, its available interactions change.

  • The megaship may be guarded by Thargoid Interceptors or Thargoid Scouts. Interceptors will search the vicinity and pick up any Occupied Escape Pods, then depart unless directly provoked by the player.
  • Rescue ships may patrol the megaship.
  • Loose commodity canisters may be floating near the megaship.
  • The megaship can still be scanned to reveal sub-targets.