Mercenary work is fairly straight forward - after acquiring a mission the player heads to a Conflict Zone and begins killing the targets requested in the mission. For these kills he will also recieve Combat Bond Vouchers which are extra income and gain Reputation.
- Combat Bond Vouchers: Choosing a side after entering the Conflict Zone will increase the value of earned Vouchers substantially. The reward for each kill will increase from 3000 Cr per Voucher, to anywhere from 4,000 Cr to 80,000 Cr depending on the ship killed, see Combat Bond Voucher.
- Reputation: Fighting for a specific faction will improve your relation to it. It is fairly ineffective for grinding Reputation, compared to other activities.
The amount of enemy ships in a Conflict Zones can be overwhelming, especially if they focus their attacks on a single ship. Therefore it is recommended to have some combat experience and a sufficient fighter ship, or a wing before entering.
Missions can target different factions and npc roles and are most commonly spawned by factions in conflicts or unrest. Over 100 kills may be demanded by a single mission. The total reward and reward per kill both increase with the number of kills demanded.
If the player has multiple missions to kill certain targets, then kills will count towards the first Mission accepted until it is accomplished. This makes mission stacking less profitable than accepting large missions.
Doing this as wing of players makes it safer and more efficient.
Please be aware that after accepting a mercenary mission and travelling to the mission sector it is ill-advised to respond to Unidentified Signal Sources. If you find a USS event that updates the mission with the abandon reward or an alternate target, it resets your kill counter. Solutions:
- Don't search USS, just go kill your smugglers/pirates/traders etc.
- Search USS first and keep your reputation in mind. It's generally a bad idea to suddenly go kill traders or authority of a friendly major faction.
Sometimes you will arrive at your missions designated location to find that there is no conflict zone or warzone. Currently there are no workarounds for this, as leaving and returning to the system does not resolve this issue. Find a USS with the NPC that offers the alternative abandon mission and accept that.