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MineLauncher Ingame

Mine launcher

Defensive weapon. Deploys proximity-triggered charges.

— In-Game Description

The Mine Launcher is a weapon module that drops explosive mines. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships, and cause severe damage to large ones. Damage from a mine is explosive with area effect, and is much more effective against hull than shields.

UsageEdit

Mines do not move of their own power after being deployed. Although the classical use for mines is to drop them in front of pursuers, it is of course possible to use them in a dogfight more offensively by tempting an overconfident opponent onto them. Cleverly used, they can be highly effective. Poorly deployed, then they will do nothing. They do not detonate in the proximity of non-hostile ships, but can still damage non-hostiles and even the pilot's own ship within their blast radius, so care is advised in crowded battle zones.

An active Point Defence Turret will automatically target and attempt to destroy any mines within range. They can also be targeted and shot at by ordinary hardpoint weapons, but their small size may make them rather difficult to hit.

Mines can be modified, and particularly noteworthy is the Reverberating Cascade experimental effect. Used with skill, a few mines can destroy any ship's shield generator and render the most impenetrable shields useless in a moment - always a nasty shock for a pilot whose A-rated, highly modified Federal Corvette has just been crippled and left defenceless by an Adder.

Mine launchers are available only for Class 1 and Class 2 hardpoints. The mines are identical, but the Class 2 launcher can drop 3 mines before having to reload rather than just one.

Mines also have a 1 second arming time during which they deal very low damage and apply no experimental effects.

Engineers Edit

This weapon can be modified by Engineers to enhance its abilities.

Modifications Edit

The following modifications can be applied to this module:

Experimental Effects Edit

The following Experimental Effects can be applied to this module:

SpecificationsEdit

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Armour
Penetration
Thermal
Load/s
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 I 2.00 40 0.400 Fixed Explosive 60 5.00 1 36 24,260
2 I 4.00 51 0.400 Fixed Explosive 60 7.50 3 72 294,080

Purchase Locations Edit

Class Rating System Station Weapon Mode Value
1 I LHS 3447 Larson Orbital Fixed 24,260
2 I LHS 3447 Larson Orbital Fixed 294,080

Videos Edit

Gallery Edit

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