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MRP

In-game icon

Protects modules against weapons fire that penetrates the hull.

— In-Game Description

Module Reinforcement Packages (MRP) reduce the damage that other ship modules receive from weapon hits. They absorb a portion of the incoming damage until they are depleted.

Usage[]

The D-rated MRP has low damage capacity but high absorption of module damage. It can absorb a large proportion of module damage each time over a short period before running out of damage capacity.

The E-rated MRP has high damage capacity but low absorption. It can absorb a small proportion of damage each time over a long period before running out of damage capacity.

A critical - yet unmentioned - fact of Module Reinforcement Packages is that they only provide half their protective value to external modules, such as weapons. For example, a damaged weapon with one Module Reinforcement would take 70% of the full breach damage, rather than 40%, like an internal module.

Specifications[]

Class Rating Integrity Mass

(T)

Damage

Protection

Price

(CR)

1 E 77 2.0 30% 5,000
1 D 70 1.0 60% 15,000
2 E 115 4.0 30% 12,000
2 D 105 2.0 60% 36,000
3 E 170 8.0 30% 28,000
3 D 150 4.0 60% 84,000
4 E 260 16.0 30% 65,000
4 D 235 8.0 60% 195,000
5 E 385 32.0 30% 150,000
5 D 350 16.0 60% 450,000

Engineer Modifications[]

There are currently no Engineer modification options for the Module Reinforcement Package.

Notes[]

References[]

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