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'''Notoriety''' is a statistic tracked in relation to [[Crime & Punishment]]. It is tied directly to pilots, whereas bounties are tied only to whichever ship is used to commit a crime. As a pilot commits crimes, especially murder, their Notoriety will increase. Pilots who attain high Notoriety levels will attract the attention of powerful [[Advanced Tactical Response]] units.<ref name="L1">[https://www.youtube.com/watch?v=4ocPr8DlBQs YouTube: Elite Dangerous: Beyond - Chapter One Content Livestream - Part 1]</ref> |
'''Notoriety''' is a statistic tracked in relation to [[Crime & Punishment]]. It is tied directly to pilots, whereas bounties are tied only to whichever ship is used to commit a crime. As a pilot commits crimes, especially murder, their Notoriety will increase. Pilots who attain high Notoriety levels will attract the attention of powerful [[Advanced Tactical Response]] units.<ref name="L1">[https://www.youtube.com/watch?v=4ocPr8DlBQs YouTube: Elite Dangerous: Beyond - Chapter One Content Livestream - Part 1]</ref> |
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==References== |
==References== |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
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[[Category:Guides]] |
[[Category:Guides]] |
Revision as of 12:31, 8 March 2018
Notoriety is a statistic tracked in relation to Crime & Punishment. It is tied directly to pilots, whereas bounties are tied only to whichever ship is used to commit a crime. As a pilot commits crimes, especially murder, their Notoriety will increase. Pilots who attain high Notoriety levels will attract the attention of powerful Advanced Tactical Response units.[1]
Notoriety is measured from 0 to 10, with pilots gaining one point for each murder they commit. There are two ways to reduce Notoriety. First, if a criminal pilot is defeated while one of their bounties has been detected, they will respawn at a nearby Detention Centre with a clean slate after being forced to pay off all of their accumulated bounties in addition to their ship rebuy costs.[1] Second, a criminal pilot can simply avoid system security scans and bounty hunters and wait, since Notoriety will decay on its own at the rate of one point every two hours[2] of active game time; exiting the game pauses the clock.
Currently, Notoriety only decreases in Open, and remains static while in a Solo or Private session.